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chaosed0

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TimestampSince previousGamechaosed0's comment
Dec 5 05:50:11 The Cult of the Hungry Scrungus ♥ 0 My main criticism is that the levels feel a bit too busy; it didn't feel like there was much room to get better. Even so, the game did make me want to play through twice - I got a score of 20 on my first playthrough, then 22 on the second. The music was really great, though I do wish there were a few sound effects. The models were well done and I could easily tell what was what. Well done overall!
Dec 5 06:12:50 22m 39s Santa Saves Christmas ♥ 0 The game is somewhat unclear; sometimes I would lose and not be sure why. I think level three might be impossible to finish because of a missing milk glass, though I may have missed it. The music sounds great, but unfortunately it seems to only play for a few seconds at the beginning of the game. That being said - I really enjoy the way the graphics are presented. The way the player character moves is great, the bag jumping around is a nice touch, and the derpy-looking reindeer which float up and down are delightful.
Dec 5 06:36:21 23m 31s Demon Queen's Possessions ♥ 1 Quite an engrossing mechanic on display here! I played for probably 30 minutes before giving up on the campaign. The furthest I got was round 15. Unfortunately, it did leave me feeling a bit like getting further was down to luck. It's interesting just how on-theme the design of the mechanic is - you *must* sacrifice to win. Although a bit bare, the graphics and audio set the tone just well enough, provide the necessary information, and give you enough story and context to be motivated. Overall, very well done!
Dec 5 06:53:25 17m 04s Lazors ♥ 0 One more report of framerate dependence, though one additional thing to note - in windowed, everything seems to run correctly no matter the monitor. Anyway: the game is very polished. The AI is superb; it hits *just* often enough that it is engaging but not frustrating, and seems to never get stuck in one place. The effects - ground-dim on hit, death explosion, etc - are excellently executed. Some small criticisms: I was somewhat annoyed by how well you had to track the enemies to kill them. Additionally, the music is a bit too repetitive. I'm very interested in how this might play in multiplayer with a few additions to the mechanics. Great entry!
Dec 5 07:07:33 14m 08s Sacrifice to the Demonic Sheep God! ♥ 0 Very simple, but there's still some cool things going on. I like how you have to use your momentum a bit to throw things into the pit. The sheep's face and the music lend themselves well to a certain atmosphere, though the lighting and art could have contributed better with a few tweaks.
Dec 6 03:14:12 20h 06m A Blood God's Virgin Voyage ♥ 1 Some criticism, hopefully constructive: 1. With all actions taking place in the UI, it's difficult to feel engaged. For example, when choosing characters, instead of picking from a list in the UI, it'd be nicer to pick from the character sprites themselves. Even simply moving the menu closer to where the action is happening may have helped. 3. The character art and randomly-generated names, while delightful, contrasted poorly with the music and the rest of the art and ended up detracting from the overall mood. 2. The game is a bit static. After understanding the mechanics, I felt that I knew exactly what I had to do - it was only a matter of time before I won. The mechanics themselves, however, were very intuitive - I didn't have to read the help or the description once. I even intuited the win condition correctly. Additionally, the game functions well. I didn't notice any breaking bugs. Well done!
Dec 6 03:32:11 17m 59s Sacrificial Movements ♥ 1 While I think the overall concept has a lot of potential, it seems that the moving spike enemies are the only real threat. Once you disable shooting, you can jump over everything. The visual design works well, I like the minimal aesthetic. Also, I like the "waaah" damage sound, it actually made me laugh out loud the first time I heard it!
Dec 6 03:50:56 18m 45s Wrath of the Gods ♥ 1 I played the game for about twenty minutes, and still had no clue how to win the game or even much grasp of the mechanics beyond getting people to follow me around. That being said! I absolutely love everything about the style, from the font, to the tiling textures, to the jagged lines of mountains. It reminds me of early 2000s hobbyist 3D games, before there were any real engines to work with. I had a ton of fun running around exploring, spamming the F key, just laughing at the sheer absurdity of the line of followers running through the wilderness.
Dec 6 05:00:32 1h 09m Noroi ♥ 2 Excellent looking game with a great style. The gameplay is maybe a bit too simple - still, the game plays well despite the known issues. Nice entry!
Dec 6 05:16:27 15m 55s An Fhicheall Mhór (Grand Chess) ♥ 1 The game is a little too punishing in restarting back to the beginning - especially as losses are so common. Still, quite an interesting idea. I really like the look of the chess pieces, and the music does a lot to set the mood.
Dec 6 05:39:18 22m 51s Documentia ♥ 3 Extremely well polished, incredibly well executed. Even as simple as the gameplay is, it managed to elicit a reaction from me - I ended up stopping the game after a few playthroughs. Sure, it means that I won't see the end, but... well, I shouldn't spoil it.
Dec 7 03:49:53 22h 10m Necroprancer ♥ 1 Finished in 3:09 :) Well executed. I do wish I could control the jump height depending on how long I held down the jump button (a la Mario Bros).
