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Feedback comments for LD42
Hueson's games and stats for all events →
| Timestamp | Since previous | Game | Hueson's comment | |
|---|---|---|---|---|
| Aug 17 23:11:19 | We Haul | ♥ 0 | Definitely five stars on the theme. Moving items felt a bit sticky but wasn't too detracting. Good entry! | |
| Aug 17 23:25:09 | 13m 50s | Shake It 'Till You Make It! | ♥ 0 | Festive music for such a short time, nice job. I could have used a little bit clearer direction on what to do in game. |
| Aug 17 23:43:05 | 17m 56s | Tribe Terror | ♥ 1 | The concept here was really fun. Granted there is very little time but tooltips on each item you could buy would have helped a lot. |
| Aug 18 00:01:33 | 18m 28s | The National Library of Geometric Impossibilities | ♥ 0 | The art as a whole has a really nice vibe to it. Nice work. |
| Aug 18 00:09:14 | 7m 41s | Space Escape | ♥ 1 | Your twist is a nice addition to the match 3. Always nice to see a Godot entry as well. |
| Aug 18 00:21:56 | 12m 42s | Closing In: Barney's Daring Escape | ♥ 1 | The NES angle is nice. The art and sound really sell that as well. Impressive that its a ROM. Online emulator wise I got a few minor graphical glitches but nothing that really impacted my playing experience. |
| Aug 18 02:23:47 | 2h 01m | Frosty Fort Fight - [FFF] | ♥ 3 | This barely feels like a jam game! As some others have been saying the controls felt a bit off but the idea is certainly complete. |
| Aug 18 02:34:20 | 10m 33s | Acreage | ♥ 0 | Awesome what you were able to do for a compo. I felt it was hard to pickup at first but once I understood the how the mechanics worked my interest certainly picked up. If you are planning to do any more to the concept I think audio would help liven it a lot. |
| Aug 18 02:44:12 | 9m 52s | Climate Change Simulator 2018 Chinese Hoax Edition | ♥ 1 | As I am going through many of these games I really enjoyed this one. I felt the card turning animation could be faster so as to keep the pace of the game up and the city card was not all that obvious (in that you had to place it further away) but it was cool to try and figure out the best place to put each card. And its always nice to see a Godot game. |
| Aug 18 02:51:02 | 6m 50s | Monarch-eat | ♥ 2 | The king's face is hilarious. I found it hard to figure out how to get the recipe built but impressive work for 48 hours. I always love a good bun, I mean pun, so A+ on the name. |
| Aug 18 03:02:10 | 11m 08s | Spacebars | ♥ 0 | Your use of the theme is the best I've seen so far. Typing the menu option you want is really clever but for retry it starts to become tedious. |
| Aug 18 03:18:29 | 16m 19s | Space Taters | ♥ 0 | As you said, polish, but I don't think that really holds this back from being fun! On that topic I felt the camera not being centered was a bit annoying. Grahpics made me say whoa as soon as the it started up. |
| Aug 18 03:26:24 | 7m 55s | Treasure Room | ♥ 1 | Like @johannimations, not being able to pick up the money was annoying but seeing how it is part of the theme it makes sense. I felt a bit of camera shake on weapon hit could add to what already already felt pretty good. |
| Aug 18 03:36:54 | 10m 30s | The Unfortunate Story of Hans | ♥ 3 | This has a really nice old timey feel to it. |
| Aug 18 05:12:08 | 1h 35m | Loot Keeper | ♥ 0 | Yeah, you're artist is crazy. Felt complete enough that it is hard to see as a jam game. |
| Aug 18 05:17:13 | 5m 05s | Deadly Confines | ♥ 2 | The art here is really nice to look at. Art, sound and mechanics seem to fit well together. |
| Aug 18 06:31:45 | 1h 14m | Pre Alpha Build | ♥ 1 | The art gives me Advance Wars nostalgia - it looks really nice. |
| Aug 18 06:43:01 | 11m 16s | ShipIt | ♥ 1 | My biggest trouble initially was with the controls. It took me a bit to see that it was just a single click to pick which item to use. After that the game was enjoyable. I really liked how you can't open the clipboards while boxes are in their way. That presents a nice question of more boxes or the next best thing. |
| Aug 18 06:52:01 | 9m 00s | RAMbot | ♥ 1 | As people have been saying, it is hard. Maybe it is too hard but it certainly is one of the better puzzle mechanics I've seen in a good bit. It makes you think really hard. |
| Aug 18 06:57:09 | 5m 08s | Deadly Delivery | ♥ 0 | The "turn based" angle here was really enjoyable to work within. It is simple to grasp but still interesting to navigate. |
| Aug 18 07:02:01 | 4m 52s | Valdi: Shadows | ♥ 1 | The introduction of the ghost, I guess you could call him, changed things up just enough to reenliven what the game presents. |
| Aug 18 19:30:25 | 12h 28m | Kingdoms Fall | ♥ 2 | The graphics and how everything is juiced just enough give this a really nice feel. |
| Aug 18 19:35:22 | 4m 57s | Carter's Crates | ♥ 0 | It is a real challenge but in a good way. Slower box drop or perhaps a double jump may make things a tad easier. |
| Aug 18 19:49:04 | 13m 42s | High Castle | ♥ 1 | The audio and graphics were very cohesive which led to a nice feel. |