Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → DavidPeterWorks
Feedback comments for LD46
DavidPeterWorks's games and stats for all events →
| Timestamp | Since previous | Game | DavidPeterWorks's comment | |
|---|---|---|---|---|
| Apr 21 06:31:29 | Royal Decree | ♥ 1 | Good stuff. Music is matching and nice. I liked the title screen layout. The gradient color is not my cup of tea. Recommendation: Do not put the hungry princes as backround in itch in repeated pattern. The conversation is good. The continue button could be extended to any keys. The mouse as drop action is strange. Space would be better instead of it as the game do not use the mouse except in the menu and conversation. It would be nice to remove the delivered item from the list. Good job. | |
| Apr 21 06:44:12 | 12m 43s | Shadow of the Elm | ♥ 2 | Nice work. It is a hard game. I could not collect all of the gems. The palette of the colors are good. The pure white color is too much for me. It would be better to dim a little so it is more harmonic with the rest of the colors. I miss a acceleration, deceleration in body velocity. It was hard for me to jump to the right place. I liked the screen switch. It reminded me the old times. Thank you for that. Good job. Thanks. |
| Apr 21 07:19:43 | 35m 31s | Tiny Fragments | ♥ 1 | Super great. However sometimes is not clear if is possible to drag diagonally or through other tiles (Key level). The game requires concentration great puzzle game combined with speed. Well done. |
| Apr 21 07:31:08 | 11m 25s | Houston, We Have A Problem | ♥ 0 | I could not figure out how to launch in 3 minutes. I put stuff to the ship. The UI should be simplified or unlock the part gradually. Users won't give a game more than 1 minutes. It should be very clear what to do. The closing message of Steve was funny. :) That was the best thing in the game. :) |
| Apr 21 08:06:54 | 35m 46s | The Lamp Man | ♥ 2 | I like the idea. I could not solve the problem and win the game. Mood is great. Nice job. Tutorial was helpful. It would be nice to move all the tutorial to drawings. You already did two with the maps. |
| Apr 21 08:13:22 | 6m 28s | Olympus Rise - Greek it alive | ♥ 3 | Well done. The style is very great. The gameplay is polished. Tutorial screen is great! |
| Apr 21 08:22:27 | 9m 05s | Keep It Alive | ♥ 0 | Super. Very great that you used a simple limited palette. Animation is matching. It is great idea to give the users choices. |
| Apr 21 08:32:57 | 10m 30s | Interstellar Transplant | ♥ 1 | Cooperation is great in the game. It was not clear what to do despite of the tutorial posters. They are 5*. I could not climb the wall. Jump is not available while you are holding the item. The cooling and heating property of the characters took me some rounds. The thermometer helped. |
| Apr 21 08:40:14 | 7m 17s | YMGYPBVF: You Must Gather Your Party Before Venturing Forth | ♥ 1 | Very clear mechanics. It is one of the hardest thing. You managed to do it. Art is ok. It gives a puzzle experience. |
| Apr 21 08:50:26 | 10m 12s | Decayed | ♥ 1 | Visually stunning product. Great job. The gameplay is clear. I lost motivation to do the same things after some minutes. It would be good to see progress on the tree. The main problem is that I see the same thing on day one and day two. The colors are greatly selected. |
| Apr 21 08:56:28 | 6m 02s | A Tree | ♥ 2 | You have finished it and it works. Great achievement. The game did not give me fun. It is clear the system is complex and there are rules. Upgrades is a good idea. It would be better to have the tree on one screen. Good job. |
| Apr 21 10:20:40 | 1h 24m | Flower Defense | ♥ 1 | The basic game loop is there. Good job. Collecting items, Building and fighting are fun. The player looks cute. Unifying visuals could improve the experience. Outlines are different. Player does not have an outline. |
| Apr 21 10:47:11 | 26m 31s | Günther | ♥ 1 | I wanted to balance on ice for some minutes. I waited for the whales to jump put or flip the ice. Then realized that I should jump in the water. It is nice game. Keys vs. mouse control was strange. |
| Apr 21 10:56:18 | 9m 07s | Keep it alive | ♥ 1 | The color palette is nice except the bar. The visual is the strongest point of the game. The game itself was entertaining for a minute. |
| Apr 21 11:15:30 | 19m 12s | Field Hospital | ♥ 2 | This game has the nicest UI so far. High quality. There were many details on the form that I don't wanted to see or use. Just tried to make the decision based on wounds. |
| Apr 21 14:52:55 | 3h 37m | The big plant protection programme | ♥ 2 | It would be a normal tower defense game. This game is different because of: 1, Collecting the money gives a good impact on gameplay. 2, Immune enemies to damage types. 3, Character builds the defense instead of a mouse pointer. I like the high ground too - function is not clear of it. You are right the game is hard. Balancing would be useful. |
| Apr 21 15:02:08 | 9m 13s | Desert Decryptor | ♥ 1 | The story line is interesting and creates good expectation. My computer had performance problem so I could not solve the puzzles. Music is really nice. |
| Apr 21 15:27:25 | 25m 17s | Seafood | ♥ 1 | I liked the idea that you transformed a 3d underwater scene to a flat scene. It simplified control. Visually the game is pretty strong. Nice water effect and tutorial. |
| Apr 22 05:33:15 | 14h 05m | Shieldbearer | ♥ 1 | Szép munka! Simple and clever design. The function of the secondary attack was not clear for me. Replacing the emperor is a funny move. I enjoyed it. Some kind of score system would be nice or a timer. |
| Apr 22 07:19:26 | 1h 46m | Something Fishy | ♥ 3 | I liked the water and the mood. However I lost motivation to add food after 4 fish. The cleanliness level should be visualized in the water so users could see the progress. Some kind of leveling or upgrade system could keep the player engaged. |
| Apr 23 06:28:44 | 23h 09m | A Night In The Dark | ♥ 1 | 5* in all aspects. I would not compare it to Don't starve. You managed to put everything that is needed for a good game. I loved the inverted colors in the dark. |
| Apr 26 18:56:28 | 84h 27m | Medic! | ♥ 3 | Good job. It is not easy to identity colliding objects and simple graphics. The concept is promising. Little more polish would be great. It would be even better to have an impact on the outcome of the combat. |
| May 8 10:39:03 | 279h 42m | What the Firetruck!? | ♥ 2 | This my favorite one. Excellent work! |