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Feedback comments for LD42
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| Timestamp | Since previous | Game | Hegemege's comment | |
|---|---|---|---|---|
| Aug 13 16:04:27 | Export Corp. | ♥ 2 | Nice entry, the game took a bit too long to get really challenging, and I just stopped at 1000 points. I think it would be nicer if the area was smaller and that you could rotate the pieces. Alternatively, each round could add 2x or 3x more danger tiles to make it more challenging faster. Maybe I didn't read the tutorial right, but I didn't understand that each day there was a goal like 1x red, 2x green. I just exported everything each day and didn't understand what the idea was on my first try. | |
| Aug 13 16:13:49 | 9m 22s | Disk Allocation: Typing Spectacular | ♥ 2 | Yeah Ctrl+backspace would be so handy. Sometimes my enter press didn't work, so I took some extra damage :( Really nice execution, I loved the sounds and graphics. UI was very simple, although it took me a while to understand how to use the scripts, because I thought I just do "1, enter" Also remember to keep the compo v1.0 version available (+critical bugfixes), you can have an updated version in another link, but the original must be the one people play! |
| Aug 13 16:31:30 | 17m 41s | CLAMPRESSOR File Archiver | ♥ 1 | Nice match-3! I don't fully agree with Shift for clamping, but it worked alright for the couple of minutes I managed to survive. I played it almost like a rhythm game at times in the start. Good, tactile audio + animations! |
| Aug 13 16:45:53 | 14m 23s | AL - A Choose Your Own Adventure | ♥ 3 | Fun adventure, really loved the visual style, especially the sink with slugs looked cool! I only noticed the audio player at the top after getting one ending. It would be reaaaaally cool if some of the actions triggered some audio effects. |
| Aug 13 17:03:07 | 17m 14s | stROLL | ♥ 2 | The ball seems to move faster if using a higher refresh rate monitor (144hz), so I had a lot of problems trying to control it to the goal. Managed through blue stage and then just gave up. The ball bounces a bit too randomly off tiny drawings, which are required to finish the game. Clever use of the theme, though. Death audio effect was way too loud, so I just had to mute the game unfortunately :( +1 for adding mute button too |
| Aug 13 17:11:33 | 8m 26s | FORK THIS!!! | ♥ 2 | Interesting idea, but the forklift just goes through walls like butter. Amusing but annoying :) The space level was genius. I think it would be better if there was a sound/visual effect when you successfully place a box on the shelf, I placed a few and there was no feedback and the score didn't go up. |
| Aug 13 17:25:02 | 13m 29s | Garbage Collector | ♥ 1 | I think the controls would work better with pick/drop on keyboard. Doing it with mouse just doesn't really add anything, and I found myself trying to click on the objects but they were too far away (there was no way to tell really) I liked the mood, fitting music + visuals. I got a bit spooked by the alarm at first, I tried to pick it up :) (perhaps a bit too loud) I didn't really see any progression in the game. It would be cool to have some way of managing the items like stacking multiple of the same item on top of each other or something. The ending was a bit crude too :D |
| Aug 13 17:40:46 | 15m 44s | Spatris | ♥ 1 | Nice concept, perhaps a bit too slow. I think you could make it go faster if you allowed press & hold for movement. At first I tried to dodge the pieces, but after nothing happened I had a great "oooh" moment :) Good job, I liked the simplistic visuals and calm background music. |
| Aug 13 17:51:46 | 11m 00s | W a l l i f o r n i c a t i o n | ♥ 1 | Good puzzle, only gripe I had was that it was hard to tell when I'd get smashed from hitting a wall too hard. Consistent visual and audio style +1 |
| Aug 14 15:34:44 | 21h 42m | Space Balls | ♥ 2 | I found the Hi trees :) Gameplay was quite solid platforming, the levels never felt unfair, but some were definitely too long (or others too short?). The controls felt a bit wonky - in the last level I jumped to the right at full speed and saw a meteor coming down so I tried to avoid it by naturally holding left - yet the character didn't decelerate fast enough. What I should have done to avoid collision was to only remove the D key, which would have made the character stop almost instantly as I learned prior in the game. Felt a bit weird I liked how the different elements were introduced to the player at a good pace. The game would feel more polished with sound effects and maybe some particle effects when the player dies or when a meteor hits something. Level design worked, graphics were cool (space whales!), background music was alright. |
| Aug 15 20:04:59 | 28h 30m | Drown Drown Revolution | ♥ 0 | Interesting twist on a rhythm game, I liked it. Graphics were nice, the background wasn't just static so it was quite nice to see some life there. I think it would be cool if there was some sound effect on hitting a key well, currently the only feedback is visual. |
| Aug 15 20:12:43 | 7m 44s | Dataphobia | ♥ 0 | Cool idea, unfortunately I couldn't get past stage 2 because I couldn't move left :( Lots of potential, props for making a proper menu and settings and all. Game design wise, I don't think there is much reason to ever not choose "Walk" so perhaps that could be a core ability. |
| Aug 15 20:21:46 | 9m 03s | Cyber Janitor | ♥ 0 | Peaceful game, intuitive controls. Some feedback for destroying the boxes and placing down the large ones would be nice. The points counter at the top right was a bit invisible at first. |
| Aug 15 20:33:13 | 11m 27s | POLYARNIK | ♥ 1 | That was fun! Perfect feedback on controls, animations were just lovely and all the dynamics of kicking the boxes into penguins to fend them off was awesome. I liked how the difficulty clearly picked up after a few minutes of playing to allow the player to get a good grasp of the controls, without having to make them replay to complete the game. UI could have used some more work but other than it's a fun jam entry :) |
| Aug 15 20:41:26 | 8m 13s | Running from ⭐⭐Space⭐⭐ | ♥ 3 | Very nice mechanics (I also made a sort of a grappling game, check it out :)) Perhaps there should have been some mention of the grapple in the intro text, cause it took me a while to understand the purpose of that right-hand weapon. I just ended up zooming to the end and not bothering to kill any of the enemies, which is cool that there are multiple ways to play the game. |
| Aug 22 14:22:10 | 161h 40m | Dodge and pray | ♥ 1 | Well executed, visuals were simple but effective. Death effect was cool! I had a bit of a problem with my main 144hz monitor - the blue thing following was faster than me. So I had to play on my other 60hz monitor. |
| Aug 22 14:32:28 | 10m 18s | Quickshot Yellow: The Quest for Green Flags | ♥ 1 | This would be much more fun if the controls were a bit more responsive, I had to constantly tap the ability keys multiple times to switch to them. Audio effects were in place so it was clear when the inputs worked though. Music track was catchy but not too annoying. Puzzles were a bit easy, not many ways to solve them, I had to think a few of the solutions in reverse |