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bradleypollard

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TimestampSince previousGamebradleypollard's comment
Aug 14 21:46:56 Stuck! ♥ 1 Really fits the theme well, and visually it looks great. Totally captures the feel of being on a crowded tube train. A little frustrating to play as I couldn't work out a reliable "strategy." I also couldn't necessarily tell what was changing between levels, is it just the time? Audio was enjoyable, and not overbearing. All in all, good polish for a Compo game!
Aug 14 22:03:09 16m 13s Tile Titan Toppler ♥ 1 At first I was starting to think the game was too easy, but it certainly ramps up! I'm glad it had a help screen but the way it was presented did mean everything I read immediately left my brain one pop-up later. That said, the icons were fairly clear in terms of what they did. I didn't realise till the second boss that the tiles being deleted actually blocked movement - it's a nice use of the theme. I was however a little confused how the selecting mechanic worked. Sometimes I just couldn't select anything and I couldn't deduce if there was a range or a cooldown on selection as it seemed a little random. I think some sort of cooldown meter (maybe there was one and I'm just blind) would make when you can select cells more readable to the player - at first I thought it was just broken!
Aug 15 07:52:43 9h 49m Evolucity - Build as high as you can! ♥ 1 Love the way it looks, really pretty. Fits the theme really well too. I found it hard to understand why you might want to go to the next level before placing all the buildings, and placing the level it seemed like I was unable to directly line it up with the old grid so it would always be off balance (maybe this is by design!) Good game though.
Aug 15 22:03:04 14h 10m Maze Crusher ♥ 1 Love the way it looks! It was sad to kill so many doggos though. Also this might be a bug but I could use the Q to fly ability as much as I wanted on the first maze.
Aug 15 22:09:20 6m 16s Slay The Slime - Too Much Loot ♥ 0 I really want to play this (it looks fantastic) but I cannot open the .rar file with 7-Zip (it says it's corrupted). Could you please upload a .zip alternative? Thanks!
Aug 15 22:28:18 18m 58s Space Cleaner ♥ 1 Game looks fantastic, and I love the gameplay. The little robot is really cute and I like the one hiding at the top. I would have enjoyed playing it a lot more with one simple tweak to the controls - just commit to tank controls. When I first pressed A and it just rotated my robot without moving sideways my instant reaction is to press W to move forward again, however this just turned me back again. Once I got my head around that I still kept overshooting my targets because I was tapping A to turn and then holding it after to move - it basically seemed impossible to only move one square! But, that said, for a Compo game this is really impressive and I enjoyed my time with it.
Aug 16 15:41:43 17h 13m 2954: Robot Puzzler ♥ 0 I love the aesthetic of the game, and the concept is great, interesting twist on your usual block pushing kind of puzzle game that is instead more about carefully moving around the disks to plan out your route. I was about to leave a comment saying you can't beat level 2 until I had a eureka moment and realised the error of my ways. Always good when a puzzle game gives you that feeling.
Aug 25 14:26:17 214h 44m Mars Web ♥ 0 Loved this, glad I took the time to play it even if it took longer than I expected. I am annoyed at myself for not finding the clues for the servers and rads until I read the comments here (even though I - *spoilers* checked the "follows" and missed it amongst the red herrings). I brute forced the servers because it doesn't take long to, but once I saw a comment here I found it and got the rads. Some feedback would have been nice from the login screen (it doesn't tell you incorrect user/password when you try wrong ones) and the console could have been more user friendly (give a different error for a correct command that just isn't calibrated, instead of saying the command doesn't exist. Also, auto scrolling down when entering commands and supporting case-insensitive commands too). Overall though it was incredibly innovative!
Aug 25 14:31:55 5m 38s Overflow Control ♥ 0 In general I like it, even if the main focus is really just how fast you can drag. Some extra feedback about when you have clicked on a tile (e.g. colour change to show it's clicked) would be nice because sometimes I missed drags and didn't realise till I released and it was too late. Got quite far though which surprised me as you kinda have to play on instinct.
Aug 25 14:39:26 7m 31s Just Balloon: Move or Lose edition 3 ♥ 1 I love the way it looks, the hand drawn art goes really far. That said, the game gets very hard very quickly and I can't see the benefit of having both push and pull. Once you start using one you don't really have time to switch to the other because if you ever stop moving its very hard to not get hit! It would be good if it was more obvious which part of the spike balls will kill you, since it feels like a lot of it is safe to touch but that isn't obvious from the art.
Sep 2 18:21:26 195h 42m Cybatron ♥ 2 Very impressive creation given the time limit. Art was nice, although I kept wanting to rotate to see behind a lot of the buildings (despite the hover transparency). Some indication of progress would be nice too, since I played up to level 10 but I wasn't sure of the progression. Puzzle mechanics were really well thought out (even if it took me a few levels to clock what actually caused a tile to fall down).
Sep 2 18:27:34 6m 08s Pizza Defender ♥ 1 Gorgeous art, shame there was no audio as it really could have benefited from some sound to give more feedback on the shooting. Love the character designs (the mozarella was cute) but I felt the enemies took a little too long to die.
Sep 2 18:40:26 12m 52s Finger Noodles ♥ 1 For some reason I had absolutely no idea what the game wanted us to do for the first 3 attempts, but when I realised it's just keyboard Twister we had a great time! It does seem like unless your keyboard has N-Key-Rollover it will start to forget which old keys need to be held down though, so you can kinda cheat.
Sep 2 18:53:15 12m 49s City Gardener ♥ 1 Loved the art style, and I know you didn't make the music but it fit in really well. For me, I kinda wished that strafe and rotate were swapped around (would be a good option to have to toggle it!) but the game itself was relaxing and fun.
Sep 3 21:39:30 26h 46m Where Stars Belong ♥ 1 Art and mood were fantastic, I think the walk speed could have been a tad higher. Couldn't find the last secret that was teased but enjoyed by time with the game nontheless.
Sep 4 16:32:08 18h 52m Space Rabbit ♥ 0 Very nice art, I think if you had a preview of the direction you were aiming the rabbit it would help a lot! Sometimes I thought I was aiming straight but it went slightly to the left of my target.
Sep 4 16:36:06 3m 58s Cat Royale: Cattlegrounds ♥ 1 I like the concept (and anything with cats in gets bonus points) but I do have to say it felt very hard to successfully take out another bot. I got what I felt should be direct hits and it went straight through, is the only way to kill to make them fall off the bottom? An indicator of where the bottom is would be nice too, it currently just is a race to the bottom (since there is rarely a way to get back up after destroying the terrain) and then suddenly you fall off!