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Feedback comments for LD41
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| Timestamp | Since previous | Game | ThePelranthean's comment | |
|---|---|---|---|---|
| Apr 23 23:20:45 | Colossal Cat Adventure: Maze of the Elder Gods: Lazer Turret's Revenge Part 2... | ♥ 5 | This concept is excellent; and your execution is pretty solid too. Well done. I ended up missing the conveniences of modern terminals (`Ctrl`+`C` to clear the current command, and `Tab` completion). Though, admittedly, that might make this game far easier than you intended. One possible change - you don't clear out the command buffer when the player dies. That might be a nice feature since they probably won't need the existing command once they respawn. Also, I'm sure that "Camo-Teggle-Terp-Twotah" sounds amazing in TTS.😄 | |
| Apr 24 01:44:27 | 2h 23m | Card Coded | ♥ 1 | For what it's worth, I approve of this game. The concept is well done and it plays very well. Granted, I'm terrible at platformers, so my performance wasn't helped by the controls changing under my fingers as I executed each command... but that's one of the charms of the game, so I posit my failure to my inability rather than blaming the game. 😄 As mentioned previously, a reset button would be nice since I could definitely tell when I had no chance of finishing the levels. That said, good job with this game. |
| Apr 24 01:59:15 | 14m 48s | Twin Stick Runner | ♥ 0 | Heh. Interesting concept. Actually, it started to feel a lot like asteroids, but speeding up over time. As a keyboard user, I probably got a sub-par experience since I couldn't see where I was aiming except when I was shooting... but since I was shooting all the time, it turned out OK. 😄 Good job with the input remapping menu. That's pretty cool to see; I haven't made one of those yet, so it's cool to see you do it. I may have missed it if it was there, but it would be cool to see a greater variety of weapons in the game. Like a bomb instead of a shotgun. Or maybe a penetrating shot, like a sniper, that would hit boxes through other boxes. Of course, those are not really necessary to your core experience here. Good job with this game. |
| Apr 24 22:39:49 | 20h 40m | Litur Teningur | ♥ 1 | Like the others have been saying, this is definitely a relaxing game. I spent a good bit of time trying to optimize, which led to me just looking up and down through a maze of colorful cubes... very serene (the music helps, of course). I notice that there doesn't seem to be any regeneration of blocks. On one hand, that makes the game difficult. But on the other hand, it makes climbing impossible after a certain point. Also, because you are limited to the first person perspective, you only have the options immediately around you. That's part of what makes the game unique, but it also means that, if your immediate surroundings are sub-optimal, you're stuck, and may have no option to progress upwards away from your inevitable death. I guess I'd have to spend more time in the game to figure out if these are game-breaking problems, or if they're just initial annoyances that I encountered. Either way, you're implementation looks solid, from a player perspective. And the simplicity of the game is a wonderful thing. Good job with this game. |
| Apr 25 02:09:32 | 3h 29m | PLYDRIDIE - Multitasking Racing Flappy Game | ♥ 3 | Nicely done. The game is very well polished for a weekend build. It's too bad I'm terrible at multitasking or I might have been able to get a non-zero score... though that's just my inability, not your game. From what I saw, I enjoyed the environment. Too bad you weren't able to merge all the other art and sound. That would have been cool to see. An in-game explanation of controls and goals can often be helpful, but since the controls of your game were simple, that wasn't really a problem (though it might have helped find the phone earlier). Overall, well done. Thanks for sharing this game. |
| Apr 25 22:49:51 | 20h 40m | Pacifist Terrorist | ♥ 3 | Interesting concept. It actually reminds me of a small scale bullet hell, not because there's tons of bullets, but because scoring in this game requires you to dodge bullets and get as close to the enemy as you can (at least, that's the strategy I'm currently using). Also, congratulations making a game with music (that's always the last step for me). The bullets seemed a bit too numerous and fast for me, so I rarely killed more than one enemy, but I spotted at least two different types of enemies, so that was cool. I would have liked to see more varieties of traps (like one use pits, etc.), but feature creep never helped anyone develop a game quickly. Good job on making a playable game. |
| Apr 26 01:09:17 | 2h 19m | The Sparrow Served Danger | ♥ 1 | As everyone else has mentioned, feedback as you're working on a task seems to be the major missing component. The overall game loop is solid; you have multiple (four) tasks to manage simultaneously (if you're going to get them done, that is), and there are various locations so that you can optimize your time spent in each place. But since you can't see your progress towards a goal and you can't see what you're doing as you're doing it, it's easy to get lost. Though... it has the side-effect of making this a memory game. 😄 Either way, this is a good core for a game. And it's playable as far as I'm concerned (if I can win/lose, it's playable, right?). It's too bad you didn't find the time to polish it more. Thanks for sharing. |
| Apr 26 01:20:10 | 10m 53s | Turn-based Talladega | ♥ 0 | Nice and simple - also, quite fun. I approve of this game. It sets out to create a turn-based racing game, and that is what it does. Some feedback about where your wheels were facing relative to your steering wheel might have been nice, since that would help predict your trajectory (without fully giving it away by tracing the trajectory with a spline or something like that). But, to some degree, the ambiguity added to the game's challenge, so I think that was an acceptable omission. Interestingly, I think I crash about as much in turn-based racing games as I do in real-time racing games. Thanks for helping me find that out. |