Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → AMastryukov
Feedback comments for LD43
AMastryukov's games and stats for all events →
| Timestamp | Since previous | Game | AMastryukov's comment | |
|---|---|---|---|---|
| Dec 3 13:48:12 | Rituals and stuff | ♥ 0 | **The Good:** Spell casting on to ground tiles is cool - if the way they draw is refined and different spells are added it would be really cool. The movement feels nice and the way the walls show up looks interesting as well. The writings were fun to read. Art style is consistent. **The Bad:** Without sound the world feels empty and dead (in a bad way) - next time, add some crappy 5-minute sound effects. It would make the game a lot more fun. Don't sacrifice things if the spell isn't actually castable on something (ie. not a door). Minor UI scaling issues that caused much of the text to be off-screen. | |
| Dec 3 16:09:37 | 2h 21m | Dungeons of Forfeit | ♥ 1 | **The Good:** The gameplay is solid and easy to understand - I had no trouble understanding how to play and it was fun. Most of the artwork looks polished and clean. The minimap is a blessing. **Needs work:** The stepping sound effect is relatively loud and gets annoying very quickly. The levels are way too large for the movement system you have in place, there are rooms that serve no purpose. The health and XP HUD elements don't really fit with the rest of the artwork. Overall, very impressive compo submission. It is very clear that lots of work and polish went into this. |
| Dec 3 16:28:56 | 19m 19s | They are coming. | ♥ 0 | **The Good:** The artwork is cool, the washed-out colors along with the music set a depressing mood. The gameplay was simple and easy to pick up. The custom health, size and strength attributes for each sacrifice was an interesting mechanic. **Needs Work:** The collisions are buggy at times and the game is too easy to exploit. Starting with an average knight and fighting until you are able to create a nearly maxed-out knight will allow the player to stay at the top edge of the screen and just slice the zombies indefinitely. There were too many unnecessary intro texts that dragged on for too long. In general, it was a pretty fun game with a unique mechanic. |
| Dec 3 16:51:32 | 22m 36s | Astronaut's Journey | ♥ 2 | **The Good:** Fun mechanics and gameplay loop. Love the newspaper at the end of each attempt. Artwork is simple, clean and pleasant to look at. Menu navigation feels nice. **Needs Work:** Add sound - for this game sound effects are crucial, especially when the rocket explodes. The rocket starts off too weak and ramps up in power too suddenly. The purpose of science points was unclear. Very fun game and a great time-waster. You can add polish, more powerups and make it into a full mobile game. Good work! |
| Dec 27 16:51:15 | 575h 59m | A Day in the Antarctica | ♥ 0 | **The Good:** Fits the theme. Artwork adds to the atmosphere. Well-executed dark humor concept. Controls are simple and straightforward. **Needs Work:** No HUD - how many penguins are there on the level? How lit is the fire when I'm not in its range? Personally, I wasn't a fan of the trailing effects - they seemed raw to me, but others liked it so it's not necessarily bad by design. Also a note - if you didn't make the music personally, you may want to either opt-out of that category or submit it for the jam. |
| Dec 27 17:07:05 | 15m 50s | PhotoSheep | ♥ 1 | **The Good:** Very innovative, I've never seen anything like this before. **Needs Work:** Pretty much everything else. The graphics are pretty rough, especially for Photoshop. Bank on the innovation, I think your game can really score high in that category. |
| Dec 27 17:25:09 | 18m 04s | Reaper | ♥ 1 | **The Good:** The gameplay is fun, the graphics are good for a compo. **Needs Work:** The soundtrack sounds weird, got annoying very quickly. |
| Dec 28 13:47:20 | 20h 22m | blood snow and wolves | ♥ 0 | **The Good:** Great atmosphere that harmonizes with sound effects and visuals. Gameplay mechanics and controls are simple to understand. I was surprised by the fact that you even added a reload animation - that is attention to detail and it definitely had a positive impact on me. **Needs Improvement:** Too much pointless walking with little reward; having to walk for a long time in a desolate snowy plain isn't much fun. Player footsteps feel useless as they disappear very quickly and hunting requires the player to walk very far from the cabin. Some animals didn't drop any food which may have been a bug. Having to track down a pack of animals and hunting them but getting nothing in return was dissatisfying. |
