Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Euix
Feedback comments for LD46
Euix's games and stats for all events →
| Timestamp | Since previous | Game | Euix's comment | |
|---|---|---|---|---|
| Apr 21 02:30:39 | Medic! Keep'em Alive | ♥ 1 | The retro vibe is nice! You can make the game much easier by running to the right of the bullet spawn, and you're able to run offscreen. | |
| Apr 21 02:36:06 | 5m 27s | Whisper of the Flame | ♥ 2 | Needs some variety, and maybe a touch too bland on the theme, but the controls are comfortable and the level design was clever in places (especially when you need to use up some of your flame to progress) |
| Apr 21 02:42:53 | 6m 47s | Aphotic Aquatic | ♥ 2 | The repetitiveness of the dialog choices on the interim screens where you receive new fish to care for is undesirable, but the memory matching is surprisingly fun, and I like the little splashes of humor. I was able to get to 16. |
| Apr 21 03:58:59 | 1h 16m | FabrikatrCorp | ♥ 1 | We're sure glad you're on the team! I was amused when I saw "Run slide deck" instead of "Play game"; I was also amazed at how accurate the sanity meter was when I don't even have a sanity meter installed. |
| Apr 21 04:10:18 | 11m 19s | Dad's Breath | ♥ 2 | The art reminded me a little bit of Earthbound. Kind of charming. Then again, I was evicted. Honestly, I would prefer a game that doesn't relate to our crazy world, but I appreciated the story anyway. |
| Apr 21 04:30:12 | 19m 54s | DemonSpawn: Chicken of the Depths | ♥ 1 | I was wondering when the murder was going to start - glad it was the chicken. Unfortunately I got booted out of the level after shearing the candy sheep and that was too discouraging. |
| Apr 21 04:40:06 | 9m 54s | LifeLine | ♥ 1 | I bit too literal of an interpretation of the theme for my taste, but the gameplay was surprisingly creative and very difficult. I didn't get a sense of "staying on beat", at all, but the challenge was interesting. Some potential for a pleasant mobile game. |
| Apr 21 04:56:59 | 16m 53s | the ruins | ♥ 1 | desperately needs animations; the gameplay was interesting, but i felt like i was aimlessly wandering with a plant that hates me. at one point i fell forever, so my adventure stopped there |
| Apr 21 05:11:14 | 14m 15s | Firekeeper | ♥ 1 | this is great, the fire really "feels" alive; beautiful art. a really sinister atmosphere! great short game. it took me 3 restarts to realize you needed to pick up the planks to continue. |
| Apr 21 05:18:11 | 6m 57s | Lil Monsters | ♥ 1 | it was difficult for me to grab babies, and then i felt bad for throwing them. it's a cute art style. i was a bit disappointed in the backtracking, although it DID make the level feel a bit different - just maybe a bit more of a chore than fun though |
| Apr 21 06:36:03 | 1h 17m | ADRENA-LINE | ♥ 1 | very polished and soothing game; the mechanics are immediately obvious and the levels are quick and exciting - although, it's possible that a level is generated such that you become trapped in an endless loop with no way out. stopped more runs than i would like. this would be a wonderful mobile game |
| Apr 21 06:49:10 | 13m 07s | Relaxing Sarlacc Experience | ♥ 2 | of course the music was fantastic, and i loved watching the botatos slide down into the pit when you let them go right on the very edge |
| Apr 21 07:07:45 | 18m 35s | Doomsday Deliveries | ♥ 3 | unfortunately feels a bit flat, since the drone does not respond to physics; reading the text is a bit too distracting. couldn't tell if i was keeping the package delivery industry alive or the drone, but i did enjoy dropping packages on rooftops where they're hard to get :) |
| Apr 21 07:21:45 | 14m 00s | Keep IT alive | ♥ 3 | i love Factorio, so this inspiring; unfortunately i couldn't figure out how to get it working well. some blocks, like the 1:1 splitter, do not appear to work and cannot be deleted once placed. i liked the graphics and the atmosphere, good attempt! |