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ThePelranthean

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TimestampSince previousGameThePelranthean's comment
Aug 13 00:35:38 Get Off My Boat, You! ♥ 1 Hmm... sailing over nicely hand drawn seas? Check. Deftly navigating by means of a mouse driven wheel? Check. Running over helpless swimmers who just want to escape? Check. Seems like you hit all the major points of an excellent game. :) This was a simple, enjoyable game. I'm not sure I understood how the fuel mechanic worked (yes, I lost fuel, but could I ever get more?), but otherwise the game was self-explanatory and easy to get into. An interesting additional feature might be some variety in swimmers (like, some extra fast swimmers that count for additional points... or maybe dolphins). But the game as it is is perfectly playable and doesn't seem to lack anything major.
Aug 13 01:00:03 24m 25s WHELM ♥ 0 This game is a bit overwhelming at first, but eventually I learned to enjoy managing a whole bunch of bullets up in the air. You can add more by firing and take away some by dodging. You just have to watch out for enemies beneath your haze of bullet fire and manage you location properly and this game should be a breeze... at least it would be if I didn't suck at twin stick shooters. Oh well. As I went from floor to floor, it would have been nice to see more variety of environment - but who am I kidding. My levels didn't have any decoration at all, so well done on at least making yours look nice and in theme. The music was also simple, but on point with your theme. Well done on that. One thing that confused me a little bit was the camera movement. Sometimes it would zoom waaayyyyyyy in and I wouldn't see what was going on. Other times it would zoom all the way out and I could see everything (I'll just stand in this corner while my bullets kill the enemies next door). Not seeing the back-end I don't know what caused this, but it was a bit interesting. Overall, well done on this game. It's not too complicated, benefited from what polish you could bring to bear, and ended up being enjoyable to play (which is generally the purpose of games).
Aug 13 01:18:42 18m 39s Health and Mana Warehouse - Among other things ♥ 1 The materials were pretty cool. I was a bit confused about the time requirement. There was no countdown that I could see and I never saw any notification that I had run out of time, so from what I could see the time didn't matter. I'm also not sure why the materials changed from diffuse to emitting surfaces over time. It could be that I just didn't read the instructions well enough. But I did enter a zen-like state putting colored, pulsating spheres into the appropriate bin. The soundtrack was also quite peaceful. So overall, this game has been a positive experience. Thanks for sharing it.
Aug 13 01:28:15 9m 33s Protect the Core ♥ 1 Not a long experience (unless you're better than I am 😄) but definitely an effective one. Simple mechanics, careful aesthetic, adept usage of the theme, all working together to make an effective experience. Well done. The balance seems definitely in favor of the growth, so the game seems to be intentionally short, and that seems effective for the type of game that it is. I think I would have liked more weapons in my arsenal (maybe I just feel so helpless with the default peashooter), but that would have required more coding time, so I understand why you didn't add more. As previous commenters mentioned, nothing seems terribly wrong with this game - so good job.
Aug 13 01:38:21 10m 06s No More Space in Space ♥ 1 I made a new hight score! Woohoo! That said, nice game. The bouncing planets and searing stars are a nice touch that really help the simple aesthetic of the game. Of course, I would have liked to see more lasers, but you can't have everything (and they don't really fit the mechanics of this game... though they might have made an interesting powerup... food for thought). Overall, good job. As mentioned above, a few of us thought of the idea, but you actually executed it, and you did that well.
Aug 13 01:55:30 17m 09s The Pit ♥ 1 It's always interesting seeing people combine tetris-like behavior with platforming. I'm not sure I figured out the difference between 'P' and 'L', but I was able to move boxes, so I figure that's what's important. One thing I found a bit annoying was the hit box of the character. More than once, I was just a little too close to the crate falling in the next tile over... many an unfortunate death has occurred from a nearby falling crate. Oh well; that's probably just my incompetent platforming skills at work. Some of the polish you mention above would have been cool to see, but what you have is an effective game. I haven't worked out the perfect strategies, but it was fun to make more progress in subsequent runs as I figured out what was important to allow me to keep moving upward. Thanks for sharing your game.
Aug 13 02:11:34 16m 04s Floodtown ♥ 1 I enjoyed the art style of this game. It was super consistent. Also the mechanics were enjoyable. I definitely needed to play the game a couple of times before I got the hang of it, but then it was quite fun managing my own little flooding town. The bonuses were an interesting way to prioritize certain regions. It would have been interesting to affect the flood water in some way using something like a dam. But I don't know exactly how that would have worked, and I don't know what your back-end looks like, so that may not have even been possible. Honestly, the thing that stood out the me the most in this game was the tactile sense of manipulating the board. It really felt like a board game, in a good way. Thanks for sharing this.
