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Feedback comments for LD42
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| Timestamp | Since previous | Game | doomshmuck's comment | |
|---|---|---|---|---|
| Aug 14 00:04:27 | Dungeon Faller | ♥ 1 | Nice work, very solid entry here. I do agree on the hit boxes, my first couple tries I ended up dieing when it looked like I wasn't over a hole, but yeah, nice job! | |
| Aug 14 23:17:23 | 23h 12m | SnowOut! | ♥ 0 | The game was very good! I enjoyed playing it for sure. I'm not quite sure what the moving platforms did to benefit the game play, so I probably would have done without that mechanic personally. I also would have liked to have more feedback on things like shooting, taking damage, and enemies taking damage... I found myself pretty low on health without really knowing it (even just like a little sound effect that plays when those events happen would have been enough I think). But yeah, nicely done! |
| Aug 14 23:23:51 | 6m 28s | Brightly-Wrapped Boxes | ♥ 1 | I liked the concept, and the graphics were well done on it too. Maybe I just missed it, but it wasn't obvious to me that the game would end when presents fell off the table, so I think that could have been made more clear. |
| Aug 14 23:34:55 | 11m 04s | A Tale of Fish | ♥ 2 | I agree with those above here, nicely written, works well, great art, funny humor! I would have liked to have control over the dialog though, as it went pretty slow for my tastes. |
| Aug 15 13:20:08 | 13h 45m | Purple Madness | ♥ 0 | I didn't really have a clue what was going on, and I'm OK with this lol. I did notice that the screen shake effect didn't seem to reset completely each time, so after a little bit, the floor sort of went off camera. Also not sure if it was intentional or not, but I could shoot through the little blocks that fell from the sky. But yeah, fun little game. Nice job! |
| Aug 15 13:24:52 | 4m 44s | 80-tnite | ♥ 0 | Fun little game, nice and simple. I liked the sound as well! I felt like making it through to the exit should have given out some points too, as I ended with -25 points but had a victory, lol. |
| Aug 15 23:57:53 | 10h 33m | Zombie Royale | ♥ 1 | I was half-expecting to need to shoot manually at the start, lol. Good game though, it really ramps up in difficulty real fast. It would have been nice for some better indication of the power-ups, like I kept switching the shot type even though I may not have necessarily wanted to (the one that shoots slowly but destroys everything was OP). I also didn't really know what the explanation mark was until I got whacked by a car. So I think a little explanation up front would have been helpful. But I was able to understand everything without it, so maybe not? Sign of good design though for sure. |
| Aug 16 00:06:07 | 8m 14s | Ultimate Alien Rumble | ♥ 1 | I really liked the graphics and sound assets here, really nicely put together. It looked like the gun was tracking the mouse, but the bullets weren't, which was a little funky, but I was still able to kill things, so it all worked out there. If I were to give a suggestion here, I would say that the difficulty level was pretty static the whole time. The enemies weren't really coming fast enough to be a threat, and although that is fine at first, it also means I probably could have played indefinitely. Maybe adding a health system so that taking contact damage was a thing? Or steadily increasing the number of enemies? Or reducing the amount of space you gain after killing each enemy as time goes on? Something along those lines to make it ramp up in difficulty over time, basically. |
| Aug 16 00:15:27 | 9m 20s | Magical Garden | ♥ 0 | I liked the game idea, pretty innovative. I followed the mechanics more or less... although if I understand it correctly, then I believe a rather game breaking bug exists in it where some of the mission goals are actually impossible given the space and the stock of trees that are given. It is pretty ambitious to do random generation like that, which I applaud you for, but I think it would have been better to maybe do a static mission for the jam to ensure that it was complete-able, and work out a better random generation algorithm as a follow on, where it always creates beatable scenarios. |
| Aug 16 23:43:41 | 23h 28m | Office Panic! | ♥ 0 | I liked it, very original take on the theme. Everything seemed to work pretty well... I did find that the mechanic where typing matched multiple sheets was a little strange, but your explanation makes sense. It really ramps up in difficulty really fast, I think I only made it like 40ish seconds :) |
| Aug 16 23:52:54 | 9m 13s | Warehouse | ♥ 0 | I liked the visuals and the general controls and such, but as everyone else is saying, I wasn't quite sure what to do. |
| Aug 16 23:57:57 | 5m 03s | Vertex | ♥ 1 | Nice job! It took me a couple of rounds to actually figure out what the objective was, so maybe a small description to start the game off would have been good, but I was able to figure it out pretty quickly. I'm not sure if it was intentional or not, but the times where the arrow was pointing the same direction on both blocks threw me a few times, in that since they both got hit with one key press, I instinctively hit the key again and ended up messing up. I guess I would have expected to have to hit the key for each block rather than have it register both. |
| Aug 24 00:33:43 | 168h 35m | Spaced-Out | ♥ 1 | I agree with the other posters here, the controls were really hard to get around, and I couldn't really figure out what was going on :( |
| Aug 24 22:03:05 | 21h 29m | Tomb Robbers 3: Curse of the Pharaoh | ♥ 1 | Nicely done, very good game. The one thing is that a lot of the levels felt like they had a good amount of trial and error and only one real solution, which doesn't feel great in regards to game design. |