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Feedback comments for LD46
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| Timestamp | Since previous | Game | gama-11's comment | |
|---|---|---|---|---|
| Apr 20 20:29:25 | DeeperWeDelve | ♥ 1 | Nice take on the theme, with "it" referring to your _party_ instead of just one person / thing! :) Cool visuals too, those got me to click on the game in the first place. Like @paul-merkamp I noticed that you seem to start out with no coins, but that doesn't seem to prevent you from hiring adventurers - there might just be a bug that makes the text field not show the actual coins value initially. Something that wasn't immediately clear to me is how you can keep a party member alive, but turns out you can "return to the surface" via the first door. It seems like this heals wounded party members as well. A few nitpicks: - The camera movement was too slow for my taste (both WASD and mouse wheel). - Some basic sound effects would have been nice. - Since you're meant to take many trips before you can finish the game, having to click through the same dialogue over and over can get a bit tiring, but maybe there's a shortcut to skip I haven't found. | |
| Apr 20 20:50:27 | 21m 02s | Soul Cube | ♥ 1 | Surprisingly fun considering the very simple mechanics! Not sure who I was playing against, but it felt like he was kicking my ass. :D I agree that some basic stats UI would've a been cool addition. |
| Apr 20 21:04:09 | 13m 42s | Earth Last Defender | ♥ 1 | The sound effects are perfect, though a bit jarring once you become powerful enough. 😄 pNnjGNz.png Pretty fun overall! |
| Apr 21 21:12:41 | 24h 08m | Robot Tale | ♥ 1 | I think I might have preferred WASD-based movement to allow you to dodge while shooting, but overall it's still quite polished and fun to play. Also has an appropriate level of difficulty to trigger that "one more run" reflex. :) Like somebody else, I also noticed occasional lag spikes. |
| Apr 21 21:24:17 | 11m 36s | Stand Still | ♥ 1 | I found it extremely confusing that the "Level 1" textfield can kill you, I kept thinking I was dying to that first dart and that the hitboxes must be off somehow. Even after figuring it out by reading the comments here I still died to it ~~once~~ twice more because somehow this just doesn't click with my brain - it sort of automatically filters out the UI I guess. 😄 |
| Apr 21 21:37:39 | 13m 22s | Tumble Baby | ♥ 1 | Extremely polished little puzzler. The only issue I noticed is the sound glitching out when I got one of the red guys stuck in a wall. Luckily you didn't disable the HaxeFlixel's built-in sound tray / controls. :) I just hope this isn't based on real-life events! |
| Apr 21 21:56:49 | 19m 10s | The Last Humans | ♥ 0 | Great use of audio, made for a cool atmosphere! Something I felt was missing is some score on game over to give you some indication of how well you did, even if it's just "seconds survived". |
| Apr 23 22:23:46 | 48h 26m | Keep The Beat Alive! | ♥ 1 | This reminded me quite a bit of some early rhythm-based Flash games such as Streamline or Music in Motion. A lot of fun! |
| Apr 29 15:57:31 | 137h 33m | OwOrbit | ♥ 0 | Rule of thumb: never make me pick up the mouse to restart in a keyboard-based game, it breaks the flow. |
| Apr 29 16:13:01 | 15m 30s | Slime Mama | ♥ 2 | Not sure if this is actually winnnable, but it's certainly a lot of fun to try! 🙂 |
| Apr 29 16:33:14 | 20m 13s | Tower Defence of the Heart | ♥ 1 | Pretty fun little TD game with what feels like a good difficulty balance (though I only made it about halfway through). 🙂 A few parts did lack some polish: I would have appreciated speed up / slow down / pause buttons, as is common in TD games. Or at least don't start the game right away before placing the first tower / before you've even had a chance to get "acclimated to" the UI. Also, a way to restart the game without reloading the page would've been good. Oh, and I managed to accidentally place a tower in a random spot more than once because I was impatient on the title screen and double clicked. 😅 |
| Apr 29 16:43:00 | 9m 46s | platformEGG | ♥ 2 | I have to agree with the previous comment about controls being a bit cumbersome, especially if you were trying to use the gamepad controls and the on-screen hints only show keyboard controls. Overall an incredible entry though! |
| Apr 29 17:17:49 | 34m 49s | Keep It Alive | ♥ 1 | Somehow everything about this reminded me of _Papers, Please_ (which is a big compliment) I don't even have anything to nit-pick for once! 🙁 |
| Apr 29 18:30:16 | 1h 12m | Efi | ♥ 1 | Very reminiscent of a classic Flash game called [Line Game](https://www.kongregate.com/games/arcadepanic/line-game). :) |
| Apr 29 18:36:28 | 6m 12s | Coronary Flypass | ♥ 0 | Pretty fun! But never make me pick up the mouse in a keyboard-based game. ;) |
| May 1 13:51:50 | 43h 15m | Pirabbit | ♥ 1 | Certainly polished, but I found it a bit too easy / repetitive / slow-paced. |
| May 1 14:02:58 | 11m 08s | King's Table | ♥ 1 | Great concept! Thematically I was a bit confused why there's a "dice tower". :) The weakest part in my opinion was the UI - I would've liked tooltips to indicate how much a tower will cost _before_ I click on it, or even better, just show the prices all the time. I also would've liked a "preview" of the attack patterns _before_ placing a tower. Also, some indication for when hovering over a tile that would block the path if you were to build there. |
| May 1 14:32:21 | 29m 23s | Box Of Limes | ♥ 1 | I've always loved games that combine two existing concepts into something new. On top of that, this one is also remarkably well-made! |
| May 2 08:14:03 | 17h 41m | My Friend Phil | ♥ 0 | Phil the Fish? I see what you did there... 😄 |
| May 9 11:27:19 | 171h 13m | Ant | ♥ 1 | Quite a unique take on the genre with the momentum mechanics! Very minor complaint: my muscle memory always makes me use "R" as a restart key, at first I even thought that there is no restart button. :) It's nice that it's forgiving and allows you to undo single steps though. |
| May 9 11:47:56 | 20m 37s | 🍄 Saki 🍄 | ♥ 1 | Incredible art and atmosphere! I have to admit it took me a bit to figure out how it's played. Likely that's partially due to lack of feedback when hovering over something clickable (using a hand cursor for that would've been nice), which resulted in me trying to click the red icon that hovers over your head repeatedly. After I got the hang of it it was quite fun though! A countdown for when you're about to lose might've been nice too. |