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Shakedimus

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TimestampSince previousGameShakedimus's comment
Dec 19 12:53:20 Alien Jam ♥ 0 The game looks nice and the music fits well. The art style is very playful and simple. I understand that dying gets you a higher score so 'sacrifices must be made' but I found this mechanic a bit weak, more of an afterthought. The game is solid and fun for a short time but for me it became boring pretty fast. Some more interesting enemies could make a huge difference. Also the bullets were too hard to see in my opinion, a more contrasting color would be better.
Dec 24 09:03:05 116h 09m Creatures of the Night ♥ 0 I really liked the music, it set a nice atmposphere. The game idea was also nice but in the end didn't work for me because of a couple of things: -The randomness element, sometimes almost no villagers spawn , leaving me just to dodge the holy lasers. -The disconnect between the mechanics and the game world. What I mean is, it's not great player feedback that the lasers come from random locations instead of the kinghts. Also the fact that you can run through them feels strange. Also fyi if you stand completely to the right it seems you can't get hit. ludumSS.png
Dec 24 09:19:46 16m 41s The Shrining ♥ 0 hahaha a pretty romantic story you got there. The story fave me some laughs and the mutilating animations were pretty entertainingly gruesome. The gameplay itself wasn't hard or interesting though but I guess that was not what you were going for. If you would've added some more gameplay elements, not just selecting one of the three options until your right but rather having to really solve something would make it a better experience and all the more upsetting when you reach the end twist.
Dec 26 12:58:09 51h 38m Shepherd Sacrifice ♥ 1 I liked this game, it has a really nice feel to it, also the song set a nice relaxed tone and was quite funny. Good job ! The animations, sound and juice are there, if you add some more challenge to it, it would be a very nice game.
Dec 26 13:12:50 14m 41s Hyper Skater ♥ 1 I like the art and music, and the way the skater controlled was also nice and fluid. The concept sacrificing your health for saving friends was however a bit weak if you don't need your health for anything else like fighting enemies or something like that. Nice idea but adding something so your health matters more , aside for just taking care to take health packs after and not before saving friends, would make it a lot better mechanic.
Dec 26 13:49:12 36m 22s Space Control ♥ 1 Nice mechanic but having a bit more feedback about what effects what would be nice. Also the timing should be a bit longer I think.
Dec 27 00:11:02 10h 21m Sacrifices must be made ♥ 0 To be honest I didn't really get what to do. After a while I managed to chop a tree, get stone and get water but after that I was again lost. I tried to click a tree, didn't really work. I also didn't know if there was a lose or win condition. This game could be really fun if there was some time pressure and smoother controls. I kind a feel how it fits the theme but it's not completely there. Music was nice enough, graphics were simple but certainly passable and the simple style could fit a game like this. Overall I think it is clearly a prototype as you say yourself, but it would need some more mechanics to actually be fun. Best of luck! Check out my game turned prototype, then you will see I understand how it feels ;)
Dec 27 00:17:44 6m 42s Mantis ♥ 1 Gameplay was simple but because of that also very intuitive and simple to understand. I actually had some fun playing this although it was indeed a bit silly. It did fit the theme but in a very literal way. I do think the fact that the controls are so simple is a big plus. Adding some extra mechanics to this, like giving birth or something to make it a bit more interesting could make a fun little game. The music was fine and the graphics were funny in the context of such a game. Overall a fun experience but only for a short while due to the limited gameplay experience.
Dec 27 00:32:13 14m 29s Quetzalcoatl ♥ 1 I liked the look and feel of the game, the jumping and throwing felt nice but I found the controls a bit confusing, maybe using your mouse for the actions would be more intuitive but off course the multiplayer would be a problem. Also it could be me but I couldn't really figure out what to do. I understood the purpose but I couldn't find how to do it exactly, I could grab the sacrifices bring them to the spot but I didn't really understand the mechanics of what the enemy can do to you and vice versa while you were sacrificing. Maybe a more in depth tutorial could be nice. I think it would be a fun party game but I tested it with CPU so I can't say for sure. Nice job on making a multiplayer game AND adding in CPU for the lonely among us ;) Pretty nice you found the time to design the AI.
Dec 27 00:48:31 16m 18s Break a leg ♥ 1 Very nice, best game I've seen so far! The concept fits the theme very nicely, the art style is cool and consistent. Very addictive and it was really fun trying to survive and it was nice to form a tactic to survive as long as possible. It was a really cool experience overall and would love to see some more exploration of this mechanic. Great job. One minor point, using 0 on num pad as a control is not a smart choice because some players (as in me) don't have a number pad. An afterthought, I think this would also be very nice in a multiplayer setting. Again great job! I hope this gets developed into a full game!
Dec 27 01:05:41 17m 10s Hypnotized Jumpers ♥ 1 I liked the concept, art was okay and music was nice and moody but became really repetitive after a while. The concept fits the theme nicely but the fact that if you die or kill yourself, you start at the very beginning was very frustrating. Aside from that I think it is a nice entry but this really annoyed me and made it a not so fun experience. Also the controls should be made a bit smoother and cleaner, although making dying less painful will already make this less of a necessity.
