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Feedback comments for LD42
neipo13's games and stats for all events →
| Timestamp | Since previous | Game | neipo13's comment | |
|---|---|---|---|---|
| Aug 13 14:14:05 | Oddblock | ♥ 1 | It was an interesting mechanic, certainly not something I'd seen before and it fit the theme well. I think it could have benefited from ramping up a little faster at the start, there was a solid 30sec-1min that was kind of just playing itself, but it was hectic and fun later on. If I could skip that beginning I would definitely have played it even longer! | |
| Aug 13 14:32:57 | 18m 52s | Deep Down | ♥ 0 | Super fun, clever idea of the platformer tightening into the center of the level. Audio was great along with graphics! |
| Aug 13 14:41:46 | 8m 49s | Too Many Gems | ♥ 1 | It was fun love the stuffed rabbit you can't get rid of, I agree moving the use item button off of 'X' would be a good call though. |
| Aug 13 14:48:53 | 7m 07s | Sakaven Simimulator | ♥ 1 | I thought this was pretty clever and fun! Had 2 main issues: * it was at a super high res and was hard to fit on my monitor (in a browser window) * I had a game breaking bug where an enemy was just camped over my base and just kept smashing my guys as they spawned 🤷 |
| Aug 13 15:03:39 | 14m 46s | GLASS HOUSE | ♥ 1 | I found myself forgetting about selling all the flowers and just growing a ton and buying up a lot of plots. Very fun, didn't expect that from a game about growing flowers haha |
| Aug 13 15:10:34 | 6m 55s | Deep Heat | ♥ 1 | This was my favorite so far. Great mechanic of balancing using fire to damage enemies vs it collapsing the room. It was also *incredibly* polished for a compo game. Didn't expect it to have upgrade mechanics but it totally did. Very well done! |
| Aug 13 15:21:52 | 11m 18s | Shredder-Boy | ♥ 2 | Early on I didn't realize you could stack anywhere, also spent too much time shredding things early on (that shredder sound lol). But once I got it, it was fun! Wish I moved a little faster, felt like a slow buildup/burn.snip_20180813112016.png |
| Aug 13 15:59:31 | 37m 39s | Death Remains | ♥ 2 | Had some fun circle strafing around and knocking the skeletons down. Thought it was funny that they would grow substantially when knocked out 🤷. Had a bug a few times where one of my movement keys would disable for a few seconds before coming back (notably 'W'). Pretty fun tho! snip_20180813112016.png |
| Aug 13 16:02:50 | 3m 19s | Blockie | ♥ 1 | Saw this on twitter, looks slick for as simple as it is. Once I figured out there was some weighting toward where the player is I did a little better. ldScreen.png |
| Aug 13 16:20:17 | 17m 27s | TINY TOWNS | ♥ 1 | Saw this on twitter & was excited to play. This did not disappoint. Super impressed, my fav so far. Will be sharing this with some friends outside the LD/gamedev community. I think it might do really well on mobile as well! |
| Aug 13 16:34:46 | 14m 29s | Crystalmancer | ♥ 2 | Saw this on twitter! Liked the look of it so came back to try it. Really difficult! I was terrible at it. I wish the hammer & wand were on two separate buttons since you only had two and had a button to switch them anyway. Good job, really well done! |
| Aug 13 18:16:29 | 1h 41m | Rainforest | ♥ 3 | Art caught me right away. Came from the little gif in the blog post. Humor was great with 'rainforest' as the shipping company and the little second jab at the end. Really neat! |
| Aug 13 18:33:44 | 17m 15s | modbot | ♥ 0 | Beautiful, clever, helicopter mod was waaay hard for me, but really great overall! Also took a moment of playing around when I got trapped in the pit to realize I could put on the pogo, but I'm guessing that was intentional! |
| Aug 14 16:12:39 | 21h 38m | Card Tower Defense | ♥ 0 | It was fun once I got the hang of it. I didn't realize you could combine cards on the left side at first and just kind of placed them randomly. Once I got (from the tutorial) that you had to combine them it made more sense. Cool game! |
| Aug 15 12:48:27 | 20h 35m | One Billboard Outside Of Catville | ♥ 1 | Super interesting & fun. Ran into a webgl exception that killed my game at one point (exception tracking turned off it said so I don't have more info). But very fun + funny! |
| Aug 17 17:36:16 | 52h 47m | Alchemist Dungeon | ♥ 1 | Fun little concept, found it a bit strange that much of the pixel art was at very different resolutions. All said good job on a tight schedule! |
| Aug 23 18:23:39 | 144h 47m | Backpack Quest | ♥ 1 | Super fun, got to 600 as a score ($$$) and -800 as a low (don't steal princesses & murder is bad). Didn't know what to expect at first but now I find myself going through and trying out all the possibilities! Edit: I've updated this about 10 times because I'm having so much fun going for the highest and lowest possible scores |
| Aug 23 18:42:54 | 19m 15s | Blocks | ♥ 1 | nice little game, by far the most ratings on a game ive seen so far so thats pretty neat. Few criticisms, as others said collision was wonky, also jump height wasnt consistent, seemed like I was able to bounce higher by timing jumps as you touch the base. Doing this a few times let me jump much higher than the area where the blocks were even spawning all that said its pretty incredible for 5hr |
| Sep 4 16:32:41 | 285h 49m | Action Replay | ♥ 0 | Clever idea! Really difficult as you go through but pretty fun as well. Nice job! PS: Hope you get your ratings in time! |