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Rob White

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TimestampSince previousGameRob White's comment
May 19 14:01:48 Belinda Bloodmage ♥ 1 Cool idea, could have done with having the projectiles be stronger so that the enemies didn't feel quite so tanky.
May 19 14:08:26 6m 38s Blood Money ♥ 1 Quite short but certainly well executed. Loved the idea of a dystopian society in which you spend blood to get things.
May 19 14:14:12 5m 46s Worked to Death ♥ 1 Relatively enjoyable game. I think it was a bit slow, the first few levels could be completed in a small period of time, leaving you waiting for the day to end.
May 19 14:18:28 4m 16s Bradley's Little Money Maker ♥ 0 I loved the artstyle on this! I would have liked a bit more gameplay but, like you said in your description, you didn't have enough time - it happens.
May 19 14:27:26 8m 58s Super Psychic ♥ 0 Quite an interesting idea and interpretation of the theme. Sometimes requires guesswork to succeed - which makes perfect sense with the line of work you're emulating. Good job.
May 19 14:31:22 3m 56s Lifetime ♥ 1 Reminded me of the original GTA. I found it funny that punching could deal more damage than guns. Interesting idea using time as a resource.
May 19 14:34:30 3m 08s Piggy Bank's Adventure ♥ 1 Lovely art style. Obviously a little short but the idea and implementation was there.
May 19 15:06:28 31m 58s Meds of Honor ♥ 2 A fun idea! I felt like the aiming was a bit tricky because you couldn't easily tell how far the medkit was going to dip and the buttons on the walls could have done with having slightly bigger colliders so the shot isn't as hard. Overall good job though.
May 19 15:10:57 4m 29s The Giving Thing ♥ 1 Probably my favourite entry so far to be honest. It oozes charm and has a subtle, yet impactful story. Great job!
May 19 15:15:02 4m 05s PunCha-Ching Bag ♥ 0 A charming game - I loved the little people just running around to try and steal your money. It could have done with having the player collider be a bit smaller (it seemed too easy for the people to hit you). The punch felt strong when it hit but also, unfortunately a bit slow. Good job overall!
May 19 15:19:53 4m 51s Liquify Bo! ♥ 1 I good idea and a good range of levels. I did find the game to be a bit frustrating - having to restart right at the bottom again to progress. I would have tested the ability to just place a platform below yourself and carry on instead of destroying yourself and starting again.
May 19 15:27:23 7m 30s Whipout ♥ 2 Felt a bit like one of those rage-games. The music was pumped up and I found the crouch animation to be quite funny. It was just the right level of responsiveness. That sizzle sound effect when you die is a bit grating though.
May 19 15:33:24 6m 01s Attack on Jerry ♥ 1 Fun game, well polished. It was a bit confusing on the first wave trying to figure out where exactly the enemies were going to come from.
May 19 17:26:50 1h 53m Island Chain ♥ 0 Good job on the game! It was a very calm game to play - most likely the music - even though hyperinflation was rampant!
May 19 17:32:21 5m 31s Soulbound ♥ 1 You managed to pack quite a lot into such a small amount of time, good job. It could have done with a little bit more polish and slightly clearer instructions. Good job overall!
May 19 17:36:58 4m 37s The Hostage ♥ 1 The game starts off with quite a good atmosphere, which is sadly broken by the jumping sfx - it just feels a bit out of place. The controls are a bit too slippery as well and the jumps are slightly too tight.
May 19 18:38:32 1h 01m It hurts to move on ♥ 1 Good level of atmosphere to the game and I loved the old school style to it. I did find the movement to be a bit slow, perhaps settings to speed that up would have made it more enjoyable (or even a mode that just skips the transitions). Good job!
May 19 23:24:40 4h 46m Earn Your Life ♥ 0 Cool interpretation of the theme. It would have been better had it worked similarly to a choose your own adventure (spending x time doing x activities unlocking access to further activities in that profession).