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kamen Kitanov

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TimestampSince previousGamekamen Kitanov's comment
Dec 3 23:30:05 Rift Plugger ♥ 4 Nice game & graphics. I think I would like the controls better if pick/throw was binded on right mouse button to match the attack.
Dec 3 23:41:23 11m 18s Never Coming Back ♥ 1 Nice first ludum dare entry!
Dec 4 00:53:22 1h 11m 0.99c ♥ 1 Good game, as an FTL fan, I approve! And of course I died half way through - decent balance.
Dec 4 01:10:44 17m 22s Sacritech ♥ 2 Nice and juicy! I liked it. Got to level 4 or so. I could't figure out how it fits the theme.
Dec 4 01:17:25 6m 41s Worsheep ♥ 0 Funny game :) I liked the camera zoom and transitions at the beginning.
Dec 4 11:34:53 10h 17m He Has Hostages ♥ 1 Pretty good game! I tried the WebGL version and the controls feel a bit off - when you "slide" next to a wall you move slower? Level design was awesome! Info screen about the Hostage was getting in the way of gameplay. Some of the descriptions were pretty funny though!
Dec 4 18:03:40 6h 28m Blueberry Bounce ♥ 1 Pretty cool game! I played it to the end! Could work well as a mobile game.
Dec 5 09:44:43 15h 41m Bloodcaster ♥ 2 That was really original and on theme! Some feedback: - Great art. Very stylistic and consistent! Good job. - Controls seems good as far speed and responsiveness. Weird choice of keybinds 'Z' for start and 'X' for shoot. While 'Z' is shown in game, I had to read your game description to find how to shoot - I was trying a few more frequently used keys such as space and mouse left button. - I liked the screen shake. Add even more juiciness - its never enough :D - You could kill yourself when you are left with 1 hp. - I LOVE that you can shoot multiple blood points at the same time. It created emergent gameplay, where you could shoot slowly, giving time for the enemies to spawn, or you could try finishing faster by shooting a lot - but you will have harder time catching everything. Congratulations, great game!
Dec 5 16:14:48 6h 30m Spacebrawl ♥ 3 Quite fun and fits the theme pretty well. Feedback: - Enemy variety was great, especially considering the short amount of dev time. - There is a bug where you could continuously sacrifice the same thing over and over and it gives you more energy to shoot. It also applies to when the enemy destroys the hull - you could first "disintegrate" the already destroyed hull before replacing it so that you don't lose any energy. - There is a jump in the game, but it doesn't seem to be useful for anything. One simple idea is to make all those crates that you have be more responsive to being shot at - make them move and jump around - make them get in your way. - When I saw that you could disintegrate the "gravity stabilizer" or whatever I immediately thought: "Wouldn't it be cool if removing it would cause zero gravity and then you have to float around. Bonus points if the enemy can destroy it so you have one additional environmental factor (in addition to oxygen) to deal with. - Retry screen doesn't say what key to press to restart. You also have to alt-f4 to quit. - Turret mode doesn't show how much energy you have. In general I was confused when I died due to oxygen loss. - Graphics were pretty good! I especially liked the enemies with the flare/lights on. Congrats, very nice game!
Dec 5 17:16:26 1h 01m castleton. ♥ 1 I like your page description! :) Feedback: - I feel it needs some sort of in game tutorial to tell you what to do. - Camera controls were... getting in the way? For example, in build mode, if you rotate the camera and then try to place a cube, your cubes would move in the wrong direction. I would also prefer a trackball style camera control for this game I think. - More variety! It would be pretty easy to add more shapes with different properties like mass, size, bounciness, etc. Was pretty fun! Congrats!
Dec 5 17:25:41 9m 15s A Guide To Self Improvement ♥ 1 Pretty funny! And true :(
Dec 5 22:46:44 5h 21m Vikrifice ♥ 3 Great game. Loved the pixel art! My only complaint about it is I couldn't see the spikes very well - on my first 2 tries I just died without understanding whats happening. @furtive-pygmy @kirke I also noticed the lines between the tiles. The actual solution to this problem in unity is to use the 2D Pixel Perfect Camera package (still in preview). This way you don't need to modify your art at all + you will improve the crispness of the graphics in general. The glitch you are observing is because your tiles are not exactly aligned to the screen pixels (especially when the camera moves around) which will be fixed by the pixel perfect camera.
Dec 5 23:07:52 21m 08s SATANIC PANIC ♥ 1 Very well executes on the theme. Good job! The idea seems original (at least I haven't played a game a similar to this). Music is a bit too repetitive, but at least you added an option to turn it off right while playing! The art was pretty great - nice variety especially for the controllable characters.
Dec 5 23:26:47 18m 55s Blood Balance ♥ 1 Good idea. Some feedback: - Pixel art was fantastic. Good job. - I liked the cut scene at the beginning. It setup the mood for me so I know what is going on without reading your description. - There was a bug where for some reason I got stuck on the wall and couldn't get away from it. Happened a few times - eventually was able to move out by moving a bit in every direction. - I really like that you have high movement speed for your character. You really don't wanna spend 10 seconds walking if you can spend a couple when you are doing a review and want to get to the juicy part. - Nice camera shake and juiciness! - A bit too difficult maybe, but this is taking into account its a jam - you want people to finish your game and see most of the content. - Great music.
Dec 8 21:45:47 70h 19m Views ♥ 3 My only issue with it is that there is no keybinding for the bomb special ability (or I couldn't find it). Clicking on the button is way too slow as usually when you need it you are close to dying. Good job!