Aug 13 02:17:41 6m 07s Tile League ♥ 1 Nice simple game. Too bad I don't have anyone to play it with. Might have been nice to have alternate backgrounds to choose from, but that might have been difficult to implement. Mechanically, there doesn't seem to be much to add. This game shines as an example of a simple 1v1 arcade type game. Nicely done.
Aug 13 02:31:45 14m 04s Satellites ♥ 0 Sliders? Rockets? Launching things into the depths of space? Yes please! Great game. As mentioned above, a better tutorial might be nice; but tutorials for something like this are difficult. For outer orbits, the rocket launch feels disproportionate to the resulting orbit height of the satellite, though maybe I'm just not thinking about the relation of these two trajectories. Either way, even if the animations don't match what I'd expect, the sliders seem to result in the orbits I expect, so it works out.
Aug 13 03:03:30 31m 45s Viral ♥ 1 I saw some pictures of this in the main feed during my delirium of programming. It's cool to be able to play the finished product. I think the folder names here were key. I'd be navigating after the latest bug and then go "Wait? What? What was that folder I just clicked on?..." Many enjoyable moments there. It would have been cool to have a pie chart or something similar showing total disk space. File tree charts showing space consumed by each file are one of my favorite things. That would have made a good alternate end screen, showing which unattended folder led to your doom. Regardless, this game is quite fun and the levity of the desktop environment only helped make the game more enjoyable. Thanks for sharing your game.
Aug 13 03:25:55 22m 25s Ludum Delivery ♥ 1 Well, this was definitely a satisfying game. I may have played it far longer than I intended to. The pace felt a little slow, so speeding it up might increase the challenge. But honestly, I wouldn't have enjoyed a more challenging version nearly as much. There's something joyful about perfectly filling trucks over and over again. Nicely done.
Aug 13 03:36:36 10m 41s Alchemist's Apprentice ♥ 2 Ambience, audio, and that alchemist... there are many good things about this game. Part way through, I started wondering if I was choosing the right vials. Then I just decided to smash them to make more excuses. Maybe I'm doing this wrong. Well done on the art. The glass audio felt responsive, which I really enjoyed. It would have been cool to see some of the potions explode (maybe correlating to the type of potion 😄). Overall, thanks for the interesting experience.
Aug 14 21:46:07 42h 09m Ultimate Heat Death ♥ 1 That rocket jump is fun. It would have been nice to know where I was going (often times I just launched myself to the right in hopes that I'd land on something). But hey - if you're escaping from the heat death of the universe, who really needs to know where they're going? :) That said, zooming your camera, as mentioned by @squirmonkey, might help a bit with the "where do I go next?" problem. Unless that was intentional - in which case, it seemed to work rather well. It's also a pity the side-climbing didn't work as well as the bottom-climbing. I tended to avoid side-climbing as a result, and that really limited movement. But when I was able to bottom-climb and rocket jump around... that was good fun. Well done and thank you for sharing.
Aug 14 22:14:56 28m 49s SINGULARITY ♥ 1 Hard to think of anything constructive to say beyond what has already been said. So, to begin with, good job; this game is fun to play. Variety in planets would have been a nice feature, but you didn't get around to it, and even so the game still works. Being able to use the wormhole right from the beginning is nice, though it can lead to simply finding the wormhole and leaving the universe without really exploring much. If you grind in the plentiful first levels and then just buy enough fuel, you can get quite a ways into the game without doing much. But the alternative of requiring a certain amount of money does feel a bit limiting (especially in some of the sparse universes). Overall, I think you did a good job cutting back on features that weren't needed and focusing on what made your game enjoyable, which is ultimately what is important. So well done maintaining focus on this project.
Aug 14 22:31:04 16m 08s The City Of Forgotten Toys ♥ 1 Interesting game indeed. The music was definitely surprising; in the end, I think I enjoyed it. As mentioned above, the spawning became a bit concentrated over time, so it became less about navigating and more about dodging. The mayor level was also interesting. I didn't really hear the voiced directions at the beginning, but in the end I was still able to beat it. It's satisfying to be able to beat the game, so thanks for sharing it. The game world was interesting too, so it was good to be able to play around in it.
Aug 14 22:50:43 19m 39s Gravity Well ♥ 1 Very simple. Very good. I approve of this game. Now, if I could control multiple ships at a time, that might be even more insane... but then I don't know if I'd even complete the tutorial on a multi-ship version. :) The puzzle progression was well designed, so good job on the game design front. Mechanics were simple, but that's all they had to be. It works well.