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| Timestamp | Since previous | Game | codyhansen's comment | |
|---|---|---|---|---|
| Apr 21 19:53:16 | Snowmans Defense | ♥ 1 | Fun little game! The crosshair doesn't snap to the mouse sometimes when the level starts so sometimes if I fire right away it doesn't shoot where I want it to. Happens when my mouse is close to the edge. I like the idea of keeping something alive in a shooting game by intentionally missing! It's a simple but entertaining concept. Easy to pick up and play. 🙂 | |
| Apr 21 20:30:33 | 37m 17s | The Dumb Kid's Job | ♥ 2 | A well done game with the 48 hours given! Shooting was a little tricky to pick up, but I got it quick enough. It adds a lot that time was taken to craft the dialogue, which is the strongest part of this game. |
| Apr 21 20:52:39 | 22m 06s | Breeze | ♥ 1 | Congratulations on your first game jam! The snowflake growing while rolling in the snow was a really nice touch. I disappeared when I started level two, though. The game was still playable, but the snowflake wasn't visible at all. Unfortunately it meant I couldn't play much further than that, but I enjoyed what I did play! A little bit of audio would go a long way in this game. Even blips or bloops when jumping or rolling. That's not a big gripe though! I can assure you, my first "real" game looked nothing like this. You're doing great for a first time and I wish you the best of luck! |
| Apr 21 21:58:47 | 1h 06m | The Hum | ♥ 1 | This style of game tends to be a favourite of mine, so perhaps I'm a bit bias, but I really loved the way this game looked, sounded, and felt. You can tell a lot of thought was put in to the way the character moved at specific times (holding a lot of wood, after a trap, etc). The audio as well! A lot of focus seemed to be on creating an atmosphere for this game that really, really paid off. Keeping a source of light active is a typical horror trope that fits this theme very well. The game does feel repetitive after a bit as, at least from what I saw. Nothing changes as time goes on, no ramp up in sounds or any urgency when the fire gets very low or dies. But that's only a small thing! I had a good time playing this! Plus one of the bat clips sounds like the one from the Scooby Doo intro, so bonus points. |
| Apr 21 23:43:09 | 1h 44m | Keep Me Alive | ♥ 1 | You made me work to play this. I just want you to know that. 😆 I opened the game, but due to a pop up, missed the opening text. When all there was was a blinking dot with no input reaction, I closed the game and restarted. On restart, there was nothing. I downloaded the source code and opened it in Unity to even see what I was supposed to have seen. Even looked through the code to see what the heck was going on. It's an extremely innovative and unique take on the theme. Like a one touch Tamagotchi. It is very plain and there isn't much going on with it at all. It lacks any substance, but that is what it is meant to be. The use of theme and idea I enjoy very much! And after having to work to see it, I'm glad I did. |
| Apr 22 00:08:50 | 25m 41s | Keep Adventurer alive | ♥ 1 | I could see myself wasting a lot of time playing this on mobile! The game is simple, but a surprising amount of fun! The procedural gameplay makes each playthrough a little more new and less monotonous than it easily could have been. I lost once by dropping a boulder and blocking my own path, which made me enjoy this game a little more. I lost because I stopped paying attention, and immediately was pulled back in and shown the importance of attentiveness in the game. Well done. The tapping for each obstacle lends itself well to the idea of mobile and I really hope you pursue it! |
| Apr 22 00:19:07 | 10m 17s | BUBBLE BOY | ♥ 1 | There is something I love very much about how this game looks and sounds. I can practically picture holding it and playing it. I adored these kinds of things as a kid and you've captured it perfectly. The gameplay itself is just clicking a button when the corresponding bar gets smaller, just with a nice coat of paint. But in that same thought, if Tamagotchi were made in 48 hours, I'm sure it would be very much the same. I don't know if they could have done this will with the restrictions you had. This was a joy to play. |
| Apr 22 01:26:17 | 1h 07m | Flora is chilling | ♥ 1 | Congrats on your second Ludum Dare! The game suffers from the graphical issues at times and the balancing makes things a little difficult to know what best to do. I'm a fan of strategic clickers though! It's got some charm! Good use of the theme. 🙂 |
| Apr 24 06:04:16 | 52h 37m | Programmers GF | ♥ 0 | Congratulations on your first game jam project! I had a bit of trouble with the shooting at first, but it felt smooth and handlable! This game would benefit from a few things however! The inclusion of audio and a proper ending screen would give a more well-rounded game feel. Good luck on your first LDJam! |
| Apr 24 06:52:04 | 47m 48s | Flour Baby | ♥ 1 | I really enjoyed this game. There were a lot of subtle things that felt polished that made the game feel nice to play. The ease in and out of collisions and movement made input responses feel butter-y smooth! Something about the walk cycle too. Don't know why. This game was cutely charming! I'm pretty sure it's been brought up, but even using the gym hide-behind-kids-like-a-coward cheese didn't save me my first play through! Great job on this friendly bullet hell from parenting class! |
| Apr 24 07:02:05 | 10m 01s | Fencing Meka | ♥ 1 | You did all this in 48 hours? I'm very impressed. This game had everything, excellent audio, graphics (look at that background!), and even a story! This felt like a cutout of a fully polished, much larger game. You captured a great game experience in such a short time. Best I've played so far! |
| Apr 24 07:13:33 | 11m 28s | Baby Dragon | ♥ 2 | Oh my this game was cute. I loved everything about the way things moved and interacted. This is the kind of game you could merchandise. The flying can be a little confusing, as the game feels like there isn't any progression, but once I started getting the "Tamagatchi-esque" aspect, the idea made a lot more sense to me. And also when the dragon sat at the table with it's mouth open, this game lost all ability to do anything wrong. Wonderful! |
