Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → DreamingDice
Feedback comments for LD42
DreamingDice's games and stats for all events →
| Timestamp | Since previous | Game | DreamingDice's comment | |
|---|---|---|---|---|
| Aug 16 16:29:58 | Anstorm | ♥ 1 | First off,I love the fact you made this with Construct, trully a case of selecting the correct tool for the task! Art is extreamly impresive and audio is better then it has any right to be for a 48 hour jam. Would of liked to see some collectables and different enemys but frankly for a jam that is probably unreasonable. Dificulty increase is just right and shows some true thought into level design. Overall, fantastic work! | |
| Aug 16 16:47:04 | 17m 06s | CrumbleDungeon | ♥ 1 | A nice little strategy/puzzle game. Pitty there was no time for audio. For a one person game jam game tho its very impresive. I enjoyed the two in one gameplay of being concerned with what I have left, what to leave behind and what to use. The little puzzle in your inventory was a nice. My only minor complaint is it seems there is a very specific way to beat the map, tho im not sure as there seems to be 2 more weapons then their are enemies. Great work, keep working on it, Its shockingly addicting. |
| Aug 19 20:24:21 | 75h 37m | Seven for a Secret | ♥ 1 | Loved the concept, trully outside the box! I had some minor bugs playing, like the raft not moving when i pressed space + WASD on a few ocations and minor graphical glitches (characters in rocks). Overall tho, unique and pretty awesome TBH. Loved that little slide show to give you the setting at the begining, the 2D artist is incredibly talented! Favorite detail of the gameplay was how you can add pieces to the raft yet said pieces dont "Snap" and insted go wherever you placed them |
| Aug 20 21:33:37 | 25h 09m | Hopeless Run | ♥ 1 | Pretty cool concept and actually very funny dialoge. Enjoyed it quite a bit. Bullet time made sense in the overall gameplay. One thing I may have missunderstood was that there is suppose to be an energy bar for the bullet time? I didnt see it in the web version. If interrested come share your game in our discord https://discord.gg/amwhTDX |
| Aug 21 17:45:16 | 20h 11m | The SACCULOS Saga | ♥ 0 | Dk-71MMU8AEsbNs.jpg |
| Aug 21 17:52:46 | 7m 30s | Flash Flush | ♥ 1 | Ha, game gave me a good chuckle and had no real bugs. Bit hard to actually lose but nice music. 10/10 would play in the toilet again. |
| Aug 22 16:08:15 | 22h 15m | Quadrofall | ♥ 1 | Works as advertised. I like the fact the tetris idea was used for this jam as its a good interpretation (one I argued in favor of in my discord, forgive my shilling but here is the invite if anyone wants it https://discord.gg/amwhTDX ). Good work, advise for next time, just make what you feel like making dont let the theme og you down! |
| Aug 24 17:30:28 | 49h 22m | Final Voyage | ♥ 2 | Frankly, this was fantastic. Im a fan of strategy games and this fits the bill. Even as a tower defense you need to be smart about your investments and chose what your hill to die on (literally) will be. Well done, im shocked this was done in so little time. Good work! 10/10 would pick a corner and build three layers of walls again. |
| Aug 24 18:28:48 | 58m 20s | Demonologist | ♥ 1 | Neet little game with a ton of lore! I will echo what others have said and say some feedback on hitting the totem would be good (also its unclear to me if the totems actually are hit by my blasts or if standing in them kills me). Also some kind of indicator to where the totem is would help as its mostly just hope you stumble on it. Overall just balancing issues which is normal for a jam, great work, loved the art! |
| Aug 26 09:53:14 | 39h 24m | Endless Game | ♥ 1 | Simply Fantastic compo entry. whenever I play a game, i try first to play it without reading anything, to see how intuitive the game is, I dont take points off or anything (as strategy games for example, like the one me and my team made(wink wink nudge nudge), sometimes have some requiered reading) its just something I like to do first. Your game is intuitive and easy to grasp, the game teaches you its own ins and outs without forcing me to pause and read (one thing is to explain rules, another is to be forced to give "tips"). For example, you learn real quick that droping to each floor as quick as posible is proably not smart, as you wont see whats coming if you do. If you are too carefull however, you will RUN OUT OF SPACE. Good work my friend. I did see two things im not sure are bugs or not: 1-when the celling kills you, you blink and die a few seconds later rather then an insta death + explosion 2- zombies can be killed with bolders OR jumping on them BTW come to our discord and share your game! https://discord.gg/6mCgeN |
| Aug 26 10:08:21 | 15m 07s | ARSONIST | ♥ 1 | This was surprisinggly fun! I hope you guys work on this more cause i can see this as a little multiplayer game that people can play to kill the time, I played it for quite a bit great work! More variety and maybe different maps is all I can ask, which should tell you how nice this game was! Great work! Step into our discord and share your game! https://discord.gg/6mCgeN |
| Aug 26 12:16:28 | 2h 08m | Cartoon Tactics | ♥ 1 | God I had more fun with this then I should have xD. Jokes aside, I always love strategy games and this certainly is a Ludum Gem. While you never really feel any preasure from the world slowly pulling a battle royal effect on me, it does force engagements to not last forever as sometimes these Final Fantasy tactics like games do. More info like range and cost per action would be nice but overall a wonderfull game done in very little time. Particularly id like to point out that, ad least to strategy game veterns (as was my case) no reading was requiered, which is dificult to pull of with these kinds of games. Only thing to work on if you chose to continue this game is to prehapes make the out realm (the part that disapears) preassure both teams a little more, maybe making more drop off with more frequency. Another solution would be to increase the team size (less space to manuver with a bigger team may result in the "edge" being more of a threat). As I said fantastic work maybe come share your game at our discord https://discord.gg/amwhTDX |
