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kamen Kitanov

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TimestampSince previousGamekamen Kitanov's comment
Oct 6 16:15:39 Perseverance ♥ 1 Solid entry. If you don't mind me asking, what did you use to make the music? It was pretty good and set the mood of the game:) I was also a bit confused with the buttons. But this sort of happens with all the compo games, where we have to rush them and UI goodies like tooltips are mostly an afterthought.
Oct 6 16:30:05 14m 26s Born To Die ♥ 1 Pretty original! It took me a while to figure out I needed to wait for the nest building to start after I brought the first corpse, I kept thinking that there is a collision box missing or something.
Oct 6 16:53:58 23m 53s Are We There Yet? ♥ 1 Pretty funny and witted. Voice overs and the devlog are both fantastic! I didn't expect that. Gameplay was a bit bland, but considering its the compo, its more than good enough. A quick fix (possible within the compo timeframe) would have been to add some cars moving behind you and in front of you to force you to speed up or change lanes, etc... I liked the paint-like flat art! It fit the humor side of the game very well.
Oct 6 17:03:44 9m 46s Stuck in Orbit ♥ 1 We came up with the same name for our games!:D Yeah not much to add, except the art is very stylistic and works well, but needs more contrast and/or outlines. I definitely appreciate the sound & music as I personally always struggle to find time and skill to make them in my jam games!
Oct 7 22:31:04 29h 27m Hyperloop ♥ 1 Awesome game. Honestly, this idea was perfect for a game jam - simple game that doesn't need explanation to play, fits the theme well and with scope that allows a single person to polish it within 48 hours. Little things like the death sound/vfx, the way the text blends with the level and the fact that game remembers your difficuly selection upon restart shows the author cared about the details of making games even in the restricted time we had. 5/5.
Oct 9 20:19:07 45h 48m Dude Ranch ♥ 3 Rofl this game. Humor, graphics, concept, all great. Gameplay really suffers from the poor controls. It would have been better if the lasso was thrown towards the mouse or if the indicator arrow started in the direction of the mouse.