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mindfungus

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TimestampSince previousGamemindfungus's comment
May 17 14:09:42 The Ball's Path ♥ 0 Hey nice job! I really like how you the tutorial leads you into the game, the text is great! I did struggle going through it again after falling off - checkpoints would help here. Also I believe I had an issue where pressing G did not shoot as I expected.
May 17 14:17:53 8m 11s Life Broker ♥ 0 This was hilarious. Love the little characters, the voice over and all the background chatter. I did find it pretty difficult to get life value out of investing, especially because I was getting swarmed all the time and didn't know if the stocks would go up or down. Nice use of the theme!
May 17 14:31:34 13m 41s HeartLess ♥ 1 Hey interesting card game! Teaches you a lot about the value of your life vs damage vs card draw. I can see there being a fair amount of depth here when you really start to dig into it. Building up hand size early seems like it can give you a lot of value to attack later when you make multiple hits under increased damage. I'm curious what strategies you've found.
May 17 14:36:14 4m 40s Human, your life is currency ♥ 0 Hey some real nice art and animation here. I liked the soundtrack too. Getting game over as soon as I was seen felt really punishing to me, especially when the human was offscreen. I'm not really sure what I can do to get better or get close enough to punch.
May 17 14:48:18 12m 04s Servant to the Reaper ♥ 0 Wow nice job! feels fully realized! I liked the pixel art characters a lot. As other comments have mentioned, it did feel like it takes too long to slash somebody to death with the scythe. I also didn't find much use for the disguises, instead found myself just running around slashing everybody and avoiding cops.
May 17 14:59:55 11m 37s Cat Outta Hell ♥ 1 Some clever ideas here! Love the trade off of spending lives to get power ups that can help you on the run. I think using the 9 lives of a cat to justify it is smart too! I struggled with some of the hitboxes for certain platforms but the checkpoints were great!
May 17 15:10:10 10m 15s Mind Over Matter ♥ 1 Very interesting! I loved the art direction you took with this, the shades of red black and grey create a compelling mood. I had trouble telling what things would hurt me or not though, it may help to mark those with a clearly identifiable color or pattern. I also love the concept of representing mental afflictions through camera/gameplay changes, and collecting them over time as you die. Nice entry!
May 17 15:22:43 12m 33s Token Life ♥ 1 What a charming little experience! It says a lot about human life with an unassuming simplicity that is really pleasing. A bit of SFX would go a long way to bring the materiality of the box to life. Also I'm not sure the WASD movement is necessary, having a zoom on mouse-scroll that could see all the box when expanded may be all that's needed.
May 17 15:42:40 19m 57s APIS ♥ 1 Well thought out concept! The cycle of harvesting nearby flowers and then moving the queen to a new grove works well. The buzzing becomes a bit much but what more can I expect: they ARE bees! :D
May 17 15:53:44 11m 04s BloodVirus ♥ 0 Wow I'm always blown away that people build RTS games in the jam. Seems like there is a lot going on here too but I did struggle to understand what to do. Digging the floating eyeballs though :) also the "How To Play" button wasn't working for me.
May 17 20:14:50 4h 21m Mojo ♥ 2 Hey cool entry! The graphics are really nice, the enemy characters look good and the magic effects are cool. Paying for upgrades with health is nice but it seems like you get the health back so quickly from killing enemies that its not much of a cost. It took awhile to find the last boss but I was able to kill him easily.
May 17 20:22:28 7m 38s Passold ♥ 0 neat game! I like the black/white palette and moving backgrounds. It took me a while to figure out how the upgrades worked. Also having jump on spacebar would be helpful.
May 17 20:27:39 5m 11s Meat Mountain ♥ 1 Love the spooky red and black with that brooding soundtrack. Great creep characters too! Gives a real Binding of Isaac vibe. I was unsure how the combat worked so I ended up mashing a lot of buttons to beat enemies, some instructions + feedback could help a lot here.
May 17 20:35:20 7m 41s Liquify Bo! ♥ 1 Very cool concept and nice use of the theme! There's a good set of levels to get through and the platforming simplicity really helps show off the unique mechanic. It would be nice to have some more control over how the jump works since it is always the same distance of jump when pressed.
May 17 20:45:11 9m 51s Moon Miner ♥ 0 Hey cool game! The 3D blocky world and characters are fun. I did feel like things were happening quite slowly (even if it is on the moon). Maybe the mining could take less time? The enemies also feel a bit slow and don't pose much of a threat. Well featured game though! there's a lot here that could be built up.
May 20 01:38:33 52h 53m The Soul Broker ♥ 1 really enjoyed the game! awesome sound effects and interesting animation, especially when possessing the golem! controls were a bit tricky. i didn't really feel there was any sense of danger that my essence would run out before reaching the end of the level. nice game overall and cool take on the concept of the jam.
May 20 02:21:26 42m 53s Bradley's Little Money Maker ♥ 0 Awesome design and colours. The animations are fantastic and humourous. Didn't really understand how he was making money, but I made it to the goal! Solid entry.
May 21 18:13:02 39h 51m Little Robot ♥ 0 As people have mentioned, the mouse sensitivity is a bit much! Otherwise, controls are decent. However, I noticed that when idling after some gameplay, Little Robot was still moving ever-so-slightly to the left. Could be an issue on my side, though. Took me a little while to get the hang of combat - I feel like the plasma gun is not dealing the kind of damage I'd hoped - some robots only take one hit, but others take multiple? Is that to do with the hitboxes, or maybe it's for the sake of balancing? The jetpack felt very useful, both in navigating the environment as well as dodging unwanted combat. Overall an interesting premise, nice work! PS, the music is very fitting!