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| Timestamp | Since previous | Game | loveapplegames's comment | |
|---|---|---|---|---|
| Aug 15 17:05:08 | AQUATIC SUBGAL | ♥ 0 | This game has a lot of content and is fun to play! I would prefer a slightly easier control method. | |
| Aug 15 22:22:48 | 5h 17m | Blarbs! | ♥ 0 | Wow, never thought I'd see Drelbs on Ludum Dare! |
| Aug 15 22:40:37 | 17m 49s | Defragmentare: Bring Order to Chaos | ♥ 1 | I couldn't figure this one out. I think it's a pointless exercise to try and figure out every combination until you find out what you're supposed to do. Could you please provide instructions? |
| Aug 15 22:46:12 | 5m 35s | Don't Miss! | ♥ 0 | Nice little shooter. The firing was a bit unresponsive though, when I click the mouse it doesn't always fire. |
| Aug 16 15:31:51 | 16h 45m | A Bar In Space | ♥ 2 | Very witty interpretation of the theme, and huge fun to play! I played til my keyboard broke (it was worth it :) but still didn't manage to win... My "I type very fast but in angarams" approach didn't even swing it.. Great graphics (a lot of work must have gone into that!) |
| Aug 17 17:12:16 | 25h 40m | Baggage Claim | ♥ 1 | Very original idea! Perhaps you should have a stack of incoming objects with a maximum height instead of a 5-second limit for each individual object. As is, it pays off to leave each object waiting for as long as possible. Also, there seems only limited opportunity for strategy, and I found the most successful strategy is simply to click on any link that lights up. |
| Aug 17 21:11:37 | 3h 59m | 16:9 Micro Shooter | ♥ 1 | You made the low resolution work very well! I like that you have powerups and bosses. |
| Aug 17 21:23:42 | 12m 05s | Acid Sink | ♥ 1 | Excellent graphics and sound! I had some trouble playing the game though. In some levels I can pass through some walls and can't seem to do wall jumps, other levels don't seem to have this problem. I found doing wall jumps rather frustrating, but it does add up to the frantic pace! |
| Aug 17 21:38:18 | 14m 36s | Trapista | ♥ 1 | Very original concept, and a nice game! I bet you could develop the concept further, for example by changing the height and direction of the moving walls. |
| Aug 17 22:04:41 | 26m 23s | The Perennial Dead | ♥ 0 | This game has quite complex game mechanics with significant gameplay potential. As is, it's very short and not very well balanced though. I hope to see an updated version! |
| Aug 18 14:20:49 | 16h 16m | Path Blox | ♥ 0 | Great idea, addicting gameplay! Great title music, why no music during gameplay? The gameplay area could have been bigger. |
| Aug 18 17:15:45 | 2h 54m | Legendary Geometry Space Wars | ♥ 0 | Great graphics! I like the attention to detail in the various visual effects. In Chrome I didn't get any sound, because: "The AudioContext was not allowed to start. It must be resume (or created) after a user gesture on the page. https://goo.gl/7K7WLu". In FF I didn't get anything at all (mind you it's an old version). As for the game, I think there are some issues which makes it less enjoyable than it could have been. First, I have problems seeing the mouse pointer in all the action. Second, there was a floaty feel to the game. I think the explosions can be made more satisfying. |
| Aug 18 17:43:07 | 27m 22s | Clod's Quest | ♥ 1 | Great puzzle game, very original! One thing I found annoying is that you have to find the size at which you almost but not quite die, when you pick up a blue thing. Visually this is hard to see and it's kind of pointless gameplay-wise. Either a clearer representation of your size would help, or simply not letting the player die when it grows too small. |
| Aug 20 20:43:37 | 51h 00m | Space Eaters | ♥ 1 | The game looks charming. You've pretty much got a complete game here, but it needs some balancing. For example, the enemies can be more spread out and more dangerous to the player. |
| Aug 22 11:49:45 | 39h 06m | Getting Over Gold Hoarding | ♥ 0 | Fun and original game, I enjoyed playing it! I think the red/blue background is too contrasty though, I get a chromostereopsis effect :-) The sounds are also a little harsh. After about 10 minutes the frame rate slows down. Nevertheless a great entry! |
