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Jake Elliott

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TimestampSince previousGameJake Elliott's comment
Apr 20 10:09:05 Egg Rocket Unicorn ♥ 1 Absolutely lovely, I took ages over the tree maze level because I was convinced touching the trees with the egg would break it! The music works really well with the pacing of the game to achieve a nice mood.
Apr 20 21:13:57 11h 04m Wild West Hunt ♥ 1 Cool game! I liked how it forced me to balance multiple needs, in the end it was because I'm bad at the shooting part, that I could never really let the train stand still long enough to adequately repair itself. 1665m before my train gave up.
Apr 20 21:33:08 19m 11s Ozwomp Is Arriving ♥ 2 Ozwomp!!! I think I want to see more of these characters and their world :) Great job making this in your own engine, and completely agree with the sentiment about Unity. I've done a few previous entries in my own html5 engine before but they were all 2D, this is impressive stuff. At the end of the day I felt I would get what I wanted to do, done, much faster in Unity than any other option this time around but I have high hopes for next time. Thanks for being an example to us all.
Apr 20 21:42:12 9m 04s Keep the flame alive ♥ 1 This is an example of game jam games done right. No-nonsense mechanics and scope, fun gameplay, high level of polish. Great job! Music actually works by being repetitive and a bit hypnotic, fits the gameplay.
Apr 20 21:57:39 15m 27s Keeper of the Flame ♥ 1 "What if Shadow of the Beast had survival and crafting mechanics?" Is a question I never before thought to ask, but one which you have answered admirably. Really enjoyed the mood and the oldschool side-scroller vibe even if it was hard to tell at first when I was collecting materials.
Apr 20 22:11:45 14m 06s Keep it Alive, Keep them Alive ♥ 1 Oh man this is incredible. I'm always in awe of original puzzle games made during LD, it's the surest way to get a high rating out of me, especially when there's so much content and the presentation is tight. Music is lovely too.
Apr 21 18:33:12 20h 21m Derelict: Gaia Protocol ♥ 1 I figured the humans were the entirety of the problem here so I started nuking cities as soon as I could. Copenhagen first of course. I'm still pretty far from completing it but the fact that I'm on my third try and still have about a million more games to rate says a lot for how much I like this! It has that "just one more century" quality that all the best GSGs have. Awesome job making a whole strategy game with a world map within the time limit, and completely from scratch too. The music is great, establishes the right mood, the mini maps are a nice touch too. If there's one thing I would change first it would be to have some visual differentiation between the different types of building on the map. Also you're probably aware of this, but the offset bug gets worse if you resize the window. I think that puts it into the territory where you'd be allowed to fix it post-jam.
Apr 21 18:44:12 11m 00s Emit In bpm ♥ 1 Very imaginative use of the theme and the gameplay is challenging, in fact a bit too hard for me. I managed to make some of the shapes change in the second panel that came up but I didn't get any further than that though I get the feeling there are a lot of mysteries to unlock in this game.
Apr 21 21:58:30 3h 14m Helicopter Parenting (HTML5 + Windows) ♥ 1 Deliberately killing the baby is easily the most satisfying thing you can do. And that's not something I say often. If you expand on this game I would definitely consider hand crafting levels instead of infinitely adding more, but I always appreciate a bit of procedural generation in game jam entries.
Apr 21 22:05:02 6m 32s YAB ♥ 1 Oh noe, my blob is going to take over the world! I found this really charming, nice work :) I kind of want a hard mode where health decreases faster, and maybe maybe multiple axes of alignment. I also now know which foods are evil, good, and neutral. So it's an educational tool as well as a game!
Apr 21 22:12:13 7m 11s Sunset Directive ♥ 1 You really put a lot of work into this, it's not easy making consecutive walls of text entertaining especially in an event like this where nobody reads anything, ever :) I really enjoyed this, it was proper IF and not just a short story with bits to click on, the music was great too.
Apr 21 22:17:39 5m 26s Untitled Pandemic Card Game ♥ 2 This is honestly the first time I've seen an analog game as a Ludum Dare entry. And I like it!
May 8 11:09:39 396h 52m Keep it alive ♥ 0 Nice game! It's very satisfying to play and has a compulsive quality, not all game jam games are as tight and as well scoped as this and few get as much fun out of such simple mechanics. I think it's great that you put in the extra effort to make the controls accessible.
May 8 14:47:15 3h 37m Hydro-Carbon Rescue ♥ 1 So late in reviewing this one but wanted to give it a proper play first. Love the sci-fi theme and graphics, hugely enjoyable gameplay. There's something really satisfying about sliding open doors and about the way your character moves in general. This was lot of work, I've always been in awe of puzzle mechanics in LD entries because it demands not only making a solid core loop, but level design and content creation too and it's impressive that you delivered all that and with a level of polish too.
May 8 14:55:12 7m 57s Maintenance Bot 46 ♥ 0 A very pretty game with a nice feel, really well drawn tiles and the moving starfield is a lovely touch. I think you've already identified all the things I would out that could be improved, I would definitely play a post-compo version of this and I think this concept really has a lot of room to expand and be something quite different from FTL, but with a similar theme.
May 8 15:27:11 31m 59s A Call From Galactic Command ♥ 0 Wow this game is great, seems at first like classic gameplay but has a nice twist and throws some surprises at you too. I think you got the difficulty curve just right. The mood is lovely as is the music. Had a lot of fun, thanks for making it!
May 8 15:56:19 29m 08s Beam Slinger ♥ 3 This game is gorgeous, relaxing and super satisfying to play with the orbital mechanics. The little dude is so personable it's one of the few LD entries where I've felt legitimately sad when I died. The music fits perfectly too, and it's a pleasant change from the kind of serious sci-fi orchestral or electronic themes that you usually find accompanying space based puzzle games. Really well done!
May 8 16:03:50 7m 31s Hungy Hungy Dwagons ♥ 1 I think it crashed during the final wave for me :( But I really enjoyed it while it lasted :) That's the trouble with dwagons, always hungry. Also something about the design of the steaks that the knights turned into really reminded me, of the Dragon Steak from Dungeon Master, which is a steak made of dragon. Maybe a dark twist there? Love the sound effects and voices.
May 8 16:10:06 6m 16s Work from home - rat battle! ♥ 1 Really smart use of the theme and I loved the fact that there was some strategy involved in which breaks you should fix first based on your income stream. Nailed the authentic 8-bit presentation too.