Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → LittleW00D

LittleW00D

Feedback comments for LD44

LD48 →

LittleW00D's games and stats for all events →

TimestampSince previousGameLittleW00D's comment
Apr 30 19:44:13 Ollo's Life ♥ 1 I really enjoyed playing the game, its got very nice music. I really like the concept of transferring lives from the cat to save people, however I would have liked to have seen this used as a puzzle to create large branching pathways of a story.
May 1 07:20:43 11h 36m Floppy Fetus ♥ 1 Easier than Flappy Bird which is a huge improvement, but at the cost of having to take risks to replenish your health! 10/10 would be a fetus again! 👶 ❤️
May 1 20:34:39 13h 13m Methods for Instructing Thine Dragon ♥ 0 There's really nice artwork and audio in this game. Unfortunately it is quite difficult due to there being so few mushrooms to bounce on, so if there was an ending I couldnt reach it.
May 1 20:44:41 10m 02s Kill Paouf V ♥ 0 Congrats on writing your own engine during the game jam, it must've been super tough! The game is enjoyable but I found that the difficulty curve is a little high as it threw me into the deep end and died within the first few waves of enemies.
May 1 21:09:06 24m 25s Overworked ♥ 1 I couldn't figure out how to play the game. I checked the description and comments here until I found the controls hidden away as a text file with the game.
May 1 21:25:29 16m 23s Blood Coins ♥ 2 Really nice graphics in this game. I found the wings to bee too sensitive that I actually thought I broke the game. Unfortunately I couldn't tell if I was dealing any damage to the enemies and I felt that the aerial combat was a little difficult with the control scheme.
May 1 21:36:05 10m 36s Idle Idol ♥ 0 A really beautiful looking game with a great sound track to match. I would've preferred to have an auto-clicker built in.
May 11 09:52:22 228h 16m Blood Legacy ♥ 1 It's a fun and addictive tower defense game with nice visuals. I do find the time between waves far too long during the first few waves. I couldn't figure out how to efficiently build and spend blood to progress far. I have no idea what the DNA collectable is for.
May 11 10:06:22 14m 00s Victor Sold His Soul ♥ 2 The audio and visuals are nice especially the twisted / warped perspective. The opening story adds a nice touch but I have no idea what I am supposed to do when I switch to the Red dude. When playing as Victor I felt that his movement was quite slow compared to the huge world that he has to explore. The map was sort of handy to figure out where you can go but not where you needed to go.
May 11 10:11:24 5m 02s BattleType ♥ 1 On normal mode the enemies reached almost the end of the screen before words actually appeared.
May 11 10:23:46 12m 22s KYNIGI - LIFE, DEATH & ROBOTs ♥ 1 The graphics in this are amazing especially the 3D models!!! However it does feel as if this is where the majority of your time was spent during the jam as there are a few issues with gameplay that really detract from what could be quite a great dungeon shooter. The difficulty is rather extreme at the beginning as there were around a dozen enemies spawned on top of me in a small room and I died within seconds. The aim sensitivity is far too high on both controller and mouse, often I found myself looking directly up or down whilst trying to aim. It's not very obvious how you're supposed to stay alive when everything you do kills you. There is significant slow down / FPS drop on the web version.
May 11 10:49:11 25m 25s Ocean View Hotel ♥ 1 A really fun and polished entry! The story and atmosphere of the game was amazing thanks to the visuals and audio design! I found the aiming quite tricky as you cant aim whilst pointing the gun and I was too sure which enemy I was hitting. I found myself having to re-listen to the ghosts as they didnt recognise me pressing or holding Y on the keyboard. I found it a little too dark in places especially where the torchlight doesnt illuminate any of the surrounding area.
May 15 22:17:53 107h 28m GERYDAS TOWER ♥ 1 The game has fantastic music and a wonderful story written behind it! My only constructive criticism is that the levels are huge and that you could quite easily complete the game without engaging in combat. I suggest that you take a look at the arcade game Gauntlet 1985 as it has a similar game play style. You could make the levels in your game smaller with a horde of enemies standing between you and the exit which would make it a lot more thrilling.
