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doomshmuck

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TimestampSince previousGamedoomshmuck's comment
Dec 6 02:05:22 DondoCup ♥ 1 Pretty fun game! I really liked the visual aesthetic and animations. It was really high quality stuff there! The hit boxes on the food items were a little tricky though, which made it somewhat tricky to actually click on things. Cute little game!
Dec 6 02:22:55 17m 33s Globstopper ♥ 2 The controls felt a bit "floaty" but it was still pretty easy to control. I made it into the second stage for the second time before I tested the game over state :) It would have been cool to get a cool like summary screen on game over. But overall, this game was really well done. The game play kept me going, the music wasn't over-bearing. The bosses were well designed, and there was good enemy variety. Very nicely done!
Dec 6 02:37:50 14m 55s Decline ♥ 1 I loved the take on the theme here, getting weaker as you fight each boss is a cool design. The bosses were simple enough (although the fire dude was pretty tough) to beat even with the downgrades, which is good. The atmosphere and such were really solid. I didn't really feel like the music suited the mood entirely well, but the music itself was nice. I do agree with the others on the effects after battles, especially the one where the menus were tilted. It made it really hard to actually click on something. I didn't really find a use for the melee attack, as the ranged attack felt much stronger. But this was really good. Nice job!
Dec 6 02:50:16 12m 26s Overrun ♥ 1 I agree with what people are saying here too. Graphics and music were both well done, and the core mechanic of moving from level to level avoiding things worked pretty well. Especially on the forest maze level though, the enemies tended to group up and form an impenetrable wall (leading to my imminent death). I also noticed a graphical bug where if I died, exited to the main menu, then started a new game, the main character sprite didn't load.
Dec 9 15:22:10 84h 31m The Steam Ocean ♥ 1 This game was pretty fun! There was a pretty good amount of content and all of it was pretty well executed. I think I see where you were going with the theme, being that Steam is kind of a mess. The music was also really catchy. If I were to have a complaint, however, it would be the ice physics. It wasn't entirely fun to try and lightly tap the arrow key so that I didn't slide off the small, slippery block, and have to do the full level again (especially on the 4th level... I ended up just stopping half-way through because of that). The 3rd level was also somewhat confusing since it introduced a new mechanic without explaining it (I didn't realize I had to click until I thought to move my mouse).
Dec 9 23:12:18 7h 50m Hungry Dino ♥ 1 I'm quite amazed by what all you accomplished with this entry. There were a lot of levels out of the box, I appreciate the fact that you included a level editor (although I didn't use it), and the mechanics were original and solid. Very impressive! Best one I've played so far, by quite a bit.
Dec 12 03:59:01 52h 46m Tax Dodgers ♥ 1 I liked the art you did, looks pretty good. The game was also pretty funny! I would have liked to have been able to hold down the move key instead of tapping (as others have said).
Dec 12 04:05:09 6m 08s KEY MASTER ♥ 1 I have to agree with the others on the difficulty. Maybe one way around it would be to provide a difficulty option? Where the easier difficulty doesn't change the key buttons, or something. But yes, definitely an innovative control scheme, but one that was maybe overly difficult.
Dec 12 04:10:51 5m 42s High Protein Diet Dungeon ♥ 1 The mechanics in this are pretty innovative, and it worked well. I had a lot of fun playing it, nice job! I do feel like if you get grouped up on, then you die REALLY fast, making it maybe a little difficulty spike-y. But besides that, this was a really good entry.
Dec 12 04:17:28 6m 37s Last Vengeance ♥ 1 Unfortunately with the game in the state it is in, I don't think it is actually playable... If you click on "Story", then you just get a dialog box that can't be dismissed (unless I missed a button somewhere?) From what little I could actually play of the game, I can say that the movement control scheme of this style can be very finicky to do... I personally much prefer a control scheme where the movement and aiming are separate.