| Aug 22 12:01:02 | 11m 17s | HexaGlitcher | ♥ 0 | Great game! I like some of the twists that makes this an original shooter, like the infected tiles and the slowing down of your firing. A pity you have only one life, which means starting over again from zero very often. This slows down the pace of the game for me, because at the beginning you are just waiting for enemies to appear. |
| Aug 22 12:20:16 | 19m 14s | House of Dog | ♥ 1 | Very interesting concept, though I think it needs some work. The simplest winning strategy is to just build a one brick wide tower. Much of the time it wasn't clear what was going on (can you see if a dog is helpful and actually creating resources?). I never figured out how to dig down, is that even possible? |
| Aug 22 17:07:52 | 4h 47m | Just Talk to People | ♥ 0 | Great, I like seeing a serious game on Ludum Dare! It's interesting that you modelled the conversations after real-life conversations. Since you're asking, I think I "missed" the point about how some of the conversations can be unsettling. Probably because I did not take some of the conversations/people seriously. An "internal dialog" may solve this problem, maybe it can be as simple as texts shown at particular points of the conversation. |
| Aug 22 17:19:11 | 11m 19s | Names are Hard | ♥ 1 | Cute platformer, though the levels are Jet Set Willy style frustrating! It would help to make the movements of the objects less complicated. |
| Aug 24 20:11:36 | 50h 52m | Sorry oh sorry (hellfest simulator) | ♥ 2 | Very original and very funny! The sounds are great and really add to the game. The gameplay could have been more challenging though. |
| Aug 24 20:30:03 | 18m 27s | Solar Destroyer | ♥ 0 | This game could be a good shooter with some work. I think the view area is too small, making you run into enemies too easily, and limiting strategic gameplay. The game also needs some nice explosions. |
| Aug 24 20:56:46 | 26m 43s | Firewood Manor | ♥ 1 | The mood you created there is amazing! Game is a bit basic, would love to see a more complex game with such a polished presentation! |
| Aug 24 21:17:18 | 20m 32s | Deadly Confines | ♥ 1 | Great entry, very polished and playable! The ammo seems a bit too expensive, so I found myself mostly using the "default" weapon. I also missed some feedback when the player gets hit. |
| Aug 25 20:17:49 | 23h 00m | Collapsing Pontoon | ♥ 1 | You say you ran out of time, but you're off to a good start here! |
| Aug 25 20:38:39 | 20m 50s | Crowdy Planet | ♥ 1 | Great game! It's pretty easy once you figure out to not clone the uneven looking ones. Maybe make it more challenging by making evolution go faster? |
| Aug 28 19:29:43 | 70h 51m | backSpace-X | ♥ 1 | A nice and complete-looking game! Presentation is good, except I think you need explosions! Gameplay is a little simplistic, with only 2 simple enemy types. |
| Aug 28 19:49:13 | 19m 30s | Butterfly Catching | ♥ 0 | This game has some quite original ideas. Also it's a pretty complete game for 48 hours. I do think the game needs some work to be really outstanding. Catching butterflies could be made more fun I think by making it feel more like a "melee combat" game. Also, with bigger butterflies entering, the game it seems to become easier rather than harder, because more glue is available. Another little thing is that you can't see well how far gone a bridge section is. Brown could mean either it just turned brown or it's nearly destroyed. More colors before it disappears would be nicer. Finally it would be more exciting to have some enemies chasing the player, thus the player needing the bridges/platforms to survive. |
| Sep 1 09:09:53 | 85h 20m | Logistic Dumping | ♥ 0 | Nice game, nice 3d look! Gameplay is a bit slow and repetitive. Even just speeding up the vehicle would make a difference. Randomly appearing speed powerups or a "nitro" feature with limited fuel would make it more exciting, as would moving objects to avoid. Also, being able to see where the garbage is piling up offscreen would help the strategy element of the game. |
| Sep 1 13:39:29 | 4h 29m | Malpractice | ♥ 0 | Good looking game, great work for a first jam! Selecting patients seemed somehow difficult. Another problem is that the patients line up in such a way that you can't really tell what's going on when it becomes crowded. Some patients died so quickly I think I could not have saved them, even if I could click on them fast enough. |