Dec 7 04:08:08 18m 15s Resist and Persist ♥ 1 Got a score of 431000. Very nice atmosphere and graphics! I think the player's shots could use a bit more weight - the shots just kind of disappear.
Dec 7 05:02:21 54m 13s Horde of the Demon Lord ♥ 1 Some random thoughts: - I think the UI elements, such as the action bar and the target indicators, could benefit from being a bit larger. - I especially liked the story blurbs that appear upon receiving each ability - it helped with the tone a lot. - I'm impressed at how many abilities you managed to fit in! Overall, good looking game with some interesting combat choices.
Dec 7 05:40:12 37m 51s Expendabots ♥ 1 Exceptional puzzle design and great aesthetic. A few uneven difficulty spikes here and there (level 3), and a few frustratingly tedious puzzle setups (levels 8-12), but nonetheless, this is an incredibly well made jam game. I managed to make it all the way through to the end - took me about half an hour.
Dec 8 04:33:32 22h 53m Pre-Life ♥ 1 I like the premise of the game. It's something I'm sure a lot of us can relate to. I think the characters could have used more distinctiveness - even something as simple as coloring each of them differently would have helped. The music was nice, really helped set the mood of the game.
Dec 8 04:57:35 24m 03s Uhrilammas ♥ 0 Great platformer. It took me a long time (10 minutes?) to figure out the trick after the fourth sheep; I'm not sure if it was intentional or a missing tutorial due to time constraints. Either way, the level design helps a lot in this respect, as there are only ever two places you can go. One other criticism: some of the jumps needed were a little too precise for me, seemingly pixel-perfect. Again, perhaps this was purposeful. The sprites and animations for both the player and the objects in the game, I can definitely praise without reservation. Additionally, the character controls quite well - I like the fast-fall and the amount of height control.
Dec 8 05:58:03 1h 00m Sweet Suffering ♥ 2 This is a solid foundation to build on. I especially like the animations of all the different characters, and the silliness of the menus sets a great tone (I enjoyed the audio control more than I should have). Unfortunately - as you probably know - the gameplay is merely functional, and isn't a lot of fun. These are the things I'd do: 1. Tighten up the gameplay. The jump feels very floaty. The enemies lack danger. Taking out the big guys is tedious. With some gameplay iteration, I think these could be solved. 2. Keep the game simple, but lean even harder into the tone. Make the hits more impactful with lots of silly effects, make the characters' voiceovers more audible and super cheesy - things like that. As I said, I think you have a solid foundation. Interested to see what you do with it!
Dec 8 06:31:03 33m 00s Sacrificial Sam ♥ 2 Great game! I ended up quitting on level 3 at the snowball pushing puzzle. Even so, there's some smart puzzle design on display here. The sprites, music, and animations infuse the game a lot of charm and character. I think the biggest criticism I can make is that it's quite cumbersome to switch between characters once you get more than two; assigning each of the characters to a key (e.g. 1 to Sam, 2 to Viking, 3 to Elf) would have helped immensely.
Dec 8 19:46:32 13h 15m DBK - A Band Story ♥ 1 Puzzles are a little too simple for my taste, and I wish I could move a bit faster. Even so, this game really shines because of its style. The music is excellent - well done with the interactive soundtrack. In addition, the low-poly art style is executed quite well. I especially love the tile fall-down at the beginning.
Dec 10 01:32:43 29h 46m Arkham 2043 ♥ 0 Quite well put together. A lot of interesting choices in the character selection and building. At first I didn't like that the characters didn't regen after each battle, but it started to grow on me as I realized the implications.
Dec 10 01:48:20 15m 37s Puppyups ♥ 0 The sound effects and sprites add a lot of charm to the game. I think the biggest thing that should be fixed is the hitboxes (as noted above) - it's frustrating when the dogs start going into the walls and you hit walls while trying to get the dogs, sometimes pulling you right into the monster. I should clarify that I love that the gun doubles as both a grappling hook and dog-yanker! It just needs to be integrated into the game a bit better.
Dec 24 15:43:17 349h 54m Heat Shield ♥ 1 Extremely cool idea. I like how you tied together the two big systems; piloting performance directly impacts how much you can buy at a given planet. The piloting for me, while difficult, was interesting, and I could see the paths to improvement. Unfortunately, as someone said above, the metagame of the heat shield is quite simple - just make a very long, single-wide ship. Perhaps it would be more interesting if this was also tied to piloting (i.e. you need to control facing as you enter the planet). The biggest issue for me was that, when there are several planets nearby, I couldn't tell which one I was going to land at. Furthermore, when I hit land, it chose the wrong planet and I had no option to back out. Other small issues I noticed, in no particular order: - seeing what's in cargo when selling - more info about planet rotation - indication that cargo needs to be clicked after buy - indication that you need to click close to the ship to change burn direction But, hey, every LD game needs polish. Overall this is a very cool game with some interesting systems, and I'm impressed at just how many of those systems you managed to implement!