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Daniel Moreno

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TimestampSince previousGameDaniel Moreno's comment
Apr 21 17:41:17 Desktop Garden ♥ 0 What an awesome idea! It is really clever, and lovely graphics, full of details. I tested it on a quite old Windows machine and it ran a bit slow, but I guess it is my pc fault.
Apr 21 17:48:38 7m 21s Jump to Die! ♥ 1 Quite simple and straight to the point, good job! I was confused at first with controls, but I guess it is on me as I was testing it alone, heh.
Apr 21 17:59:14 10m 36s Protect the Walnut! ♥ 1 Hey, nice concept you got here! First of all, thanks for making it available for web as it makes testing a lot easier for others. I like the mechanic, and it is enjoyable to read those little messages all over the levels, some are handy and some other set some humor to the game, which is cool. I liked the level design, too, you get to learn how to play without too much hassle. The moving and, specially, the jumping behaviour was a bit odd for me. It was difficult to control the character as he has some heavy friction while moving, and some jumps were quite difficult to get them done right. Nice game overall, and that Walnut is, indeed, lovely with that bowtie, haha.
Apr 21 18:17:04 17m 50s Focus, kid! ♥ 4 Really enjoyable and polished game, lovely art style and fitting music and sfx. Overall, you guys made a really good job here, and it was a cool use of the theme.
Apr 21 18:37:46 20m 42s Apocalyp Snow ♥ 1 Good job here! Great game, lovely graphics and music/sfx. Had real fun playing it, and when you get the hang of it, it gets really addicting.
Apr 21 20:42:10 2h 04m The man who watches the time pass ♥ 1 What a touching story, I really like it. Art goes well with what you wanted to achieve here. Congratulations for this game, this is something I was not expecting for a jam (in a good way).
Apr 22 06:45:27 10h 03m Keep chicks alive! ♥ 2 Hey, great game! You're basically speedrunning this game all the time, haha. I like the graphics and music, I'm curious about the decision to use the Nokia restrictions on here. As others said, I would like to see some more obstacles and hazards, but I get this is a jam game and there's not a lot of time. The only complain I have is that some numbers of the countdown aren't very readable, as the six. The screen resolution is quite small so I get the font must be very small, but maybe giving it more size as the countdown is important would be a good idea.
Apr 23 09:03:42 26h 18m Pogo ♥ 1 Hey, this is quite a little hidden gem here! I really liked it, simple and easily understandable mechanic and controls, cute graphics (oh, the giraffes!) and good progression, really important on this kind of games. I would like to try multiplayer at some time. I don't really see how this fits on the "mood" category however, but you did a great job overall.
Apr 23 10:25:16 1h 21m Crates N' Gates ♥ 2 Neat hidden gem we have here! The gameplay is great, I like the isometric graphics and they do the work. Music and sfx were a bit quiet, but set the tone. Looks like the levels are procedurally generated or something? I like that, you can't just remember where are some things so it adds to the difficulty. My only complain about the game is that there are some empty boxes that seemed unfair to me, as you don't have no way to know that and they usually mean you will die. Maybe a way to know if a box is empty before, or no empty boxes at all, so you'll always get some reward for the time spent. Some love to the menu and the dead screen would be a nice touch too, but I get this is a jam game and there's not a lot of time for that. But overall, you did a good job here, I really enjoyed trying to get a better score, and the game and mechanics are easily understandable.
Apr 23 10:35:36 10m 20s Pet Protecc TD ♥ 4 Neat game! The mix between genres work really well. I like the graphics and the mechanic is easily understandable. My only (little) complain is that I didn't know I have activated the "build" mode when I tap a turret on the HUD. I know there's a sound, but it was a bit confusing as I didn't see anything changing on the screen until I moved the cursor to the game area. Maybe, a way to let the player know that the pet hungry level is low, with a flashing text or something would be nice, too. Great job overall, you made a great game here!
Apr 23 19:30:42 8h 55m Boid Survivor ♥ 1 Hey! I'm not sure why, but I had to get the game out of my Downloads folder so they game could run (on Mac). The game run correctly on other folder. Hope it helps those with the Mac problem. Great job you did here, the game was quite fun and entertaining, and fits the theme in a certain innovative way! Music was not playing for me, but I guess it has to do with those Mac problems.
Apr 23 19:36:49 6m 07s Medic! Keep'em Alive ♥ 2 Nice concept you got here. Some soldiers spawn where I can't reach them. I really like the art style, but you're mixing different pixel dimensions/density (some pixels are bigger than others) and that can be seen as a little bit ugly, but maybe I'm just the one bothered by that, haha. Music sets the tone and is quite good! Good job overall.
Apr 23 19:42:24 5m 35s Please Stay on the Line ♥ 2 First of all, congrats on doing a lot of consecutive LDs! That's really an achievement. You could try adding here some screenshots as you did on itchio so people will tend to play it more. Great work on the lighting as others said, and good job on the atmosphere. I'm not a 'horror game' guy but this one was fun to play. Congrats!
Apr 23 19:50:06 7m 42s Terminal Charge ♥ 1 Great game! I know you didn't make the graphics but you made a good use of them! You've quite an eye for it. This is, indeed, one of my worst nightmares, so it was difficult to play (in a good way, haha). The idea and mechanic are clever and I really had fun playing it. As others said, it can be really hard, I guess the frustration is on purpose but maybe it could be more balanced.
Apr 23 19:55:44 5m 38s The Tribe ♥ 1 Great game overall! I like the graphics, they could use a bit more color or contrast but they do the work. If you go for pixelart, maybe the HUD could be pixelart too, so it makes more sense. As others said, it can be a bit confusing at first, and there are maybe too many rules or too many things to do for a new player. This is exactly the kind of game that needs a step by step tutorial, but this is a jam game so I get that there's no time for that (just in case you want to keep working on it!).
Apr 24 06:51:54 10h 56m For Ducks' Sake ♥ 2 Great game! I'm always in if a game has ducks in it, heh. Fun game and easily understandable mechanic. Aiming was a bit odd as it only shoot in eight directions but aiming was with the mouse, so I thought the bullets would go that direction. Graphics are simply fantastic and I really felt sorry when I lost and saw the duck crying, hah. Music and sfx were great too. I didn't have any collision issues as far as I know.
Apr 24 08:01:15 1h 09m Outlet Hero ♥ 1 The game totally got me for the graphics, the style kinda reminds me of 'Megaman Legends' (which is always a good thing!). My feedback has been already said, the camera went into buildings sometimes and the level feels a bit long and repetitive (I don't mind having a shorter level for a jam game), but you guys did a good job overall, playing this was fun, instructions are clear and fits the theme. Oh! And I really like the way the HUD is shown, it blends with the game.
Apr 24 08:18:44 17m 29s Tale of a Little Guardian ♥ 2 I completely love the art, really aesthetically pleasing! I played the newer version, as I guess it is a bug fixing version, so I didn't get into many bugs as others said (good job on working on a post-LD version so fast, by the way!). I played the Mac version, and I'm afraid the music & sfx were not playing, I didn't hear anything. I had the same problem as @mulberg, the font was small (dunno if it has to do with the Retina display?), but besides that, you guys did a really good job overall.
Apr 24 09:06:04 47m 20s A-maze-ing Mess ♥ 2 One of my favorites of this jam so far. The simplicity of the graphics, the lighting and the well chosen music makes a perfect atmosphere for this game. The fish-eye lens effect is a nice touch, too. As others said, some variation for the rooms would be nice, if you plan to keep working on this game.