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Feedback comments for LD42
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| Timestamp | Since previous | Game | recursor's comment | |
|---|---|---|---|---|
| Aug 13 16:45:29 | KnightTime | ♥ 2 | This is really fun and it gets quite challenging especially the last two levels, but I perservered and beat the game. The two different types of enemies really added to the strategy required. I really liked how you pushed useage of either the sword, bow, or sometimes both by the design of the level. I was kind of disappointed there werent more levels. The limited inventory space for arrows and the fact that more arrows slowed you down prevented you from just going around grabbing up all the arrows. It required a more thoughtful consideration on when to pick them up and the arrows themselves at times also needed to be avoided which was yet another interesting element of the game. The addition of sounds also bumped the game up a notch and really made it feel good. This was great fun and excellent job on staying committed and finishing a game in 48 hours for the second time in a row! | |
| Aug 13 17:02:09 | 16m 40s | shipme (Starbase Shipping Simulation) | ♥ 1 | The only thing that bugged me somewhat was the popup dialogs. I think the animation and wait time between them could be tweaked to make them feel better. I enjoyed watching the little robots throw the cargo out. Watching the cargo get destroyed by the sun was also oddly satisfying. This was nice because even if there were no trucks to come and buy my stuff, I still felt rewarded. Enjoyed it |
| Aug 14 18:07:52 | 25h 05m | EVOLUTION | ♥ 1 | Excellent use of the theme to make a statement. The graphics were lovely and I really enjoyed how the personified planet gradually changed from happy to sick. I also really liked how the music gradually changed from happy to a more dark feel as you placed more planets. I kept going until the planet popped. Poor planet :( Great work! |
| Aug 14 18:13:27 | 5m 35s | Crumble | ♥ 2 | I had trouble not dying within the first 45 seconds or so but I guess that's the point. The graphics were nice to look at and the music was an interesting and somewhat comical choice given the grim realization that you only have 2 minutes max to live. When I saw his tongue come out I was hoping he could grab onto stuff with it. That would have been unexpected. |
| Aug 14 18:19:36 | 6m 09s | Crystalmancer | ♥ 0 | I like the Gameboy style graphics and music. The idea is a pretty neat one in that you were encouraged to plan where you want an enemy to die so you dont have to constantly use the hammer. It is a pretty tough little game but very well done. |
| Aug 14 20:39:55 | 2h 20m | CRUMBLE | ♥ 2 | The graphics and sound are all nicely polished. My only issue was with the controls but I'm sure you alreadyknow about that. |
| Aug 14 20:54:41 | 14m 46s | Overload | ♥ 1 | Yeah this was great. Excellent polish in all aspects. The gameplay ramped up a bit faster than I would prefer, but other than that I loved it. Excellent work for 72 hours! |
| Aug 14 21:07:52 | 13m 11s | Shelf Space | ♥ 1 | I enjoyed this immensely. I did feel like the walking could be tighter like when I stop walking forward I wanted it to stop but it took a tiny bit longer than I expected (maybe it was intentional to have a stop distance?). This was a "novel" idea and really well-done. Who knew stacking books in a shelf could be fun. |
| Aug 14 21:28:54 | 21m 02s | Rainforest | ♥ 2 | What a lovely experience. My only issue was that the numbers on the boxes are a bit too small to see easily but once I figured out the sizes, I was delivering them like nobody's business. I love the conveyor belts and the way the boxes move along them. Very cool. |
| Aug 15 14:07:45 | 16h 38m | TINY TOWNS | ♥ 0 | I literally had to tear myself away from it to write this review. This is the most fun game I've played in this compo and I suspect that it will remain #1 for me. I am amazed at how simple you managed to keep it with the limited building types yet have it be so addicting. Amazing work |
| Aug 16 20:59:41 | 30h 51m | CRAMMM: Totally Accurate Studying Simulator | ♥ 1 | Nice Polish on this one and the graphics are quite nice to behold. You have an interesting concept here. A couple of ideas for increasing the difficulty as the game continues: -Penalize points for clicking incorrect words - Take away points when you click on the same valid word twice. It was quite lovely and fit the theme very well. |
| Aug 17 14:22:56 | 17h 23m | Stuck! | ♥ 1 | Very nicely done on the graphics. Simple and very nice looking at the same time. |
| Aug 18 13:09:21 | 22h 46m | Edge Of Space | ♥ 1 | This game oozes style. I love music and the way the audio changes to a 'higher fidelity' when you start the game. That's a really nice touch. The game itself is quite enjoyable and it makes me feel like I'm in an arcade. Excellent work! |
| Aug 18 13:13:18 | 3m 57s | Overflow | ♥ 0 | This has a distinct NES style to it from the graphics to the music which is all well done. |
| Aug 20 16:37:30 | 51h 24m | Crazy Delivery | ♥ 3 | Letting the player choose between the trucks with different characteristics is a nice touch. It would be cool to see the houses arranged on roads,etc with more 'stuff'. This reminded me of paperboy but with delivery trucks. |
| Aug 24 19:26:49 | 98h 49m | Tiny Kingdom Builder | ♥ 1 | This was quite fun and very polished. Nice work. |