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Feedback comments for LD43
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| Timestamp | Since previous | Game | doomshmuck's comment | |
|---|---|---|---|---|
| Dec 3 05:06:21 | Baldaquin 9 - I chose life | ♥ 1 | It took me a bit to figure it out, but I did get through the whole thing. I could sense the emotion (I guess) that was present throughout, and made me push through the whole game. I wouldn't say the "fun" factor was very high though... I think the one I had the most fun with was the 3rd part. The second part was just frustrating, and the first part was super confusing but I eventually got there. But yeah, nice work, lots of different stuff here and all implemented pretty well, and the homage was moving for sure. Nice job! | |
| Dec 3 05:12:51 | 6m 30s | Tezcacoatl's Dance Dance Paradise | ♥ 3 | Really nice job on this... great visuals, really funny, entertaining, nice 😄 It seemed like there were points where I only hit the key once but it still failed... maybe my keyboard was too sensitive though, idk. Anyways, very fun game! |
| Dec 3 05:19:57 | 7m 06s | Can't Get No Sacrifaction | ♥ 1 | I do see what you mean in the description about the gameplay falling behind a bit, but yeah, the sacrifice system was interesting. Unfortunately I couldn't really appreciate it as much as I would want as the gameplay didn't really do it for me. The controls were pretty awkward (at least for me), and using the sword was really just suicide as the movement was so fast it was basically impossible to deal damage without also taking a hit. |
| Dec 4 14:03:43 | 32h 43m | Yes, Grandma | ♥ 2 | Agreed with the above... I would add though that I probably would have preferred that the sound effects maybe get toned down a bit. |
| Dec 4 14:14:05 | 10m 22s | Generous Ginger George, the Gingerbreadman | ♥ 2 | The game worked pretty well, but it would have been nice to have more feedback on what was going on. I had no idea what the presents did, and I would have liked to know how much "hp" I had left. It seems like you are heavily encouraged to avoid enemies rather than kill them, and the bullets from the enemies just destroys you. Maybe adding an "invulnerability" period would have been good, so that you don't get instantly killed if you get caught by an enemy? |
| Dec 4 14:23:32 | 9m 27s | Damn Grinches | ♥ 3 | I ran into a game breaking bug after round 2 (screenshot below). The game itself was pretty fun, although I had a lot of difficulties with hit boxes on throwing the elves (it would tend to hit random obstacles when I felt like it shouldn't). I also couldn't really tell what was going on with assigning the elves to the workshop. bug.png |
| Dec 6 14:29:40 | 48h 06m | 260KG | ♥ 3 | The mood, graphics, and audio were awesome, but as a game, it was boring to play. The dark section definitely was WAY too long (I didn't even make it through that whole section due to how dull it was). Like, maybe 1 minute of that would have been about right, but I think I was going for like 3 or 4 minutes before I killed it. |
| Dec 7 14:11:53 | 23h 42m | Tama Gone Wrong | ♥ 2 | Nice game, I liked it! I would have liked a bit more information on what my goal was though, I had to do a second run to get through the end as I didn't realize how the game worked until a second try.. It also might have been good for some flavor text or something for the last form to let you know you shouldn't go after the candy things any more... |
| Dec 9 01:30:41 | 35h 18m | Air Drop! | ♥ 1 | I liked the humor, and the gameplay was pretty good. I think I hit a bug for a little bit where I could only move right, but I'm not sure how it happened. It seems like I was moving faster after sacrificing someone? |
| Dec 9 01:49:44 | 19m 03s | Mr.Geek | ♥ 2 | Nicely done! Very original with good graphics and sound, I loved it. One of the better ones I've played this time around. The questions in the second round were pretty tough! And some of those post-fire stories hit the feels. |