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Feedback comments for LD42
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| Timestamp | Since previous | Game | CaptainDreamcast's comment | |
|---|---|---|---|---|
| Aug 15 13:18:36 | Super Overachiever 42000 Deluxe | ♥ 2 | There is something incredibly meta in the fact that you can't stop collecting those shiny coins even if they indirectly damage you. Or maybe that's just me. A really creative take on the theme! You clearly put a lot of thought into level design in a way that complements the achievements, that coin trap near the beginning of level 3 was especially devilish. I never managed to make it past level 4, that was always when the third bottom row of achievements would fill up and I had to restart the game. I'm just not good enough at platformers and/or avoiding coins. Either way, amazing what you made of the 48 hours of the compo, great job! | |
| Aug 15 14:23:59 | 1h 05m | Gravitwister | ♥ 1 | Briefs E.T. looks so content, this truly is the look of a man who has accepted his role in the universe. The visuals were really impressive, seeing stuff fly around the black hole is fun, especially near the end when there is a lot of debris and unfortunate aliens. Audio design was top notch as well, both the background music and - the underrated star which nobody has mentioned yet - the blop sound when something gets sucked into the black hole. One thing I'd found is that the magnetism effect is not as useful as just ramming stuff into the hole, maybe that could use an upgrade. At first I also thought it was too easy, but then I died unintentionally two times in a row, so I guess so much for that. I also played with a controller and indeed remapping tether to a face button works. All in all, cool interpretation of the theme and cooler execution. |
| Aug 15 15:05:37 | 41m 38s | Breathing Room | ♥ 2 | >I love you space, but I'm running out of here K I N O As for improvements: I'd say the fire rate could be increased, at least I feel that could make it feel better than just making the enemies faster to kill. Additionally, moving down is kind of problematic in the game, since you can't see far ahead and have a habit of running into enemies and/or having enemies shoot at you in unavoidable and frustrating ways. I'd also have liked more feedback when getting hit by enemies. Finally, there's a typo in the first textbox, "Surrounded my monsters", or maybe the protagonist is hiding something and had a freudian slip. Anyway, that's as far as my wishlist goes. The art style is great, I took another look at Scrap Hunt to compare and you can really see the difference. Big level-up there. I'm not a music buff, so take what I say with not only a grain, but rather a shovel of salt, but I felt at times the gameplay music was too calm for the chaotic action taking place. On the other hand, it really nailed the spacey-ness and mood of being stuck on a strange planet. Additionally the music is high-quality, no doubt about that. Really well-done game, everyone above already said it, but it felt very polished and something with potential to turn into a bigger game. So yeah, good job and good luck with the post-LD version. |
| Aug 15 17:06:11 | 2h 00m | Hoarder Disorder | ♥ 1 | I set out with the goal to reach at least a 1000 points in the trains level and managed to get all the way to 1900. I don't know what the current world high score leaderboard for hoarder disorder looks like but I'm still proud of myself. I was pleasantly surprised by how much strategy was in the game, you had a lot of space for gameplay choices. There were multiple ways of dealing with the two other dudes in the trains level, either by tricking them into getting run over, shooting them or hoping they kinda run into the train themselves. I enjoyed that a lot and exploring ways to best approach a level was pretty fun. Great job on the design! |
| Aug 15 18:06:54 | 1h 00m | HANA | ♥ 2 | Whoa, that last level is pretty intense. Spent the final few seconds in an air pocket I shot for myself. Great gameplay design, I'm in awe of what you managed to create with these four cellular automata types as building blocks. |
| Aug 16 03:24:33 | 9h 17m | Floating Island | ♥ 0 | I only got to 200.000 before Poseidon claimed my island. All in all a very pretty submission, would be cool to see it with a little more information. Reading your comments here about how stores, silos and factories interact was interesting, I think just a splash screen in the beginning with that sort of info would have been enough. There is lots of attention to detail in the models, the factory workers even have a door to enter their workplace. Water effects were good-looking too with the foam effect and the sunlight reflection. Could look at that water rise forever. |
