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Feedback comments for LD44
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| Timestamp | Since previous | Game | Dioinecail's comment | |
|---|---|---|---|---|
| Apr 30 16:20:59 | The Price of a Palace | ♥ 1 | Hey, a nice concept, i liked the idea of managing people to do certain tasks. Yes it has flaws or i'd rather say, that with some Quality of Life improvements it would be a great game. What i mean is : Simple AI that would make people go to closest building or some top priority tasks (like producing more people :)) Double click to put a unit into a closest building Being able to remove a building (sell for money or food) I would also love to read some jokes that these units would randomly say when you drag them around (like good old Warcraft strategy games) Overall i enjoyed the game, but due to the fact that i filled all the available slots with the buildings, i couldn't place the main building and finish the game :) | |
| May 3 11:09:02 | 66h 48m | My Memories | ♥ 1 | Well, as a hardcore gamer, i was more than pleased with the challenge to grind 80 memory shards in the end, with a risk of being almost oneshotted to death and having start from the beginning. After the end of the game i found out that left mouse click is the sword attack button aswell, i used X for attack and WASD to move, so i have finished the game with only left hand :D Here are some feedback from my perspective: 1) Grinding. If enemies would start dropping more memory shards later, this would account for the fact that they have more HP and thus harder to kill. Harder gameplay = more reward 2) Story. In my opinion, you should never abandon the story and write things like "hey, i'm a dev, i had no time to finish the story, so here is the final level", it ruins the experience. I think you should have stuck to the story about his memory to the end, it would at least feel like a complete experience. Those are major things that i thought about while playing the game. I really enjoyed playing it because i like to play rpg and it feels good to level up your character or gear. I hope you will continue to create games after this jam and eventually make a wonderful game that is both complete and polished. |
| May 4 18:12:03 | 31h 03m | My Life is Not Currency | ♥ 1 | I agree with @carlsonandpeeters screen transitions didn't make any sense, i would go for stuck or lerped camera following mode, since it would be more pleasing to the eye. I also lacked some backstory about why the main character is doing what hes doing, even a text would suffice, since we all had the time limit of 2/3 days. |
| May 4 18:30:17 | 18m 14s | AUTOTRANSPORT | ♥ 1 | I think it lacks some simple space/dreamy music in the background but i guess you didn't have time to add that. I didn't know what should i do in the game and catching asteroids seemed really-really hard, also the variety of asteroids size and mass was missing to me, i'd love to see a gigantic asteroid fly near me in the game. I think that would add to the atmosphere and mood. |
| May 4 19:24:20 | 54m 03s | No More Bleeding | ♥ 1 | It was a frustration... I looked at those screenshots and i thought "wow, nice mood, i'd love to play it" Then i entered the game and felt like "wow, nice mood, i love this game" but 5 seconds later the hand that brings me here, kills me... i mean...why? what is the motivation for this. This was the first dissonance for me, i didn't quite understand why it kills me after bringing here. I deleted the game in frustration... then i return here to this website and see people are getting through the game so i thought "hmmm, maybe it's me who is dumb and cannot understand what to do" so i unpack the game and start again.... The controls, well, man, if you were going for that Resident Evil 2 type of controls, then yes, you got it, but i seriously hate it. Some level design? I mean, i was lost in the first place where this giant hand hits you for 15 minutes! It is absolutely unclear where should i go. I think i have never hated and loved a game that much, i wanted to see what others did and i couldn't. When i finally escaped the first place with this hand, i was able to enjoy the low poly views of interior which were pretty good i admit. But the controls... they kill all the mood Some nice controls system and a few feedback sounds of footsteps and jumps aswell as interior sounds would make this game a wonderful experience. I hope you will continue to work on this project and polish it to it's best. I will follow you on your itchio profile to see if you will finish it :) |
| May 4 19:39:19 | 14m 59s | Age Waves | ♥ 1 | Well, without sound effects there isn't much mood but hey, it was a good game. I think that if you're old you should run slower and if you're young you should run faster :) You can also tie this mechanic to reload times, firing accuracy and stuff like that. |
