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loveapplegames

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TimestampSince previousGameloveapplegames's comment
Dec 8 18:51:23 Dungeon of Lost Items ♥ 1 Fun game! Simple, but with enough depth to be fun. I managed to complete it once I found that you can kill an enemy when either attack OR defense is sufficiently high. The game would have more replay value with multiple levels, with each level adding a new feature/item/monster.
Dec 8 19:31:54 40m 31s Banconomania ♥ 1 I enjoyed your game, it's fun to play! I tried to figure out the optimal strategy, which turns out to be just placing strong factories. Since schools are the most expensive, I expected them to be the key to an optimal strategy. However, schools don't work on factories. The other buildings just won't yield as much, even when surrounded by schools. That might be different if the doubling effect was exponential :-)
Dec 8 23:54:34 4h 22m Chess for Dummies ♥ 0 Nice game, very addictive! Well presented too. It's called "for dummies", but there are some things I can't figure out without explanation.
Dec 9 00:05:00 10m 26s ChickenJump ♥ 0 The platform action is really fast and frantic, I love it! It had me banging the W,A,D keys like there's no tomorrow. I would like different controls though. In particular, I would like to pick up and jump with my right hand (like K,L).
Dec 14 21:10:13 141h 05m A Bird in Paradise ♥ 1 Good work! Technically well executed. Gameplay is kind of original, though it could be more exciting. The lava balls move a little too fast to avoid.
Dec 14 21:51:50 41m 37s Free-Bug ♥ 0 A great take on the theme! I think it's quite interesting to try and find an optimal strategy. It seems the outcome is rather random, however. Maybe the game should be made less random?
Dec 14 22:11:53 20m 03s Garden of Frogs ♥ 2 Very original concept! Art and music are great too. I think the game suffers from a lack of concrete challenge. Adding more elements could make it more interesting. Like, have a goal to maximise colony size within a time limit, have different types of frogs or frog evolution, have a tree growth factor (for example, it grows more fruit when there are a lot of leaves and no fruit).
Dec 15 09:51:22 11h 39m Identity Crisis ♥ 0 Wow. That was an amazing game. Concept, presentation, level design, all pretty much spot on. I do have to mention one thing though. The floor is way too dark. It turns out as black on my screen. I had to turn up the brightness to max to see it. At first I was really puzzled. I thought, is the floor supposed to be invisible?
Dec 18 20:54:59 83h 03m Awkward situation or Vegan Fox should catch chickens otherwise he will be caught ♥ 0 Simple gameplay but a shedload of fun - good sprites, especially the fox, and the animation of the characters. I managed to get the fox to crawl under one hedge - is it a bug of a feature? Sometimes I had trouble picking up a chicken - then realised I was already carrying one - graphics could be a little bit clearer there maybe... Thanks for a fun game!
Dec 20 13:19:07 40h 24m Catapoultry ♥ 1 Deceptively simple, this is a polished and fun physics game. Like, Angry Birds Classic grows up and joins Mensa :) And with a nod to the physics joke about spherical chickens in a vacuum? Minus the vacuum? (Chicken bounce motion and sound suggest spherical wooden balls to me :) ) It's quite tricky at first to figure out how to land a chicken in the volcano, but once you get it you can have regular hits. A great game mechanic, good graphics, music and sounds. Minor point: I noticed an ongoing background noise that might be the creaking of the trebuchet plus possibly the rolling of (spherical?) chickens - this sound continues when there is (apparent) stasis on screen. I don't know if this is intended? Or (I just thought of this) maybe it's the rumbling of the volcano? A nice addition might be to display a count of the number of chickens that went astray (some are visible but some are catpoultried off-screen...) Thanks for a great game, I love it! And welcome to the chicken brotherhood, there are 25 of us!
Dec 21 21:47:44 32h 28m Make The Cut! ♥ 1 Fun game! I played it till the end. You could make the levels more challenging by increasing the required percentage of blue. As is, you have a 50% chance of completing a level if you cut randomly. This game would work with a massive crowd of pixel sized creatures.
Dec 21 22:04:59 17m 15s Not my Apples! ♥ 1 Good take on the theme, shoot apples or lose them otherwise. I think the game needs some balancing though. As it, it seems rather random and a bit too easy. Dropping apples then picking them up again seemed to work as well as trying to shoot at the enemies, as he enemies tend to disappear.
Dec 21 22:13:33 8m 34s Omelette Adventure ♥ 0 Great take on the theme, and quite challenging. I would have liked to have a way to cancel firing.
Dec 21 22:31:43 18m 10s Pew! Pew! ♥ 0 Fun game, with a lot of content! Essentially the game is about memorising the enemy paterns. I did find it a bit off-putting to start all over again every time you make a mistake.
Dec 21 22:58:30 26m 47s Sacrifice Walls ♥ 0 This has got the beginnings of a great tower defense game! It will need a lot of work though. The game is too easy. My strategy was to mine all the stone and build a wall of towers around the castle.
Dec 21 23:04:47 6m 17s Sacrifice^3 ♥ 0 Amazing graphics and sound! I think the game would be more fun if you could see the black cubes coming more easily. As is, the game is hard because the view you have of the playing field is so small.
Dec 21 23:16:58 12m 11s Santa frowns to town ♥ 0 Simple but fun! I had trouble seeing the stones though, because the elves were in the way.
Dec 31 19:24:34 236h 07m superstar ♥ 0 Great idea for a game mechanic! The resulting game looks polished and is very playable. It's a bit unfair when you get closed in by random falling tiles.
Dec 31 19:34:05 9m 31s The Chickening ♥ 0 Great graphics and an interesting concept that is well in line with the theme. Nice to use the chickens as projectiles. It's quite difficult not to get mobbed (or to crash out for another reason like health, tho the message is always mobbing...) The keyboard controls are quite awkward IMHO. It might be good to rethink the controls and do some more balancing, then definitely worth developing further.