| Aug 30 17:27:41 | 101h 11m | Intergalactic Inhabitance Mission | ♥ 0 | Overall, a solid compo entry, well done. The Good Controls are clear and the in game tutorial is not intrusive. Objective is clear, no confusion in “what do I have to do” Nice music track, gives the “lost in space” vibe Black hole mechanic adds an extra edge. What could be improved There is a certain “Screen limit” that you kind of just find out when it kills you. You go enough south for example and you eventually run out of the screen and die. This is never really warned and just kind of “happens”. The player ship (in window mode) does not remain in the center of the screen but rather moves towards the direction he is moving (particularly noticeable when moving north or south) which causes some classic 90s “spawn deaths” aka something spawns and I cant avoid it because I couldn’t see it. Black hole is an interesting mechanic but one that is never explained and only thing I can get by intuition is to get as far away as possible. May be enough, maybe not. Background is tiled yet is not designed to be such, resulting in “square” after “square” being painfully visible. It’s a compo game and part of a jam so it may be unreasonable to point out. There does not seem to be any real difficulty increase in time, ad least in my limited play time. Feedback on inhabited planets, such as a ding or a more visible graphic would be nice |
| Aug 30 17:53:41 | 26m 00s | Shrunkeon Dungeon | ♥ 1 | Overall, fantastic experience. And to apparently been created by one person? Fantastic. The Controls are clear and intuitive, no need for 20 minute tutorials. Its faced paced and interesting. The graphics are simply adorable and the combat is solid. The things I believe should be improved are frankly the balancing and the level up season. The level up does not seem to make much of a difference other than a full heal. The sword is not worth using, it may pack a punch but you will quickly get overwhelmed and killed based on the fact enemies seem to always clump together. The fact it seems to have a chance to block arrows does not make it any more viable. These things however are minor and this is a game jam so its to be expected (people seem to forget that sometimes) great job! Join our discord and share this and future projects! https://discord.gg/APgfwU whereIGotTo.png |
| Sep 4 11:53:49 | 114h 00m | The Space Between Us | ♥ 1 | This was just a good time, plain and simple. Concept is clear, neat little surprises for paying attention such as droping down the 5 heart hole, clear collectables just wonderfull. I loved how intuitive most of it was, no need for complex tutorials (specially since its a platformes, The original Super Mario didnt need long explanations, it explained itself). And Hell, you get to play a side scrolling Asteroids (Ship 2) after beating the level? wonderfull. I do have some complaints like how the red squares in the drop sequence look just like collectibles but its minor. You didnt ask to be rated on audio or graphics but they were both wonderfully selected, good work. 10/10 would nostalgia hard again. Join our Discord: https://discord.gg/amwhTDX |
| Sep 4 12:05:40 | 11m 51s | Animal Wrath | ♥ 1 | Ok so i really like the idea of making a grid based puzzle game, certainly its very unique! The puzzles are certainly brain scratchers and have a nice progresion so good work there. Your asking to be rated in Graphics but you should opt out since you are cleraly stating you used an asset pack and the ludum rules requests you opt out, the overall look of the game is consistent tho in case you wanted that rated, not a huge fan of that artstyle but its consistent which is what matters(the cars may be different but its not noticeable. The UI also needs some work but its a jam so no biggie, it works as intented. Overall fine puzzles (catchy music) that are certainly worth the time invested to play it. Gameplay wise the only thing I would suggest is to make clear that stacking animals is not a bug but intended (make them appear smaller and side by side or when you hover the space to move on another animal make it a different color). |
| Sep 4 14:43:10 | 2h 37m | The City Of Forgotten Toys | ♥ 1 | So first off congrats on making a Comp game, thats a serious undertaking. The graphics while simple were consistent and people tend to think awesome graphics that look like they ae part of multiple different games trumps simpler graphics that are consistent so good work in that regards. Everything fits with the theme and you absolute madlad even added a voice over tutorial! Color me impressed. The gameplay is clear tho what makes the mayor show up, and what that even means isint. The controls are solid and the audio....God the audio, is such a wonderfull masterpiece of memes that frankly, it makes the the first game I rate 5/5 in humor. Its overall a solid simple platformer with some bugs (I do a crazy high jump sometimes out of the blue) and I still dont know what those yellow things are (I think toys, i collected them regardless) and there seems to be no reason to avoid the tenis balls as there is really no visual feedback, no health bar and time didnt go down for me. Still overall good work on this Comp game. Scary Hand/10 would pararaparara/woosh! again. Join our discord and hang out with gamers and devs: https://discord.gg/amwhTDX |
| Sep 4 17:21:28 | 2h 38m | WearOut | ♥ 0 | It looks very solid overall. HAs a very tight graphical presentation, fluid animations and even a little intro video with some humor that sets up the game very well. I do have to say however, I didnt figure out how to lose space until I just let a few guys pass, so perhaps this needs some incentive for the guys to actually pass as more often then not, I just die. Overall, solid and easy to grasp, well done! Join our discord and hang out with gamers and devs: https://discord.gg/amwhTDX |