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Papaver

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TimestampSince previousGamePapaver's comment
Aug 14 19:30:26 The Unicorn Shelter ♥ 1 Congrats with your game, I enjoyed playing it! I played it a second and third time, trying different things. It has a nice and well-thought-out back-story. I would have liked to see why I was game over, and how many days I survived.
Aug 14 19:59:26 29m 00s Stop Climate Change! ♥ 1 I had a hard time controlling my penguin. It took me many tries to win from 10 enemies. But I enjoyed it more and more as I got used to it. It would have loved some more/louder sound effects with the sliding, whieeeh! It seemed that after winning, in the next game I wasn't able to move. I liked that I could play with my controller. Cute ukulele music. ^^
Aug 18 18:45:16 94h 45m Baggage Claim ♥ 1 Nice game! I enjoyed playing. It took me a try to see where I actually scored the 2 points that I got. I mainly just clicked whatever arrow was available, only a few times I planned ahead. I played a few times and steadily increased my score, till I got 13. I often waited as long as possible with the new bag, to move the other bags around. (Then sometimes I thought I was just in time, but the click wasn't registered?). Sometimes I wished that the bag would just automatically drop at the empty slot. ;)
Aug 18 19:09:37 24m 21s Tiny Kingdom Builder ♥ 1 Cool game! It was fun to play. It looks quite a bit like Kingdomino, but it is nice that are different shapes, and that you keep playing with tiles that are left. The rocks are annoying but are also a nice extra game element. You did a great job with the tutorial, music and all the juicing. My highscore: 3220.
Aug 18 19:48:01 38m 24s No Vacancy ♥ 2 Wow, that is an interesting take on the theme! I didn't expect that I had to make room in this way. ;) I played a few times till I got the hang of it and scored 48. I liked how I could chase the alarmed guests to try to stop them. The hotel looks very nice with all the furniture and lights! I would have liked some more visual clue that I checked in a guest, it was a bit confusing in the beginning if my click actually did something. Also the disposal bins were a bit hard to find. I tried several tactics: having only a very few guest so that I could easily kill them and dispose them, or having a lot of guests and killing them in their rooms, and later cleaning them up. The door of the room up-stairs on the right seemed to be open and a corpse in that room unexpectedly alarmed other guests in the hall. I liked how the guests walked around the hotel. Very well done!
Aug 18 21:50:51 2h 02m Changing spaces ♥ 1 Nice little game. At first sight I was a bit sceptic, but the move and shoot mechanics are quite fun to play with, and then it got quite addicting to beat my own high score. I liked how the game punishes random shooting bullets around, since they come back around! I played for a few minutes and somehow got 316. :) Of course the game could use some polishing and sounds, but it's quite nice for the short time you had! I would be nice to be able to restart with the keyboard (so I don't have to move my cursor out of the way everytime) and to display the score while playing.
Aug 18 22:11:38 20m 47s Disk Driver ♥ 0 The post-jam version indeed improves the controls and the column-problem (although that problem made sure I could listen to the music!). I liked the music! I didn't like the gameplay that much. When playing, you don't really feel the looping around the disk, and it takes a while before the other colored blocks come in. I did like the change of music at that point! Suggestion: add restart-key so that I do not have to quickly change between mouse and keyboard (or give a little more safe space at the beginning of the level), and/or maybe make the two buttons that you have to press to restart at the same location?
Aug 19 23:21:11 25h 09m Deluge ♥ 0 I like how the game looks, it has a nice mood. Indeed, the game is quite short. It took me a few times to realize the water was rising. I didn't really get the red blocks, what are they for?
Aug 20 10:06:00 10h 44m Dice Builder ♥ 1 Interesting, and quite overwhelming. I like the concept, but maybe the board is too big? On my second try I got 2924, and then it just became too much. 😉
Aug 24 17:41:48 103h 35m Out Of Space - Multiplayer ♥ 0 It took me quite a while to figure out what the game was. There was very little time to escape a disappearing square. I guess it could be more fun with more people playing. :)
Aug 24 18:27:36 45m 48s MondrianCraft ♥ 1 I liked playing around with the blocks, and how the game looks. I didn't fully know what I was doing, but I won once! ;) The beep was quite annnoying.