| Dec 28 16:00:21 | 2h 13m | Oath of Balance | ♥ 1 | **The Good:** Controls are intuitive, the graphics are simple yet convey the atmosphere effectively. The amount of effort that went into models and the types of enemies and animations is high. Music fit the atmosphere somewhat, and I appreciate that you put it in but opted out of the category since it is not your track (not your music is better than no music). The idea of killing enemies near an altar for a powerup was interesting. **Needs Improvement:** Game-breaking exploit occurs if you hold both right-click and left-click on your mouse - you become invincible and your attack speed increases dramatically. The enemy collisions prevented much movement if standing near one of the altars, giving the player little leeway in their strategy. The final boss was way too tanky (I beat him easily using the exploit above, however). |
| Dec 28 16:15:41 | 15m 20s | Precedence | ♥ 0 | **The Good:** Atmosphere was intriguing and graphics were fairly polished. The world and narrative was interesting to explore. **Needs Improvement:** There was no goal to the game. Even if it's an exploration game it didn't explain anything and left the player in confusion. The control scheme was strange as well - moving forward and backward and turning sideways with arrow keys/WASD may work for tanks but does not work well for humanoid controllers. |
| Dec 28 16:23:46 | 8m 05s | Endless Nungeon | ♥ 2 | **The Good:** The atmosphere was very consistent - the artwork, music and sound effects worked well together. The gameplay was fun and mechanics were pretty straightforward to understand from the get-go. **Needs Improvement:** Balancing different powerups might be something to consider, as well as adjusting the difficulty. I felt like the game got difficult fairly quickly and didn't work well with the way regular attacks worked (had to face the enemy to attack, which made it difficult to escape the large horde). |
| Dec 28 16:35:44 | 11m 58s | Alien Escape | ♥ 1 | **The Good:** Interesting alien-switching mechanic. Music was pretty good. **Needs Improvement:** Movement (especially jumping) feels floaty and unpleasant. Too many aliens to control. Platforms are unpleasant and distracting to look at with the very tiny grid pattern. Levels are way too long and difficult, I wanted to play more but couldn't get myself to continue. |
| Dec 28 16:49:04 | 13m 20s | Santacrifice | ♥ 1 | **The Good:** Hilarious sound effects and graphics created a playful environment. Gameplay was enjoyable and kept me playing for quite a bit. Shooting required some skill which was a good thing. **Needs Improvement:** Controlling the car/tank feels a bit strange as it does not reflect the way this kind of vehicle would move in other games. The UI looked a bit raw and unpolished. |
| Dec 28 17:03:23 | 14m 19s | Hamster DRUMA | ♥ 2 | This game is absolutely amazing, really difficult to believe it was done in under 72 hours. From sound effects to animations this game is exceptionally well done. |
| Dec 28 18:07:37 | 1h 04m | Eztli | ♥ 0 | **The Good:** Game is straightforward and akin to generic fetch quest adventure games. Controls are simple and follow the general FPS control scheme. Graphics are pretty good for a 3D compo game made in UE4. Fits the theme as well. **Needs Improvement:** Sound effects & ambient track or soundtrack are an absolute must for a game, especially a game like this when you have a dungeon and an outside area and considering how much effort you put into the atmosphere already. |
| Dec 28 18:15:49 | 8m 12s | It's under control | ♥ 0 | **The Good:** Gameplay idea was neat and was surprisingly well executed. Sound effects were fitting and the simplicity and variance of the blocks was interesting considering how complex life can be. **Needs Improvement:** Adding a goal, challenges and achievements would make this game much more fun to play. What you've done is very good for under 24 hours, and you should definitely consider working further on it and pushing it on mobile. |