Dec 27 01:17:18 11m 37s Graveyard Gladiator ♥ 1 I liked the way it looked and felt but that was about it. There's not a lot of gameplay elements here and the music is nice but gets repetitive quickly. The fact that the look and feel is already there is quite positive though, it just needs more but I understand that this probably lacked because of the time constraint. Also the fit to theme is quite thin I think. Keep going, hopefully next ime you can add some more gameplay elements
Dec 27 08:08:21 6h 51m Crush/Burn/Sacrifice ♥ 0 Looks and feels very cool. The attacks and jumps are quite satisfying, maybe adding screams when you kill things would be nice. It is off course not a finished game as there is no real goal or end. I also found it a bit strange to use the arrow keys but that's a choice off course. The music really added something to the experience and the art style is very nice! The theme wasn't really there though. Hope you make a post-LD version of this!
Dec 27 08:33:04 24m 43s Solida Amationis ♥ 1 I think it was a nice story and the music and sound design really put me in the right mood. A small detail it was a bit strange to me when in the park , the text said there were not a lot of people there but you heard the chattering of a lot of people. The story was nice and quite funny, you had enough options to feel as tough you had an option and the nice visuals and sound gave me the feeling of being in the situation. The theme was also there although it was in abit of a backhanded way.
Dec 27 09:37:04 1h 04m Castle Defense ♥ 0 Nice change on the usual castle defence concept, I had fun! If you would spend some more time on it I think it would be a really nice game. THe music was futting and the animations when sacrificing people was satisfying. I think the fact you need to build houses really adds a new dimension to this type of game. Graphics were fine. THe only thing that was a bit trange is that you have to drag a building to build it and that first clicking on a building then on a space (with releasing the mouse) doesnt work to build something. Aside from that minor control flaw, a really fun game experience.
Dec 27 17:13:49 7h 36m HSMC Arena ♥ 0 I wasn't able to kill any enemies for some reason. Also I think all the different abilities made it a bit much. I think focusing on let's say three mechanics and explore what you can do with them would be a lot more interesting. The graphics and music were quite good. I guess it fits the theme but only poorly. Making sure every ability you put in the game is useful is very important in making this game more fun and simple to play.
Dec 27 17:41:56 28m 07s Abortion Boy ♥ 3 Hahaha this is not OK :p I had a good laugh at this especially with the Fortnite syndrome. The decor was very nicely done and the dance was a nice touch. The lose screen is also very dark and fits the mood. The gameplay however is not that strong, but I guess it was not about that. Although I would like to see this aesthetic and dark humor combined with some stronger gameplay. The movement is ok and I liked the squishy sound effects. Level design was also very unclear, It was dark both literally and figuratively ;) It was fun but wore off pretty quickly.
Dec 27 23:22:52 5h 40m Food Chainz ♥ 0 I really enjoyed this game, the amount of work put in to write rhymes, record fitting audio effects and music is impressive. Really good job. The gameplay was a simple dance game mechanic but I liked the humor and mood which this game had. The graphics are also cute and a nice clash with the stereotype of rap. The way the theme fit in was a bit weak I thought though. Nice entry, would've liked some more innovative elements to the gameplay, for example sacrificing a certain arrow to make it go slower so,ething like that but good overall.
Dec 29 17:03:49 41h 40m AkimBear ♥ 2 I liked playing this game and I love how badass the bear looked with the cigar. Audio visuals mood were all very good. I did find it a bit hard but I played with a keyboard. I ended up spraying a lot, which admittedly felt very satisfying. The only thing I didn't really like was the sacrifice mechanic, I don't think the stopping really added to the gameplay but I understand you needed it to fit the theme. Overall very nice game but the sacrifice-mechanic is unnecessary in my opinion. I also wanted to keep playing so that's a good sign!!
Dec 30 13:04:11 20h 00m Sacrificio Inc. ♥ 1 The game looks very good and the screams are a nice touch. The art style fits this type of game very well. The theme was there but it's not really a player sacrifice which is more interesting in my opinion. I also think the core puzzle mechanic is too easy to make the game truly engaging. Overall a very well polished game but the puzzle mechanic lacks depth.
Dec 30 13:28:29 24m 18s Lintalho ♥ 1 I tried it with a friend but we couldn't really figure out what to do. The game looked good and it was fun to play co-op but again we didn't know what to do. I think the idea was interesting though.
Dec 30 13:42:30 14m 01s HYPERFIGHT ♥ 1 Was very fun to play with a friend because of the funny sound effect but you can't really fight skillfully it's just spamming. I like the sacrifice mechanic but because of the one hit kill there isn't really a reason to use the special attack.
Dec 30 13:52:31 10m 01s Bla v Raa : Eternal God Battle Brothers ♥ 1 Very cool idea and really impressive you made this work during a jam. The artstyle was pretty cool. The actual game though wasn't really fun for me but it is cooling feeling like a part in a bigger battle and I guess that's the idea.
Dec 30 14:25:30 32m 59s Sacrifitem ♥ 1 I really had fun playing this game with a friend of mine. Interesting mechanics, nice graphics. Would be nice to see this concept in a full game. It is a bit broken though I ended up with one item and I couldn't skip my turn.
Dec 30 14:48:01 22m 31s EagleSong ♥ 0 I played this with a friend and really had a lot of fun. The clunky controls were hard but not frustrating. The graphics also fit the game well! Great job! The theme was also there although in a bit of a hamfisted way.
Dec 31 12:08:11 21h 20m Perfectly Normal Inc. ♥ 3 I liked the idea but it's strange to me that you don't need money for anything aside from some events. This lead to me just kidnapping somebody every turn and easily winning. With a bit more balancing and something that relies on money maybe buying attitude back this could be a good game. Also it's a bit strange that you can't go below 30 attitude but it's not shown visually on the bar where 30 attitude is. The graphics worked well imo. Overall nice idea but it needs a bit more work.