May 19 11:14:18 84h 56m Battalia ♥ 1 Nice graphics and music, but the game play felt a little too slow and easy. The rules section was rather confusing and the rule on training made me believe that you could upgrade your units to be faster / more powerful, which could be a nice addition for any future updates. I felt the need to scroll through the level was unnecessary as you could quite easily fit the entire level on the screen. One idea for furthering gameplay is that you and your enemy could setup a barracks along the route to a castle as a way for punishing the other player playing badly.
May 19 15:31:36 4h 17m Bioenfluencer ♥ 2 Really neat concept setting up your own genetic monster making workshop, I'd love to see this further developed into a fully fledged business simulator with some monster fighting action! The stats at the top are a bit hard to figure out what does what. I only figured out that sweat stops you from entering the matrix. I played the HTML5 version and the post jam and it's nice to the adjustments / fixes and improvements to the gameplay that you made.
May 19 16:04:14 32m 38s Swords and Kreatures ♥ 1 The tutorial unfortunately didn't explain how to play the game that well. I eventually figured out how to play through trial and error. Having the cards being represented by a counter made it super hard to tell who was an enemy and which card over powers the other. My suggestions would be to increase the size of the view for the world and have placed cards as an icon on the tiles. When you click on the tile or hover over the title it should show the card occupying it as this would allow you to lose the clutter of cards on the sides of the screen making the game more manageable to players. I admire the ambition to make something big and grand but my suggestion for future jams is to go with something simple that you think will only take a single day to make, because it'll probably turn out to be more complicated than you first think. The bonus of finishing early is that you get to polish the game and add new features whilst having a completed entry.
May 19 16:24:16 20m 02s Limberman ♥ 2 The graphics and music are amazing! The world generation is also pretty decent. I feel that your character starts off too powerful so need not to worry about selling body parts. Also I found that the rooms were too small to properly navigate, I'd end up getting sucked through a door whilst trying to move around a rock. I'll presume that it's a bug where the camera locks on to the players position rather than locking on to show the entire room that you're battling in?
May 19 16:35:54 11m 38s The Last Dragon ♥ 1 The graphics in this game a really nice! However it's a bit jarring having hardly any audio in this game, which would give the player better feed back as to what is going on. For example using sound effects to warn the player that they're about to have a crow fly into their face! Playing the bug fixed version, it appears as if the only audio that plays is the fire sound effect.
May 19 16:53:20 17m 26s Blood Type Z ♥ 1 The music and audio of this entry is great and probably the strongest part of it. The style of the protagonist's idle stance is very nice albeit the majority of the graphics in the game are very rough and unfinished. I understand that life gets in the way and your artist had to pull out of the Jam, but I'd like to see them return and put in more of their beautiful sprite work. Gameplay felt very samey with levels feeling like you started at the beginning of each level once completed. There's a lot of collision issues where the player can get stuck and such. The store felt intuitive having to select which vial you wished to purchase with the number keys. I never quite understood what the other coloured vials were for.
May 19 17:22:58 29m 38s Mint Sprint ♥ 0 It's a nice challenging puzzle game, but it took me far too long to figure out that this was no candy factory! 😅 Moving yourself and pushing conveyors feels a little springy and often found myself having to restart because of it. The difficulty curve is quite extreme once you get past the first few levels and an undo button would be appreciated than a restart. I didn't quite get why I needed to fill the bag up once you completed the conveyor circuit unless you were originally going for gameplay like lemmings where you needed to place everything in position as quick as possible or you'd start losing metal to make enough money to reach your goal? I felt like the game needs some background music because the sound effects of the machines maybe funny at first but quickly becomes annoying. The objects on the conveyors would often get stuck or be lost due to the physics.