Aug 25 22:10:14 27h 42m Concentrate ♥ 1 Cool concept! It would be nice to have some score visible while you are playing. I never seemed to get a proper score (always not accurate?). A bit rough, but well done!
Aug 26 10:39:09 12h 28m Iris ♥ 0 I enjoyed playing your game! The graphics are nice. The laser lines are very deadly ;) I would like some points to be visible while playing, to have a high score to beat. :)
Aug 28 13:54:33 51h 15m City Limits ♥ 2 Nice entry! Congrats. 😄 I enjoyed playing around with placing the buildings in the samll city. The first time I had quite a nice score already. ^^ The following attempt I was a bit shocked by the game-over sound. ;) I liked the build-up in the music (but it seemed to end early?). I like the 3D graphics with all the little details like airplanes and cars, the UI graphics could perhaps be altered a bit to fit the in-game graphics even better. The way the resources are added/substracted every time unit is nice, but it feels a bit unnatural for the happiness aspect. Some hover-over information would be nice (for both the UI in the bottom and the buildings already built), as well as a visual clue about if and what you selected in the available buildings column on the left. I played a couple of times, and usually got a score around 2000/90. I wonder what is the maximum score possible. 🙂 Well done!
Aug 28 14:08:54 14m 21s Borderblast ♥ 0 Cute little game! I enjoyed playing it, it was over too soon. 😉 The graphics are nice. The controls/gravity could maybe be slightly improved in my opinion. Also, I would have liked to see my score in the last screen. When collecting a coin, it felt a bit weird to drag it along with the player for the rest of the level. Somehow the font and the colors in between levels make me happy. 😄 Well done!
Aug 28 14:52:21 43m 27s I feel a little cramped ♥ 1 I won! Took me quite some tries. I am not a big fan of the controls; clicking the walls correctly seemed to be quite hard, and then I have to click the screen again to type. Congrats on your first game! 😃
Aug 28 22:44:28 7h 52m Clutteralism ♥ 0 That was fun! Very innovative. There was a lot happening, a bit overwhelming. Interesting that playing a card also gives the opponent more advanced cards. We played many times, and often the cars were hard to get rid off without houses. Perhaps some cards with new combinations? Or cards that just destroy resources, without giving stuff to the other player. Well done! 😃
Aug 28 23:52:34 1h 08m Roomy's Party ♥ 1 That was fun! 😄 Reminds me a little of my own game. I enjoyed the music and how everyone is jumping around. highscoreRoomy.png
Aug 29 18:25:25 18h 32m mosquito girl ♥ 0 With the help of the spoiler, I found the exit. I like the narrow vision. I didn't like the music.
Aug 30 13:20:28 18h 55m Bath Time ♥ 1 What a cute and clean game! While I was playing, I suddenly recognized the awesome art style, nice music and smooth tweening from Samurai Shaver from LD40. 😄 I got stuck on level 5, playing with mouse doesn't seem to be optimal... I also playd the Post-Compo version. I really like all the changes and improvements that you made, well done! Especially the more detailed tutorial and visual clues are nice. I managed to finish this version of the game. 😃
Sep 1 08:28:56 43h 08m Shark Barrage ♥ 1 Congrats on your first game! At first I was a bit frustrated how weak and slow the gun was. Then I found out that there are updates, nice feature! I thought that there were too many sharks too soon... ;) Sometimes the player character was moving at the start of the level. I think I would like the player to turn around his head, in stead of around the gun.
Sep 1 10:00:05 1h 31m No Space In My Stomach ♥ 1 Cool puzzle game! Luckily I read the hint that the orientation of the pills matters, so the puzzles made sense. In the beginning, a level can be quite overwhelming, but it was fun to solve. I like the graphics, music and the sound effects. I would have liked up arrow for jumping. In level 3, it would be nice if the horizontal green pill is a bit easier to avoid. In level 4 in the top left corner I would easily get kicked of the platform somehow.
Sep 1 22:37:57 12h 37m Get out of my space! ♥ 1 Nice little game! It took me a few moments to figure out the controls and the goal of the game. Quite innovative gameplay, but the game could use some more variation. Highscore: 126.
