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Feedback comments for LD44
taffyko's games and stats for all events →
| Timestamp | Since previous | Game | taffyko's comment | |
|---|---|---|---|---|
| Apr 30 05:24:24 | Where There's Smoke | ♥ 3 | Nice! Played through it, a relaxing little walk through a visually pleasant environment. Artwork was definitely the highlight through this one. | |
| Apr 30 05:52:44 | 28m 20s | Snek Farm | ♥ 3 | Very nice sprite art, and a fun and simple yet solid little premise that works with the theme! A job well done. |
| Apr 30 08:09:13 | 2h 16m | Real time | ♥ 1 | Pretty fun! A simple but satisfying neon-y shooter experience— Engaging visuals and sounds. |
| Apr 30 08:26:40 | 17m 27s | Blood Money | ♥ 3 | A little rough around the edges, of course, but good fun nonetheless! |
| Apr 30 08:35:31 | 8m 51s | Wild Card Necromancer | ♥ 1 | Simplistic, and yet still quite fun— the little spritework is nice as well! I had a good time playing with it. I find the player character has a habit of getting stuck colliding on the edges of enemies, making it often nearly impossible to escape if you're touched. |
| Apr 30 19:10:48 | 10h 35m | Faustian Sands | ♥ 0 | Quite minimal but tasteful splashes of art and written atmosphere that I quite enjoyed! Really nice style and tone here. |
| Apr 30 19:49:32 | 38m 44s | Skeleron | ♥ 1 | I can see you have an idea here, but the game leaves a lot to be desired. On an audiovisual level, yes (no audio), but just a lot of easily fixed developmental rough edges as well— like the pixel sprite assets being blurrily imported with the filtering setting on, white bits on the edges of certain frames of sprite animations, and of course, the game quickly becoming bricked due to enemies spawning out of the accessible game area. I encourage you to explore tutorials and get to better know and make use of the Godot engine as you go on to make future games. |
| Apr 30 21:31:02 | 1h 41m | Blood Caverns | ♥ 1 | Solid jam game! If you made the audio and visuals, great work, it all comes together very nicely! And regardless, the visual effects are overall well-implemented and make gameplay satisfying and keep up the mood. Apart from that, the blood income through levels doesn't seem to be very well balanced with the prices of the weapons. |
| Apr 30 23:04:42 | 1h 33m | Dead Frog Tell No Tales | ♥ 1 | I really like the concept you have on display here! I love the art style, it's super charming! At its current state I think it's good fun, while perhaps not so challenging and relatively limited in variance, but I think it could totally be refined into something really engaging! |
| Apr 30 23:13:34 | 8m 52s | Death's Purse | ♥ 1 | I understand it's very unfinished, however as far as the current state of the game goes— The control and pace of the game feels quite clunky, it's a bit confusing to manuever. There isn't really any audio or visual feedback of any kind for any action so it's hard to tell what's going on. The action menu also is a bit strangely stylistically clashing. The spritework itself is nice but as I understand it they are pre-bought assets. |
| Apr 30 23:34:05 | 20m 31s | New Home. New Tomb | ♥ 1 | I really like this! I think the idea of building a game around Conway's Game of Life and integrating it as a farming mechanic is quite neat. The DF-like controls and interface are somewhat arcane and could understandably ward off new players, but I can totally understand where you're coming from and I think it's in good taste. It reads like unix manual pages in the terminal, haha— Actually this is exactly the kind of game you could write to be totally playable in the terminal. That'd be pretty cool. Also what niterich said about having the controls onscreen all the time kinda resonates, 'cause before I started playing I just cut the controls off of the help menu with snipping tool and positioned them beside my game window, haha. |
| May 1 02:08:03 | 2h 33m | Bloom | ♥ 0 | Very nice! Wonderful artwork and audio, a really relaxing and enjoyable experience overall. I enjoyed each segment, however I couldn't get beyond the point at which you become a tree, as once I grew large enough I would be hit by aerial obstacles that I could not evade that would cause me to lose. |
| May 1 03:01:19 | 53m 16s | safecrack | ♥ 0 | This was a super fun submission! The spritework is wonderful and pleasing with some nice sprinkles of sound. It's all just quite fun to play, good job with this one! And as others have said, a nice backing music track would make this all the better! |
| May 1 03:23:21 | 22m 02s | Depths | ♥ 1 | Aah, this was really something! Really splendid in your production of it as an NES game— Making stuff as homebrew for old traditional consoles is always neat. The good 'ol NES spritework and sound implementation was all quite nice and I had a good time playing through it, and the undertones of your game were written in well. It was a unique experience. |
| May 1 03:31:41 | 8m 20s | Survival Miner | ♥ 1 | Hey, good work jamming for the first time— Get to know Godot some more and you'll be able to really make it your own and make some cool things! |
| May 1 03:52:07 | 20m 26s | The cold | ♥ 1 | The atmosphere is definitely nice, however the game doesn't really explain itself nor is the gameplay self-explanatory, which can easily leave a lot of players uncertain as to how to progress or what to do, ultimately just dying to the cold. The FOV is very low and the game is quite dim, which makes it a bit difficult to see and play. |
| May 1 04:08:35 | 16m 28s | Death Alley | ♥ 1 | This is really great, the audio and artwork is all really well put together and it makes the simple task feel super satisfying to execute! Great design all around |
| May 1 04:53:21 | 44m 46s | My Life is Not Currency | ♥ 1 | Pffheh, this was a fun little one. Can't turn down a title starring Quaker's Oats-- fairly enjoyable and humorous submission. |
| May 1 05:01:00 | 7m 39s | Everydayhero | ♥ 1 | Huh. I can at least say the spritework is nice enough. Some of the really scaled up graphics and text kinda clash a fair bit, a lot of blurry and rough edges. Gameplay's very simple, not bad, though not extra engaging. Good job nonetheless. |
| May 1 06:00:00 | 59m 00s | Microtransaction Mages | ♥ 0 | This was a wonderful submission! Proud of what you've put out by yourself in the two days of the compo— Your spritework and design is wonderful all around, and the dichotomy here was really entertaining. Good job, man! |
| May 1 06:57:49 | 57m 49s | Our Mechanical Life | ♥ 2 | Interesting little runner game. A bit arcane, I can see it doesn't do much to explain itself, and I can see you have some commentary undertones going on. A fun little runner overall, even without a clear goal, and the visuals are nice. |
| May 1 07:32:02 | 34m 13s | Castle Mania | ♥ 1 | You've got a fair base for a game here. Though it's a little bare... A lot of the graphics leave a bit to be desired, with the solidly colored textures and UI looking mostly like they were produced with the shape tool. No audio and not much visual feedback, so it doesn't feel the most satisfying. And the upgrades seemed pretty inconsequential, with the default rate of gaining health and regenerating mana they didn't matter too much. |
| May 1 07:42:33 | 10m 31s | Attack on Jerry | ♥ 4 | Loved this! The visual stylings in this one are awesome, you've got a really great aesthetic going on, and the audio is spot-on too! Solid tower-defense game, wonderful quirky and entertaining submission all around! Great job Red and the rest of y'all. |
| May 1 08:30:13 | 47m 40s | Bob the Zombie | ♥ 3 | Nice, haha— Pretty solid spritework, and the recorded sound effects are entertaining. Pretty fairly fun in itself too, solid little submission you guys got. |