| Aug 16 03:53:31 | 28m 58s | Eterneroids | ♥ 1 | The slowness bug got me too. Which is sad, because I got really into it. Still managed to make it all the way to 5000 points, but at that point the bullet time made the challenge moot. You put some nice details in there, like enemy debris getting pushed towards the shot direction upon dying, those things are always sweet to see. Really cool take on the theme for the genre too, you do get pretty claustrophobic when the rings start piling up. Had lots of fun with this, it's great! |
| Aug 16 04:20:04 | 26m 33s | Ninja Bear | ♥ 1 | Really cool platformer! I love how the music gets more intense the farther you go! Yeah, the only bug I noticed was the life counter sometimes jumping from 3 to 1 after the first death. But that's a minor issue, it's really amazing what you made of the short time given in the compo! Great job! |
| Aug 16 11:49:47 | 7h 29m | Shrinking Panes | ♥ 1 | I agree with everyone, the story was funny, got some portal vibes from that. It also has some neat stuff hidden in there, like the death chance percentage changing, that really showed a love for details. One detail in particular I liked was that the professor and his sidekick run away from you at the end, I managed to chase them all the way around the experiment area before delivering sweet eye laser justice. So yeah, cool game! |
| Aug 16 12:27:01 | 37m 14s | Sakaven Simimulator | ♥ 1 | I did it, I became a Winrar as well! One thing I'd note is that a reset button would have been handy. In the level with the spinning death trap in the middle and the six holes placed around it, I managed to softlock myself multiple times by making poor decisions and had to restart the game. That aside, this is an incredibly well-polished game, I'm absolutely amazed. Great job on that. |
| Aug 16 13:16:35 | 49m 34s | Space is running out of space | ♥ 1 | Made it to 100 points at 750 scraps in space! The FPS bar became a bit of a timer, but I still finished at a strong 700FPS (though with 2000 FPS starting it had me a little sweating). Very arcade-y game, it becomes lots of fun once the debris starts adding up. My personal go-to strategy was camping near the scrap drop and waiting for debris to fly by, though I can see there being multiple possibilities. Only thing I couldn't figure out was health, even though I bumped into scrap I was towing rather liberally while playing the game, I never lost any of that. All in all a cool interpretation of the theme, great job! |
| Aug 16 19:35:35 | 6h 19m | Corrupt Space | ♥ 1 | The disco got me good, that made me jump irl. I'm usually pretty resistant to horror atmospheres but there were multiple things that got me. I'm not gonna spoil them, but the background ambience and overall mood were really exquisite. Like holy shmolies, I don't think a 2D horror game has ever made me feel this jumpy. Amazing work! |
| Aug 16 20:19:02 | 43m 27s | SpaceDos | ♥ 0 | Got to a million too! According to current rates, that would be $6.402.020.000, which is about the GDP of Germany, France and the UK combined. Not bad for a day's work. The visuals were nice, especially when the hacker took over. At first I thought I'd get cheeky with him and refuse to pay, but thankfully you added a warning for people like me. All in all it felt really polished, only thing I'd really note is that the upgrades are too cheap for the bitcoin ramp-up that happens early in the game. I had fun saving the protagonist's marriage, great job! |
| Aug 17 08:34:09 | 12h 15m | You Wanna Pizza Me? | ♥ 1 | Made it to 11000 points! I feel perfectly prepared for the pizzacious future. The music and design really flowed together well, the gameplay had a sweet arcade feeling to it which made it fun to play just over and over again to get a higher score. The funny customer replies were a nice touch too, felt like a reward for delivering the pizzas, that was a great idea. Only thing I feel uncertain about is that the random amount of pizzas enemies drop made it seem like a lot of my scoring was up to luck. But that's a minor thing, the game is a hilarious take on the theme coupled with a great execution! Good job! |
| Aug 17 09:08:57 | 34m 48s | Geometry Merge | ♥ 1 | I always play the game before reading the comments, so after I was super proud of my 30000 score, my heart got shattered to bits when I saw those "infinite points" comments. Although that does make me wonder what the optimal strategy is, my strategy was always to only merge two blocks if they had a distance of two moves or less. Had a few nailbiters there, I managed to come back from zero steps left to the triple digits, so you really made an interesting way to come back from sticky situations. I was constantly on edge, a super fun game! |
