Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → Gear Steak
Feedback comments for LD44
Gear Steak's games and stats for all events →
| Timestamp | Since previous | Game | Gear Steak's comment | |
|---|---|---|---|---|
| Apr 29 04:42:39 | Nexcidium | ♥ 1 | I thought it was interesting but a few things; I hadn't realised I could shoot but when I did I just stopped moving left and right and still made it through, as the dosage got smaller the player got smaller which made it easier for me to just stay still and keep shooting, maybe making the player larger so its harder to dodge would be better? That or possibly removing shooting and replacing it with speeding up to ram into the heart while dodging the antibodies | |
| Apr 29 05:52:08 | 1h 09m | Devil Slots | ♥ 1 | I spent a fair bit of time with this, found a few bugs, you could decrease most things into negatives including bullet size (stopping me from firing) and dodging (which left me unable to dodge) |
| Apr 29 06:10:23 | 18m 15s | Pigly Penthouse | ♥ 0 | I really liked this overall but the controls were a bit frustrating, it seemed like no matter what I always jumped to the left first even if I was pressing/holding right |
| Apr 29 06:13:35 | 3m 12s | Fateful Dealings | ♥ 1 | This seems like it could be really interesting but it felt like I was essentially dead ended into specific choices. I was only able to choose twice in the few rounds I did |
| Apr 29 06:16:33 | 2m 58s | InstaSoul | ♥ 1 | This felt like it was trying to emulate reigns but maybe dragging the picture to the left or right to select one of 2 possible captions (from a potential list) would work better to emulate it? I also felt like I wasn't being shown enough information to make a proper decision |
| Apr 29 06:18:44 | 2m 11s | Death Note Teaches Typing | ♥ 1 | I was unable to actually download this, every time I did I got a notification that the zip was corrupt |
| Apr 29 06:27:59 | 9m 15s | Capsule Collector | ♥ 2 | I dunno how well I would say this fits with the theme and I honestly don't care, favourite game I've played so far. I was laughing the entire time |
| Apr 29 06:33:27 | 5m 28s | Dead Only | ♥ 1 | I honestly really wanted to like this, its a solid concept, the art was decent and the audio was fitting but I got more frustrated with it than enjoyment |
| Apr 29 06:38:12 | 4m 45s | Shine for your life | ♥ 0 | Not sure what happened but as soon as the game loaded the web tab crashed for me |
| Apr 29 06:55:37 | 17m 25s | Paynplayne | ♥ 3 | I REALLY liked this, my only complaints were the toll keepers and (if I hadn't just grinded money on the first imp) the forced backtracking along a linear path. Honestly woulda given you an equal rating if the entire thing was just talking to M you nailed it with that art |
| Apr 29 07:01:30 | 5m 53s | Sweet Squish | ♥ 1 | Had fun playing this, but I found a bug, if you rapidly click you break any of the puzzles. After doing so it usually replaces with a previously selected item and then doesn't allow you to click any of the others to change them |
| Apr 29 07:31:10 | 29m 40s | Arcade Wizard | ♥ 1 | This was really fun, I hope you continue to work on it after the jam! |
| Apr 29 07:42:38 | 11m 28s | Token Life | ♥ 1 | This seemed really interesting, giving the player a bit more direction might be helpful as I sort of just fumbled around dying a lot |
| Apr 29 07:50:41 | 8m 03s | Clunky Bird | ♥ 0 | I was able to break the reload/bullet count, by purchasing the increased bullets and maxing out reload speed (until I had 1 health) and then immediately reloading I was able to just never have to reload again |
| Apr 29 17:12:25 | 9h 21m | Immortal's game | ♥ 0 | I really enjoyed this! If you kept going after the jam and added more items and different puzzle levels this could be great! Though the controls do need work as I felt like I was contorting my hand |
| Apr 30 17:16:58 | 24h 04m | Darkest Decision | ♥ 2 | This looks fantastic! We sort of had similar ideas though mines centred around decisions of your own life rather than other peoples. I did find 2 bugs though; You can gain more resources than there are visuals so I ended up with like 30 heart resource and when I started to lose it the visual didn't change until I was below the shown number. You could gain and lose a resource from the same person, I was seeing the up and down arrow for multiple sacrifices |
| Apr 30 17:30:38 | 13m 40s | Drytown | ♥ 2 | You nailed it with this one, I'm surprised I haven't seen more vampire themed games. My one complaint is that on a few occasions I walked into a screen right ontop of an enemy with no way to have avoided it |
| Apr 30 17:34:17 | 3m 39s | S.A.S.S. | ♥ 2 | This was pretty original, I haven't seen any other defence/space pilot games this jam.. My biggest complaint is how touchy the controls were though, I would move my mouse millimeters and the ship would go careening off |
| Apr 30 21:25:40 | 3h 51m | Sacrifice | ♥ 1 | The game wouldn't actually go past the start game button, clicked it and it just froze (the page itself didn't freeze) |
| Apr 30 21:48:40 | 23m 00s | Life Delivery Service | ♥ 1 | Honestly had a lot of fun with this but for the wrong reason, could be really fun if you focused on running over people |
| Apr 30 21:51:06 | 2m 26s | Mass Attack! | ♥ 1 | If you were to change this to a vs game or a team shooter this could be a fun splatoon-esque game |
| Apr 30 22:32:48 | 41m 42s | Discharge | ♥ 2 | I really hope you decide to bring this to a full game. This was really well done, hard to believe you made it in 3 days. I did however see a bug with your moving platforms, the player doesn't move with them; Seeing as you made this in unity the fix is really simple, just do a check for colliding with the moving platform then set the parent of the player to the platform, when you leave the collision set the parent to null |
| Apr 30 22:44:33 | 11m 45s | bird food | ♥ 1 | Solid concept, drawing a grid on the ground and movement at the sprite size of the snake/worm would really help |
| Apr 30 22:56:07 | 11m 34s | Insurance Billionaire | ♥ 0 | Really solid entry, would have been fun if there were more things to interact with or destroy like driving over trees, fences, maybe some things to explode etc. I hope you continue with this idea post jam |
| Apr 30 23:16:15 | 20m 08s | Board Life | ♥ 1 | I'm amazed you made this in just 3 days, given a bit more polish I would think this was a fully released game! I did find a bug with the game not registering certain movements and not showing the potential movement directions. Other than that though I really hope you continue to work on this post jam |
| Apr 30 23:33:20 | 17m 05s | Danko | ♥ 1 | The art for this is great! With some more balancing and possible level changes this could really be something |
| Apr 30 23:35:35 | 2m 15s | I'm a Revivor | ♥ 2 | This looks really good. Biggest complaints are only being able to take one hit, with how fast and relentless the crabs are it was far too easy to die immediately without even seeing them coming |
| Apr 30 23:59:14 | 23m 39s | Trials Of Dice And Decks | ♥ 1 | This looks fantastic! I hope you continue to work on this after the jam. I did find a bug though, I moved to the first space in the dungeon area, drew an event "Can't swim" and then I couldn't do anything |
| May 1 00:22:15 | 23m 01s | Maeko's Memories | ♥ 0 | This is the first entry that I've given 5 stars across the board too. You came up with a really good concept and this could be something really special if you flesh it out into a full length game post jam |