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Feedback comments for LD41
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| Timestamp | Since previous | Game | loveapplegames's comment | |
|---|---|---|---|---|
| May 2 10:03:58 | Physics Fighter | ♥ 1 | I liked the use of the physics model and it was fun to play. It would have been nice to have scores and a win state but I guess you ran short of time. Thanks for this nice game! I guess you demonstrated that there is no incompatibility between physics and a good punch up :) | |
| May 2 10:51:20 | 47m 22s | Hoop Tactics | ♥ 1 | I was totally gripped - and me a non-footie fan as well! I won 12-2 (but it took me ages... ) Thanks for the fun! |
| May 2 18:02:37 | 7h 11m | 7575 | ♥ 0 | I like the concept, we did a sheep herding game last time :-) However the cows don't seem to react to me at all, swearing or not. Please describe the game goal in the description. |
| May 3 11:10:32 | 17h 07m | Shady Cards | ♥ 1 | The music and graphics create a great mood - loved the dark, brooding Gotham City feel! The gameplay is really exciting and really really fast (better take a beta blocker before you play! :) Great to see a procedurally generated world approach used to such good effect. It's difficult to stop playing, because, on the down side, there's no perceptible end-point (very small grouch only!), and, on the up side, it's totally addictive! I would have like to have a sense of how far I'd progressed towards the RHS of the map, eg by means of some visual, even though I never made it (I think...) Thanks for a great ride! Would really appreciate your feedback on our game Frogger: The Jigsaw: https://ldjam.com/events/ludum-dare/41/frogger-the-jigsaw Big thanks! |
| May 3 12:36:05 | 1h 25m | -------- Noisy - Ninja -------- | ♥ 0 | I enjoyed playing very much, once I'd figured out the game mechanic a bit! Very nice idea, and like many of these LD41 games it really tears your concentration in different directions (so may be useful as a stress inducer for psych testing!) Nice graphics! I agree with other comments about the RGB keys placement being a bit awkward. By the way I discovered that holding down all RGB keys except when jumping could get me to the WIN state :) Not sure if that is the intention? :) Great first LD effort and wish you all success in your future gamedev careers! |
| May 5 08:29:39 | 43h 53m | Alchemix | ♥ 1 | Nice take on alchemy, and altogether a good alchemy game. Looks good and feels polished. I think the controls can be improved, somehow I had trouble picking up pieces sometimes. |
| May 5 17:52:43 | 9h 23m | BattleLove | ♥ 0 | Interesting concept! I think it's a bit limited in terms of gameplay though. |
| May 5 18:04:30 | 11m 47s | Clicker Farmer Survival Sim | ♥ 0 | The graphical style is appealing, though the graphics are very small. I think the game needs some work, it could be made into a good strategy game. On the screenshot I see colour, in Firefox Linux I only see grey. |
| May 5 21:05:15 | 3h 00m | PlatyPad | ♥ 1 | Very funny! And difficult as hell. It reminds me of file managers that are also first-person shooters ("file management that hurts!") http://ingles.homeunix.net/software/fpfm/index.html |
| May 5 21:24:34 | 19m 19s | Pretty Crowded Dungeon | ♥ 0 | Great concept! It seems not all levels are solveable though. Could you make the levels so that at least there always a path that leads to level completion? |
| May 5 21:36:32 | 11m 58s | Puffer Clicks | ♥ 0 | Good-looking and well executed! The game would benefit from more variety though. I also suggest trying a different, more gamey mouse pointer. |
| May 5 22:16:03 | 39m 31s | Tank Elevated | ♥ 0 | This is a pretty solid game with a lot of substance to it. It could be balanced a bit better, but otherwise I found it quite entertaining. The AI is challenging. I love the curve shooting mechanic with the angle limits. Somehow I had trouble adjusting to the space bar to jump, I would have much preferred "W" instead. The sound is a bit grating. Oh, and I think you went a bit overboard with the smoke particles :-) |
| May 5 23:13:59 | 57m 56s | Unwinged Platzzle | ♥ 0 | Great idea, great presentation with a lot of attention to detail. The game seems impossible to play though, the bird often gets stuck on the first piece I drop, and that often seems unavoidable. I would love to play this game with better balancing and difficulty progression. |
| May 5 23:36:16 | 22m 17s | Flowers in the frame | ♥ 1 | Very artsy. Looks gorgeous. It's like an interactive art exhibition, with the zoom out in the end showing what you've created. I'd love to see it developed further. |
| May 7 12:48:34 | 37h 12m | Infinitris | ♥ 0 | Great idea! The game suddenly gets difficult at the third puzzle. Which means I die every time and have to wait for the 1st and 2nd puzzle to pass along again. It would be nice if you could control the speed, so that you can run along when the puzzle is finished, or slow down to solve a complex puzzle. |
| May 7 17:34:41 | 4h 46m | Real-time Turn-based Battle Royale Card Game | ♥ 0 | Very novel idea, and you went to some length to work it out. I haven't managed to play it with other players, so I guess I missed most of the fun. I appreciate it's tough getting a multiplayer game rated on Ludum Dare. |
| May 7 17:50:19 | 15m 38s | Rise Of Robos | ♥ 1 | Congratulations on your first game! As it is, the game boils down to running back and forth between the three resource places. That's a pity, since you've created quite a lot of mechanics that look promising for making the game more strategically interesting. |
| May 8 18:48:09 | 24h 57m | Path Maker | ♥ 0 | Quite a challenging and original puzzle game! Well designed overall. I would have liked a bit better graphics and sound, but it's not necessary for this game I think. |
| May 9 11:35:58 | 16h 47m | AsteroidCraft | ♥ 0 | It's great that you developed this game with such a novel control scheme! Not sure if it quite works though. I find it pretty impossible to command my fleet in more than 1 group. Also, it seems pretty impossible to avoid the ufo's bullets. I wonder how the game can be adapted so that it works better. |
| May 9 15:42:28 | 4h 06m | Cauliflower Power | ♥ 1 | Great work, I'm always up for a good puzzle game. Love the pixel art. |
| May 10 12:07:58 | 20h 25m | Xx_skateboarding_xX | ♥ 1 | @mrchippy - xx-skateboarding-xx was really fun to play - I was laughing hysterically the whole time. I like the way the distorted droning sound speeds up and down - atmospheric and somehow combining soporific and sinister! (Maybe a little bit oppressive after a while... (very minor gripe!)) I loved it, played until I wasted my RH with RSI, then did in my LH as well... I couldn't see how to break out without CTRL+ALT+DEL...?? Thanks, great game! |
| May 11 10:02:26 | 21h 54m | Hopscotch | ♥ 1 | Great concept! The game feels polished and the graphics look appealing, simple as they are. They have an atari 2600 feel to it :-) But we did find the game rather hard to get into! Switching every 6 seconds was rather confusing, especially when you're not aware of the exact moment of the switch. For instance, you have to start controlling your character mid-jump, and you are trying to control one thing and find that you are controlling something else. A clear warning sound just before the switch may help. Another difficult thing are the wall jumps. This must be the hardest wall jump I've seen in any platform game! Nevertheless, congratulations on a great game. |