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Feedback comments for LD44
FireSlash's games and stats for all events →
| Timestamp | Since previous | Game | FireSlash's comment | |
|---|---|---|---|---|
| May 1 06:04:55 | Is it a drag? | ♥ 1 | I played a bit and honestly have no idea what I'm supposed to do. Are there instructions somewhere that I'm missing? | |
| May 1 06:17:27 | 12m 32s | Samurai Zombie Girl | ♥ 0 | I found the hit reg to be really finicky. This lead to a lot of cheap deaths and missed hits. Music is REALLY loud and pretty monotonous... I would have liked an option to turn it off (or at least lower it!). |
| May 1 06:49:16 | 31m 49s | Angry Hog Head | ♥ 0 | Lovely art style. Found the actual gameplay to be a bit monotonous. I also felt like I should be able to get higher up in the level, but I couldn't jump very high and the little jump pad is in a bad spot. Lack of iframes (or lack of clear communication about them) made some enemies feel cheesy. In general I think the combat is pretty close to being fun, but needs tweaked a bit to really get me excited to play another round. |
| May 1 07:10:45 | 21m 29s | Paper, Cork and Bugs | ♥ 2 | Lovely style you've used here! The basic seeker AI is a bit dumb, but in a charming way. Later enemies add a nice variety, and overall it all feels well executed. I would have loved a bit of audio, but recognize often doesn't allow for such things. Overall great entry. If I had to complain, it takes a while before it's beneficial to pass down to your offspring, as limb collection is fairly slow (especially early game). |
| May 1 18:42:08 | 11h 31m | Life is precious | ♥ 3 | Neat idea, but as others have said, the first life is always pretty confusing. It's also not clear that there's any point in buying the weaker guns, or more than one gun, other than the challenge. Since ammo appears to be infinite, and tehre's no mechanic for gaining new lives, it's basically a one-time "which gun do I buy" decision. This makes it feel less interesting as a decision. The camera is super nauseating. I'd probably anchor it to the player, or add a TON of lerp to make it less shakey. Better unit AI and variety might spice things up a bit, but still pretty fun overall though. |
| May 1 19:29:06 | 46m 58s | The strange Life of Bill the postman | ♥ 1 | The box move/jumping mechanic could have been clearer at the cliff. I normally don't mind puzzles like this, but with a time constraint it felt more like a bug than a challenge. I think I'd have to echo Brinkhousegames' comments on the box move speed; I might have expected them to be mechanically useful if they moved faster. Otherwise played fine, with a good take on the theme. |
| May 1 19:32:02 | 2m 56s | Black Friday Shopping | ♥ 3 | "Oddly enjoyable" is the best way I can describe it. The art style is best described as "A tornado of assets", but somehow it ends up being charming through it all. The mechanics themselves were surprisingly deep once I got a feel for them, and the intro/tutorial explained everything in a clear/guided manner. Great job! |
| May 1 19:36:27 | 4m 25s | Tecuhtliztacuhxochitl's Sacrifice Simulator | ♥ 1 | Echoing comments above, it was a bit tricky to figure out, but looked functionally complete. Some behaviors seemd buggy (like choosing professions) but it wasn't clear if this was because I wasn't allowed to, or the checkboxes just weren't working properly. I see what you're trying to achieve, but it might be worth doing some bug fixing or simply adding detailed instructions for luddites like me. |
| May 1 19:41:04 | 4m 37s | Goblin Launcher | ♥ 4 | Took me a while to realize throw direction was based on where I clicked. The control scheme in general was a somewhat strange mix of keyboard and mouse... Something as simple as a mouse cursor may have improved clarity a bit. The graphics and audio are incredibly charming! Once the goblins kick into high gear, it feels fairly monotonous. The cannonball is probably trying to force some kind of strategy, but I found it mostly just cheap. Overall fun little entry. Some mechanical tweaks around goblin spawns could really make this a fun little game! |
| May 6 19:26:14 | 119h 45m | Planting with Pain Donkeys Adventure | ♥ 0 | Screenshake was super excessive to the point of being disorienting. I'd dial it back a few notches. Zombie spawn logic should also probably also do a quick check to ensure we don't spawn them on screen. Overall I'm not sure I felt the purpose/value of the zombie waves. They felt very bolted-on. I suppose it's a forcing function for health/growing, but it doesn't really feel like part of the main loop. |
| May 6 19:32:05 | 5m 51s | Nomad | ♥ 1 | I love the style you've gone with here. Overall pretty nice entry! The biggest complaint I have is that you can sort of get "stuck" on planets if you fall into them. Seems like this should either be a death state, or easier to break free of. Alternatively, you could add a "landed" state which allows the player to launch for a larger fuel cost that shoots them well past escape velocity. |
| May 6 19:42:06 | 10m 01s | Hell's Business | ♥ 1 | The controls in general felt super clunky, and ended up being a frustrating point of contention. The comics were fun, and the mechanics seem to be sound. Just needs some work cleaning up the rough edges. |
| May 6 19:49:40 | 7m 34s | Triple Laser Death March | ♥ 1 | Woa, this is fun! Graphics are simple, but consistent, readable, and point. The weapon system does fit the theme, but the penalty felt too light. I clipped through a ramp in the first laser room, which was amusing, but I was able to walk out and resume the game without losing progress, so it was ultimately not an issue. Overall solid entry. |