| Apr 24 07:25:04 | 11m 31s | The Reef | ♥ 3 | That math is enough to make my brain scream. I'm really glad I got to read through exactly what is going on behind the scenes of this game as it makes the game all that more beautiful. Out of curiosity, I left the game running without touching any of the bars and the ecosystem thrived for about 5 minutes before I started toying with the bars. I don't know if that is an issue or I'm just very lucky. The game is extremely relaxing and an excellent take on the theme. So innovative! The concept and science is beyond my intelligence, but even it the most base level the game is just calming and serene. 🙂 |
| Apr 24 07:44:02 | 18m 58s | Keep the Party Alive | ♥ 1 | I love how the audio changes depending on your distance and the ending was a nice surprise! I found the sticks only appearing in the one direction made the game feel repetitive. There was little to the game, but I still enjoyed my time playing it! |
| Apr 25 23:55:39 | 40h 11m | Cable Guy | ♥ 1 | I was concerned at first that it may feel like other platformers, but I was impressed by how wrong I was! There is a polish to this game that makes it feel a cut above. I felt challenged by each level while never feeling completely frustrated to the point of quitting. Plus dragging the cord behind me added a sense of fun to the situation. Great game! |
| Apr 26 00:14:33 | 18m 54s | Prototype Towers | ♥ 1 | I'm not usually a fan of tower defense games at all. But I really enjoyed the "do your own fixing" mechanic! It really feels like I have way more control over the game and how things go. It feels good with the enemies progressively changing as well! It does get difficult as the game progresses, but it was manageable for quite a while. I loved that there was more to the game than first expected. Good game! |
| Apr 26 01:04:27 | 49m 54s | A Very Fishy Game | ♥ 1 | I love the way this game looks! Has a very "picture book" style that I enjoy. The game is simple, but keeps you on your toes between the two objectives. There isn't too much to do however. It comes down to clicking on which of the two needs attention first and praying they don't need it at the same time. The sound that the fish deterrent and food sometimes piles on top of each other and creates a lingering buzzing. The game looks fantastic though. And the writing got a chuckle out of me! |
| Apr 26 01:40:32 | 36m 05s | Ninja and Mouse | ♥ 0 | The graphics are a little fuzzy, but I think it is supposed to be played on a smaller scale if I'm correct! I am a fan of the oldie feel of this game! I played til the end not because I felt I had to, but because I wanted to. The shop was a nice touch and really streamlined things. I did find that you didn't really have to purchase any of the upgrades to get to 100 as the only upgrades that make the most difference are the combo ones. The game was cute and really captured my interest though. I will have to look into Pico-8! I haven't really had any experience with it, but I'm finding I enjoy a lot of the games that come from it. |
| Apr 26 05:26:15 | 3h 45m | Down to Earth | ♥ 1 | I love the way this game looks! The pleasantly drawn aesthetic is the best part of this game. It looks great! The angle of the gun doesn't match where it is shooting which threw me off multiple times. I was also able to cheese the game by holding the mouse button and running straight. The game itself is a fun defense game with a lot of charm! Good game! |
| Apr 26 05:42:25 | 16m 10s | Night Keeper | ♥ 1 | I loved all the subtle movements of the camera. The view of the game was extremely smooth and professional. The design of the creates especially were extremely well done. I had a hard time finding any wood, but maybe that's just me. After the fire went out, I was able to stay alive only shooting at the eyes I could see in the darkness. I was alive longer after the fire went out than before. All in all, I love the atmosphere this game creates. Well done! |
| Apr 26 06:44:28 | 1h 02m | Ihctogamat | ♥ 0 | Why can't I click the e-mail about hot singles in my area? I like the added touch of the videos and you can tell the work you put in to it. It was silly in a fun way! Certainly one of the more unique games I've played this LDJam! |
| Apr 27 05:14:58 | 22h 30m | Ice Ice Baby | ♥ 1 | I like the idea that you're just sliding the ice cube instead of actually controlling it. It's an innovative turn to make more than just traditional enemies the threat of the level. Fun game! |
| May 12 15:41:11 | 370h 26m | I am the mason, i didn't get payment for 3 days, i'm hungry | ♥ 0 | This was an interesting game! I loved the idea and the lighting effect was surprisingly very well done. I did find myself a little confused at first and the bare-bones feel of the game was a little jarring. I was never sure if I was doing anything or not. I was confused when I won and suddenly the game closed. I didn't even know I had won til I replayed and the same thing happened. The concept for "keep it alive" was neat though! When I first launched this game, coupled with the idea, it feels like a game that, if fully complete, I would actually buy! I had fun while it lasted though! |
| May 12 15:49:50 | 8m 39s | Evolve | ♥ 1 | Congrats on your first Ludum Dare! I can tell a lot of thought was put into this game. I know that doesn't sound like much, but planning and idea is the biggest part of any game creation and I can really tell that you had a clear idea in mind. I'm going to sound like a broken record, as the other comments have already mentioned it, but I was very confused on what exactly I was to do. I couldn't figure out how to get points back once I had used them and I was able top use over my allotted amount of points, even though it would just kill me the next round. I believe with a few other design checks in place, you have a good sim on your hands! |