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Feedback comments for LD38
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| Timestamp | Since previous | Game | codyhansen's comment | |
|---|---|---|---|---|
| May 1 04:56:02 | The Grass is Always Greener | ♥ 3 | Short and sweet! An interesting take on the theme of this Ludum Dare, and one I would not have expected to see. It is imaginative and in impressive when realizing it was made with pygame. Though I feel this game could have benefited from a little more substance. I know the short amount of time likely had something to do with that, but I still feel as though I was just getting started when the game just shut down. I would have loved to play more! | |
| May 1 05:07:29 | 11m 27s | rovR | ♥ 3 | I thought this would be much different. Then when I started the game, the term "what the hell" immediately popped in my head. Not sure why or anything. Maybe the floating space infants? Interesting concept. The gameplay was a ton of fun yet really challenging what with the heads of the space babies. Ah, space babies. What a wonderful term. Good job, you managed to make a fun game and freak me out. |
| May 1 05:15:44 | 8m 15s | Hair Protector | ♥ 3 | This idea is tremendous. What on earth gave you the idea to make a strand of hair protecting a man's head from dandruff into a game? The innovation on display here is commendable and thank you for giving me a good laugh! The difficulty here however is absurd. Some of the flakes seem impossible to reach and others are impossible to get to in time. I'm going to keep trying to see if there is a strategy, but for now it seems to just be too much at once. However, I am going back and playing more, which still is still a good sign for your game... You have me there. |
| May 1 05:26:48 | 11m 04s | This is the End: Small World | ♥ 4 | "You died or either you escaped." Thank you? Interesting civ-style game. I liked how the mechanics worked, despite the fact that I was still a little unclear on them. It was fun learning as I played the game, which is something you don't have often any more. I enjoyed all the "homemade" sounds in the game. Once I know I was producing enough, I just skipped turns until I had 750. I could have played much more of this game. It was enjoyable. |
| May 1 05:35:52 | 9m 04s | Super Galaxy Cosmo | ♥ 0 | "AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" would be an accurate representation of my mind while playing this game. Geez, the lights, the enemies, the bullets, oh my. Flashy and fantastical. I love the smooth quick gameplay. I could see myself playing this game for a good long while without even realizing it. The game adds different enemies as time goes on and that feels like a logical progression. I wouldn't slow down this game at all. I would, however, put a little more innovation into it. Something that makes it stand out a tad from games like it. Regardless, that is a minor gripe and I am nitpicking. I have to find some criticism! Anyway, I'm going to play a bit more now... |
| May 1 15:04:29 | 9h 28m | herbarium | ♥ 1 | The water physics is what makes this game different and more of a thinker than it seems, despite the water being quite wonky and unpredictable at times. I like the way this game has clear progression and even has a level introduction screen! Part of me wishes my garden was this complicated. |
| May 1 15:22:06 | 17m 37s | The Final Earth | ♥ 1 | There is a strong message of sustainability here somewhere... Great game. The strategy here is well thought out and executed very well. There is even a tutorial to get started which makes the game completely understandable. My favourite so far. |