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DreamingDice

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TimestampSince previousGameDreamingDice's comment
May 10 07:42:02 The dangerous life of an indie dev ♥ 1 Simple concept, simple controls, simple to understand. Very nice idea and the simplicity allowed me to just jump in and play. However it can be deceiving, I lost despite ending up having 108% dev done because I didnt go into early access, which simultaneously left me with no cash. This is clearly on me since I had wasted a lot of cash to further development (I still had a month of game time left!). Definitely something you can iterate on, fun, simple yet not "easy". Think ahead. Also the dialogue alone is enough to carry this game even without the depth it clearly has. I love that my bad choices can lead me to fail, and frankly as a dev, a lot of this hits close to home! xD
May 10 07:49:07 7m 05s Time City ♥ 0 I like the idea. As expected, there are some typos but this is acceptable in a jam. It’s a little hard to figure out how to recover energy at first (food recovers around 5 in the case of the burger and doughnut). Maybe some more quest indicators or some over arching goal would have helped it. Overall however good work, hope you iterate further or have learned from the experience!
May 11 14:55:23 31h 06m Your Life is Currency ♥ 2 The sound makes me think of duke nukem for some reason xD. Would have liked some recovery items so I could actually but more stuff to keep up (I didnt find any ad least= but overall good effort!
May 13 11:43:42 44h 48m Gore ♥ 1 Absolutely loved the mood. Lighting, low key music and the attention to detail (like those weird markings on the floor) was simply awesome, this being a compo game makes that even more impressive. I think the main points to address for future itterations would be optimizations and some more variety in gameplay. I didnt find a boss but that may be I didn´t put enough time into the game. Good Work!
May 13 11:55:48 12m 06s GTApp - Great Tube App ♥ 1 Ran over a guy and had bruce willis donate 383 bucks. 10/10 would run over people for donations again. In a more serious note, really interresting take on the theme. Has to be one of the more original ideas out there. My only complaint is that the goal is not really clear, if it has none and its just an arcadey "play for high score" feel then I may have missed that and its my fault. Good work regardless. bruce.png
May 14 08:06:15 20h 10m SERVUS BONUS ♥ 1 At first, I got a pikmin vibe and thought the free slaves that kinda follow you around would come into play a bit more. Many have mentioned the issue with the core gameplay mechanic, being that you dont have a dodge or block. I thin its not as critical as some may have made it down and perhapes simply having the slaves add some kind of buff to resist damage, add speed, add health ect could improve this further. Regardless, its a jam and for a jam this game is simply quality, chin up! you did a great job and the fact we are debating gameplay mechanics should tell you the potential this has overall, and how good it is as a jam entry, congrats!
May 14 12:54:50 4h 48m Don't pay with your life ♥ 1 Overall great effort, loved the subtle details like the "This is so sad!" on the death button. I played the post jam version (web) and honestly thing you should change the key mapping since on the web version hitting control + anything can bring up search features, select all ect. I also felt I didnt have much of a window to dodge and would of been nice if enemies followed a movement pattern rather then move into me when I get close, like if they have their backs turrned I could sneak into them, since killing them is nothing but an obstacle I had no real insentive to risk health and use the cool sword upgrades. I also feel that to make health a currency, there should be some kind of choice in order to make it such. These are all improvements for future versions however and frankly as a game for a Jam, its fantastic, well done! Come share your game in our discord for more feedback https://discord.gg/RcpwD64
May 19 09:12:46 116h 17m shoot out your life ♥ 0 shootInTheHeart.png Really liked this one! Music and ambience is fantastic! This is an example of a good Ludum game: Simple and addictive. Small things like the screen default site were nice touches and the music fits great. The escalation of difficulty is just right and its one of the things that is the hardest to get right, well done! If you plan to continue it, perhaps some more variety like power ups and different screen formats (more lanes maybe go crazy and make them horizontal) would be nice!
May 19 09:40:18 27m 32s Bioform Invader ♥ 0 I have to give you props for using Godot. Been wanting to try it out, hope you enjoyed it! The game is simple, which is expected for a one man team. I think the UI could be improved to denote things like remaining health but overall, good effort!
May 19 17:01:09 7h 20m Deal With the Devil ♥ 1 Nice entry man. The graphics and sound are fantastic and the intro movie really floored me, don’t see those too often in a game jam. I loved the little Easter egg where if you hit "no" in the beginning, game just closes (lol). I think the only things worth fixing for future iterations would be to give some feedback when enemies get hit, particularly when you hit them with their weakness (I assume the fire guys die easier to the ice attack, for example) since you went through the trouble of adding multiple attacks. Good work man!
May 19 18:01:14 1h 00m Life Merchant ♥ 0 I really liked the use of old school graphics and enjoyed the overall concept. For future itterations, maybe some more routes and options to complete a single level would be cool. Overall puzzles were easy to understand and intuitive. A great game for a Ludum that allows people to understand it quickly without having to spend hours learning the mechanics, well done!
May 20 12:09:30 18h 08m Soul Salesman ♥ 0 I actually really liked the art, what I didnt get is what I was suppose to do, talked to the tenants who mostly just blew me off! Either way nice effort, enjoyed the use of sound effects
May 20 12:26:11 16m 41s Swords and Kreatures ♥ 1 As someone who also did a board/card game, I love your idea. There is some lag for me on the html5 version but overall a great effort. the complexity is deep but frankly I understood the whole thing after reading the tutorial. I think the new 3d version is going to be stellar. Good work look forward to what you make, join our discord and drop this game and its updates there if you want https://discord.gg/RcpwD64
May 20 19:35:27 7h 09m Rat Lab ♥ 0 Really enjoyed the idea and execution, lots of room for improvement and to grow on if you chose to take it beyond the ludum! Otherwise was a nice submission. Feel free to drop your game in our discord for more raitings: https://discord.gg/RcpwD64
May 20 19:43:05 7m 38s GunAntrophist ♥ 1 Really enjoyed this one, simple yet there is something crazy satisfying with shooting people in the face with cold hard cash! If you plan on expanding it in the future perhapes make money spawn in different places so I dont camp my desk. Also an objective or things that force me to move would be cool. Those are "future fixes" tho, and for a Ludum game, it is quiete good! well done! Join our discord and drop your game for more ratings https://discord.gg/RcpwD64
May 21 11:18:03 15h 34m The Soul Broker ♥ 0 This was a clever effort right here. A great take on a platformer with a nice twist thanks to the ludum theme! Props for using godot as well! drop your game in our discord for those last minute ratings! https://discord.gg/RcpwD64
May 21 19:00:59 7h 42m The Curse of Jen-Rah ♥ 1 I really liked the story and the message, its simple (nothing is free/nothing comes cheap/ money cant buy you time ect) but relevant specially today. I will say, it needs some more choices and player interaction, its a great story and for a ludum its more than enough, but for the future, and for it to live up to the "game" part of narrative game, there should be ad least some way to lose. Regardless, its rare to see a clearly complete story in a ludum so well done, My lore is always missing a big chunk in ludums xD