Sep 1 23:21:39 43m 42s TeTrans ♥ 0 Nice game! I enjoyed playing and puzzling. :) The graphics could use some polish, but I like the visual clues of which goods go where and where I can deliver goods. Yay for leaderboards (I got into 3 of them! for now). Well done!
Sep 2 19:27:44 20h 06m GRIDLOCKED ♥ 1 Nice game! I enjoyed the concept, the looks and the puzzles. I was not a fan of the timer in the normal levels, especially in level 5 I was annoyed, because I wanted to keep puzzling. It seemed that the hover-over information of the gates was not correct (at least in the web build). I didn't like that I had to click the 'Wire mode' every time (especially when I misclicked something). Also after I put down a wire, I couldn't click the gates on the left immediately which confused me several times. I think the game has a lot of potential, it just needs some small adjustments. 😄
Sep 2 20:01:05 33m 21s Box Simulator ♥ 1 Nice game! I enjoyed the music (but I think I would enjoy it more without the constant high note). At first, I was a bit overwhelmed by all the boxes (I didn't yet know that you could combine them), and was wondering how I could pick them up. I didn't really like how I had to push the boxes around, and I missed the option to drive backwards. The magnet did wonders, maybe too much? I would have liked to see my score in the game over screen (I think it was 5k+). I delivered a lot of boxes, but almost all with the help of the magnet. 😉
Sep 2 20:42:27 41m 22s Power Ports & Pollution ♥ 0 Like many people before me, it took me very long to figure out the controls. First challenge: getting out of the menu, it's very confusing that Enter gives the pause screen. After trying out most buttons on my keyboard, I found out that I needed Z/C and X. I understood when I died because of lack of resources, but other times I didn't understand why. Sometimes I didn't know why I couldn't go in a certain direction (but it did cost resources), maybe that was a bug. I guess that with some more explanation the game could be more fun. Maybe with a quantization or visual clue of 'once the pollution reaches a certain level you perish'? When walking over the red tiles, am I cleaning them up?
Sep 2 21:28:43 46m 16s Aquaduct ♥ 0 Nice game, I enjoyed the awesome music and the pretty graphics. First try I quickly stranded, with no building options left, and then I missed a reset button. I enjoyed placing the aquaducts on the planet. Sometimes I found the game too dark, it was hard to find the last wells. Finding a place for unwanted pieces was often hard, and during that I often got lost on my little planet. ;) I got till 10/12.
Sep 2 22:01:06 32m 23s Plug And Shoot ♥ 2 Awesome game. I really like the idea of having 4 power cords but only 3 sockets. Nice background story (but I didn't like the way the text appears in the begin screen). The first few tries, day 2 was already too hard for me... I liked the upgrade system, wish I could have seen more of it, but it was a bit tedious to start at day 1 every time (and wait till my shift was over). When I discovered that unplugging the power cords saved me a lot of key pressing, I got till day 6. Those baby zombies go veeeery fast. "AAAAH, Where is my green cable?" Well done!
Sep 2 22:32:24 31m 18s What's in the crates ?! ♥ 0 The game looks very cute, but it was quite confusing. The truck seems to make a detour on its way back, leaving me waiting quite long, watching truck-blob(s) going around, which got boring quite quickly. I think the game would benefit from some more audio-visual feedback for the player: numbering the cities, showing the auto routes, showing when you can sell crates(/when a truck has returned). I agree with @glock00 that it would be nice to get the money on destination arrival (because I lost twice because the trucks returned just after the day ended). I always sold 10 crates, I didn't see a reason to sell only 5 crates.
Sep 2 22:50:36 18m 12s Faceguy ♥ 1 Nice little game, congrats! At first it was hard, getting to know the rules of the game. The randomness of the bullet and the small space made it quite difficult. But when I got used to it, I enjoyed playing it. My best strategy was going around in circles (/rectangles), while dropping bombs. My high score was: 237.
Sep 2 23:04:49 14m 13s Achtung die Schlange ♥ 0 Nice game! I enjoyed the different ground materials, that made me go fast, slow or unsteerable. Another thing that I liked was the 'door', chopping a part of my snake (I was hoping that the remains would disappear after a while). The snake moves nice and smooth. I played only single player and reached 212, and then I had to sneeze, closed my eyes and died. 😉 I think this could be quite fun with more players, and it certainly has potential! It would be nice to have different (maybe random?) levels.