| May 4 19:56:44 | 17m 25s | Grim Deeper | ♥ 1 | A well made game! It is so moody and the only thing that this game lacks is sound feedback. Slashes, footsteps, little exterior bits, enemies getting hit and stuff like that. If you imagine all the feedback sounds yourself while playing the game, it feels really good. You've made a great game in this time limit. Id love to play your other games if there will be any :) |
| May 4 20:07:06 | 10m 22s | Deadly Dungeon | ♥ 1 | Fun game, good jokes :) Not much to say. Yes i remembered Mario Party because it is a nice concept. Id love to see a more polished version with more different jokes :) |
| May 4 20:17:02 | 9m 56s | Pimp My Reaper | ♥ 1 | Nice! Epic music was a great touch on the atmosphere :) I laughed hard when i saw the default unity buttons in world space :D I love that engine and i use it myself Not much else to say, it is just a great game :D |
| May 4 20:26:18 | 9m 16s | Coin War | ♥ 0 | Well, i found it easier to just smash your head onto the keyboard for great success :D But seriously, it was unpleasing to the eye to find a letter then find it on a keyboard then find out that it moved to a bad spot to hit then find another letter and so on. |
| May 4 20:42:11 | 15m 53s | Super soul wipeout | ♥ 1 | A really nice game! It has music, it has 3D, it has sound effects, it has upgrades, it has everything! The only disappointment for me was that triple shot upgrade replaced the piercing upgrade, i was really looking forward to triple piercing action :) Also in my opinion the camera was bit far away. It might be that this decision was to hide the "lame" 3D graphics but man, the graphics were great! I'd love to play a more polished version with something like a zoom option on a scrollwheel. And one more thing, clamp the input vector to 1.0 magnitude so that the character won't run faster in diagonal direction :) |
| May 4 20:50:22 | 8m 11s | Bloodmoon Season | ♥ 1 | It is a really high bet to make a good horror game and i admire that. You are like me who tries to make a great complete experience but sometimes lacks the time to finish the project as it was intended. Well i personally had an uneasy feeling while playing the game and thus can say that the game was a success in terms of spookiness but as others said, the music and some footsteps would make the game feel more complete and polished. |
| May 4 21:12:10 | 21m 48s | Robyn Hüd | ♥ 1 | A nice little game man :) That Robyn is in fact homeless but he is a damn rich man! Throwing money to the poor while trying to avoid goddamn rich cars from killing the best adventurer of the world! I don't understand, why...why didn't you put the "ca-ching!" sound from like a cash register on reload pickups. Also the upgrades made it harder to see incoming cars thus i would make them transparent or less wide so the incoming cars would be more visible. And you could add some front car lights which would make cars more clear in this dark environment :) Overall a great game, i'm gonna play your other games ;) |
| May 4 22:09:33 | 57m 23s | Robots' life is Currency | ♥ 1 | It definitely has Stanley Parable and Portal vibes, but yeah, it is a bit short :) |
| May 4 22:29:48 | 20m 15s | Piggybanks in Space | ♥ 1 | A nice game, it has some Spore vibes to it. Id add a little fart mechanic that would allow you to speed up a little bit while spending some coins and producing a coin fart particles :) |
| May 5 08:36:16 | 10h 06m | Oink Royale | ♥ 1 | Well, i survived for like 5 minutes and there wasn't any challenge actually. What i would add for extra hardness - make enemy pigs aim at your predicted movement, just account your current body velocity and aim for that when shooting. I just ran in circles around the pit and enemies killed themselves because they were stacked in the middle... :) |
| May 5 08:45:00 | 8m 44s | РабBoata | ♥ 1 | Да, маркетинг 5/5 а визуал... :) Я бы сделал что каждый удар хлыста накапливает "работоспособность" конкретного отдела корабля, а работоспособность в свою очередь с постоянной скоростью снижается. При этом работоспособность увеличивает количество выполняемых действий в минуту, например выстрелов из пушки, тогда можно было бы закликивать конкретные отделы корабля и тем самым и поворачивать лодку и ускоряться и стрелять из пушки |
| May 5 09:53:47 | 1h 08m | Don't think about others | ♥ 1 | It's a sad game but well executed. There is a lot of sadness throughout the game and it is hard to play because of this emotional tension. But i suppose it was meant to be played like that |
| May 5 10:14:45 | 20m 58s | Hight Point | ♥ 0 | Очень зашли шутейки про отца алкоголика, наверное первая и единственная игра на этом в которой годный юмор :) Дошел до 6 места, когда начались 3 кнопки и разные скорости смещения шкал там начался хаос, скоординировать три разных движения это как гладить по голове и животу в разные стороны используя термоядерные бластеры держа их щупальцами осьминога убийцы :) |