| Aug 17 09:56:56 | 47m 59s | OutThere | ♥ 1 | I'm in the 5-planets-is-my-max-because-of-those-drasted-asteroids camp too. Everything is incredibly fun, keeping track of all the resources, keeping a mental map of which planets you have visited and which you haven't and especially the switch between the two gameplay mechanics. The game over screens were hilarious too, made me want to die each possible way. Also makes me sad I couldn't reach the ending and see the victory screen. You clearly put a lot of work into your submission and it shows. Great job on that one! |
| Aug 17 10:30:47 | 33m 51s | Snake Reduction | ♥ 1 | Everything past 50 is incredibly intense, I made it to 69 before ramming into myself. I agree with what everyone said, it's a very clever take on the theme and one that's very fun to play too. |
| Aug 17 11:13:25 | 42m 38s | Cell Is Win | ♥ 1 | Made it to the endless level! Hard but rewarding game. Only bug I noticed was that if you have a black hole equipped when losing, you can't click the restart button. I think the game perfectly encapsulates the theme by giving the player that claustrophobic feeling that goes along with space is running out. Strategy-wise, you balanced the power ups incredibly well, each of them felt immensely powerful without becoming "that one gamebreaking powerup". Felt really polished. Great job on that! |
| Aug 17 11:32:06 | 18m 41s | Giant Sun | ♥ 1 | Made it to number 5 (as of writing this)! Challenging game, but you also managed to make it feel fair, which is amazing. I like the design of the death screens, the frying pan one was the best one of those. Great entry, glad I played it! |
| Aug 17 14:49:31 | 3h 17m | Return to Garbage World | ♥ 1 | Took a few tries, but the confetti made it all worth it. I'm a sucker for vector-style graphics, so I also want to join in and say that it's an incredibly pretty game. Took me a while to figure out up and down, but it was a lot of fun once I had things figured out. I think the explanation text was pretty clear though, it was just me having poor reading comprehension there. So yeah, very cool game. |
| Aug 17 15:16:44 | 27m 13s | RC Adventures | ♥ 0 | You know a game is wholesome if it starts by saying "Hi there!" I had lots of fun with it, and certainly enjoyed seeing the small RC tank turn from a defenseless little unit into a weapon of mass destruction near the end. I originally wanted to do a minigun run, because I enjoyed the flying mechanic so much, but the launcher and RPG were nice tradeoffs as well. Good job on the game! |
| Aug 17 15:51:34 | 34m 50s | Test Subject 42 | ♥ 1 | Well if the thumbnail asks me to play this kindly, who would I be to refuse. Very smart take on the theme, you really need a couple runs until you figure out the optimal placement for all the items. I guess a little luck is necessary too, I always threw away the ball and cylinder, and luckily they were never part of my final trial rush. Very fun game, would volunteer to be test subject again. |
| Sep 2 22:28:47 | 390h 37m | Consensual Love in a Dungeon (NSFW) | ♥ 1 | I am torn between two runs as my main runs, one as Glim Galloby the Sturdy, the Goblin Fucker, Friend to Spiders (v 1.07) and one as Glim Galloby the Sturdy, Virgin Slayer, Goblin Slayer, Spider Slayer (v 1.06). Whatever happens, I can't help the sturdiness. Feedback-wise, I'd say this was the funniest game for me yet, as I absolutely adored the surreal writing. Like in a lot of titles, the writing feels completely function-oriented, but here, I couldn't help but notice how you used, for example, the options to build atmosphere, sometimes having all of them result in the same thing, or multiple having the same outcome etc. On that note, the mood itself was really well-executed too. I'm curious how this develops in the full version where there's presumably more context to the adventures of the sturdy, bold or homeless. Both music and art work really well for this type of game, so I'm sure it will be great either way. As far as possible improvements go, the first thing I'd have to note is that I also had the crash (the game closing itself) before the spider encounter during my very first playthrough in version 1.06. Additionally, I feel like the dialogue system could use a few improvements to make replaying segments easier. Since you have multiple paths, you often want to rush through earlier chapters while making the same selections as before. Currently, spacebar is the only thing that advances the texts and selects options, which can lead to accidentally selecting the top option. Maybe a fast-forward button for text that was already read, which stops when options appear would be a cool thing for a full release. Hope to see more from you and I'm definitely keeping the voucher for that free ghost bj. Great stuff! |