Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Schu
Feedback comments for LD41
Schu's games and stats for all events →
| Timestamp | Since previous | Game | Schu's comment | |
|---|---|---|---|---|
| Apr 24 15:43:21 | SPORTS | ♥ 2 | I really love the concept behind this and I think the execution is mostly great. The one issue I ran into was that the ball got stuck in a corner and I couldn't keep playing. I loved all the "good game" dialogue at the very end! Btw I also made a sports game you can check out if you'd like: https://ldjam.com/events/ludum-dare/41/blipblapball | |
| Apr 27 21:37:41 | 77h 54m | Goal and Crossbones | ♥ 2 | Really fantastic work! Super unique design overall and it looks great. I especially love the circular light mask. It was super easy to understand as well. Great work. I'd love to see this expanded to a slightly larger game with more variety in levels and maybe obstacles of some sort added |
| Apr 27 21:44:43 | 7m 02s | Flatformer | ♥ 2 | Very interesting concept. I really like the idea but overall it felt pretty slow to wait for the actions to play out and most of the time the cards I should pick were pretty obvious. I tried to use the red laser to kill an enemy but then it just destroyed all the ground in front of me so I couldn't possibly progress to the exit. The art (in particular the UI) was also pretty lacking but the audio was very solid. |
| Apr 27 21:52:38 | 7m 55s | Meta Defense | ♥ 0 | The art (particularly on the side panel UI) felt really cluttered and I couldn't quite figure out what things were for awhile. I really like the idea and everything seems to work as intended but overall the game felt pretty slow and confusing to me. |
| Apr 27 21:55:07 | 2m 29s | Birdy | ♥ 1 | Overall really cool. I loved the audio and the concept fits the theme well. It took a ridiculously long time to load for me though |
| May 2 01:50:38 | 99h 55m | Roulette Knight | ♥ 0 | Great graphics and audio. The UI took me awhile to understand but I loved the way you incorporated moving in the map |
| May 2 01:55:26 | 4m 48s | Snack & Slash | ♥ 1 | Great work. I love the concept and it's very polished |
| May 2 02:04:04 | 8m 38s | Mojojo | ♥ 1 | That was a very fun experience. I loved the way the characters bounced to the music and the soundtrack was fitting. Probably my favorite entry that I've played so far |
| May 2 02:09:15 | 5m 11s | BIRKANOID | ♥ 1 | Super polished with an interesting idea and it was tons of fun! I thought it was really fun when you get extra balls |
| May 2 02:13:38 | 4m 23s | Turn-Based Invaders from Space! | ♥ 1 | I love the premise and it felt very polished. Bullets felt/looked fluid and dope |
| May 2 02:20:38 | 7m 00s | Brickris Tetout | ♥ 1 | It was a really cool blend of two fun games. I loved when the ball was flying around and being unpredictable but after awhile it started just slowing sliding along which meant I was just playing tetris no matter how much I tried to get it to accelerate |
| May 2 02:26:51 | 6m 13s | Puzzle Invasion! | ♥ 1 | I didn't really understand what I was supposed to be doing. I kept shooting both of them and my game would just crash suddenly. |
| May 2 02:37:50 | 10m 59s | Type n' Jump | ♥ 2 | Great execution on this one. I really liked how typing was used as a mechanic in real time |
| May 2 02:45:52 | 8m 02s | Wild Cards | ♥ 1 | It felt pretty slow and I couldn't see what exactly the actions were doing for awhile. But it's an interesting concept and the animations were nice |
| May 2 03:09:25 | 23m 33s | Element Crush | ♥ 2 | This is fantastic. The idea is great, everything works, and it's very intuitive. One of the only games that has made me play through multiple times. I would love to see this made into a full game! |
| May 2 03:12:33 | 3m 08s | The Fish and the Furious | ♥ 1 | Simple but very polished. I think it's very cute! |
| May 2 03:21:11 | 8m 38s | PE@CE | ♥ 1 | It's a solid platformer. I'm impressed with all the level design you did in such a short time! What are the two genres that it's mixing up? |
| May 12 16:24:51 | 253h 03m | CardPG | ♥ 0 | It took me quite awhile to figure out how to start the game and I have no idea what the cards do or how to use them. It also wasn't clear that I was being damaged by the enemies since there wasn't any feedback aside from the (unlabeled) health bar going down. I liked the background and audio tho! |
| May 12 16:27:48 | 2m 57s | Everything is Cards! | ♥ 0 | Fits the theme really well and I love the art style! |
| May 12 16:29:58 | 2m 10s | Turn-Basedball | ♥ 2 | Love the concept! I too made a turn-based sports game if you're interested in checking it out: https://ldjam.com/events/ludum-dare/41/blipblapball |
| May 12 16:33:15 | 3m 17s | DroneOut | ♥ 1 | Very cool! I love the minimalist graphics and the overall concept. The one thing I would recommend is adding an automatic reload when the player tries to shoot with an empty clip |
| May 13 15:41:03 | 23h 07m | Honest Dan's Trout | ♥ 2 | Nice work combining two classic games! It was pretty challenging to focus on both the breakout and tetris aspects at the same time and it took me awhile to understand that you don't necessarily want to break every block since you can get more points for finishing lines. The audio was great! |
| May 13 15:44:43 | 3m 40s | Platform Hero | ♥ 1 | The audio was extremely charming. I felt like the rhythm challenges popped up a bit too quickly to comprehend them at first until you knew they were coming. I also didn't see any visual indication that you had to defeat all enemies before going through the door to the next level. Really great work on this one overall. |
| May 13 15:57:51 | 13m 08s | Flayer & Puck | ♥ 1 | Very interesting concept. All of the controls were displayed for controllers but it seemed to work fine with the arrow keys. I could barely see anything on the stealth level but I thought it was a good idea nonetheless. |
| May 13 16:03:55 | 6m 04s | The Missing Chief | ♥ 0 | There were a lot of bugs that I encountered that made me very confused. Firstly, the left click/right click controls were the opposite of what it said. Some enemies wouldn't disappear after killing them. Walking left was really weird since you couldn't see in front of you at all. After walking for awhile I hit a dead end of unbreakable bushes, started walking left, and then got a little cut scene that the boss was dead. I dunno if there was some way to save him or not. |
| May 13 16:10:05 | 6m 10s | Shot Thru The Heart | ♥ 0 | The mouse tracking in full screen browser was really slow. I had to scroll a bunch to move anywhere. After shooting at stuff she wanted me to shoot at for awhile the game just abruptly sent me back to the start screen. |
| May 13 16:23:57 | 13m 52s | Barry Has a Secret (horror, meal hiding simulation) | ♥ 0 | Very funny idea! I just piled all the body parts in a corner and covered them which seems like it'd be more suspicious but it worked. Also on Day 4 some of the body parts popped out of the drawer under the bed which got me caught unfortunately. Very intense and fun tho! |