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schmavery

Feedback comments for LD44

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TimestampSince previousGameschmavery's comment
May 1 02:28:36 Star Foundry ♥ 0 I really liked the concept here, though I had some issues with my programs not saving if I didn't run them. It would be cool if the drones had a "status" that described what they were currently trying to do, because sometimes I told them to do something (like attack) and they seemed unresponsive. Also would have loved autocomplete on the command input, but I can understand why that might have been too much work! That said, the "docs" section on the right was great, loved that you could run the examples. Would be cool if after clicking the function name (like laser > attack), it also gave a listing of applicable objects to use as arguments so I didn't have to click away to check the name of the object. The art for the mother and asteroids was also cool. After a while, the sound stopped playing, not sure what happened there.
May 1 02:40:58 12m 22s Slotbot Arena ♥ 0 Managed to get to the last level but couldn't handle those big enemies. I found the art and animations pretty cute and thought it was cool to be able to swap and play as all the enemies too. I wish I could shoot in the direction of my mouse, as it made it much harder to avoid and aim at the same time, but maybe this was in order to make it harder. Thanks for sharing your game!
May 1 20:04:53 17h 23m GunAntrophist ♥ 1 Money shotgun was very satisfying to use, though in the end it couldn't shoot fast enough to deal with the enemies so I ended up running in circles to avoid them :) Nice job!
May 1 20:45:21 40m 28s Immortal's game ♥ 0 So much content and really funny too! So well done :)
May 1 21:18:49 33m 28s SHROUD (Synthetic Human, Radiation OUtput Determined) ♥ 1 Really cool atmosphere/art and nice mechanics. The map was way bigger than I expected, which was cool. The walking sound also became a little too much for me by the end.
May 1 21:26:54 8m 05s Harvester ♥ 1 Loved the thrusters and art. I accidentally restarted the game halfway through because I saw the menu button and wondered if there was additional options/upgrades in there, but actually it just quits to the main menu. Whoops!
May 4 05:16:14 55h 49m King's Alchemist ♥ 2 Nice art and I like the cute music you added. I was a bit confused at the beginning because I thought I was supposed to drag the plants from the pots to the cauldron, but they just disappeared. And then because of the dash between the picture of the fruit and the number you have, I thought it was a negative number! haha thought I was using them up. Maybe if there wasn't this dash and there was an animation of the picked plant going over to the banner listing how many you have? Anyway I figured it out in the end and had a nice time playing until I ran out of time :) Thanks for sharing!
May 5 22:30:20 41h 14m 300 Hearts for Escape ♥ 1 Nice trading game, I didn't really get what I was supposed to do from the tutorial, but managed to figure it out afterwards. It would have been cool if I could click and hold the +/- buttons (or buy/sell all of the stock) because by the end I had to do a lot of clicking. I liked the cute art and world-building :)
May 12 22:12:09 167h 41m 15 Minutes to Live ♥ 0 Loved the attention to detail with things like having the number of minutes left to live always being up to date in the conversations. The fact that you were able to do the art + music as well as the story in such a short amount of time is impressive :) I'll have to check out TIC-80
May 12 22:46:42 34m 33s PizzoTyping ♥ 1 Nice game, thanks for submitting! Good execution of all the music/art/story :) The one thing that was disorienting for me was having the same word multiple times in a row, but some other people already mentioned that. I thought it was cute that you have to type the mafia's dialogue :P
May 12 23:00:52 14m 10s Glampire Baby Herder ♥ 2 Pretty funny concept haha. Also thought the choice of music and art was great. I liked the map that you made with the assets, the variety of areas was nice. I couldn't figure out what to do with the axes and sometimes the babies seemed to escape when I was carrying them. Unfortunately I ended up getting stuck in a wall a few levels in, but had fun overall! I noticed that sometimes you can see a tiny 1-pixel crack between the tiles. We used to have this problem in our tile-based games until I found out that extruding the assets by a pixel or two fixed it for us. You could give that a try if it bugs you (https://www.codeandweb.com/texturepacker/documentation/texture-settings if you search for "extrude" on this page it gives a little more explanation)
May 12 23:19:34 18m 42s Coin Bois ♥ 1 Wow this was amazing. Great interpretation of the theme combined with really good puzzles. I wished I had an undo button once or twice but the levels were short enough that it was ok. The timing ones were really cool, never seen anything like that. Got stuck on stage 8, but I have the feeling I'll be coming back to try again later.
May 13 06:33:36 7h 14m SPENDOTRON: 2019 ♥ 1 Pretty tough but fun concept with everything involving money. Nicely done :)
May 18 22:38:34 136h 04m Fowl Goods ♥ 1 I liked your take on the theme as well as the art/music style. Also loved the attention to detail on all the funny little descriptions of the items. There were a couple of properties that I wasn't expecting some items to have but I managed to figure most of them out. Nice job :)
May 18 22:49:03 10m 29s Zap Signal ♥ 0 Very entertaining and difficult -- like others in the comments, I had everyone in the room staring at me. For some reason I had to wahhh for a long time/repeatedly in order to reload but that just contributed to the urgency of the situation. Great graphics and sound effects too, liked the vibe.