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Feedback comments for LD41
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| Timestamp | Since previous | Game | good.enough's comment | |
|---|---|---|---|---|
| Apr 23 03:57:04 | Dig Knight | ♥ 1 | Hey, I enjoyed your game, it reminded me of a couple of games I made in the past as well as my favorite arcade game of all time, Super Puzzle Platformer. It is a bit buggy as expected of a jam game, and sometimes the generation of the blocks makes a guaranteed death, but over all it is a great little game! | |
| Apr 23 04:17:58 | 20m 54s | Red and Black Wordly | ♥ 0 | This was an interesting idea. The UI is a bit difficult to understand, and I kept guessing the wrong word. |
| Apr 23 04:21:50 | 3m 52s | Simon Shoots | ♥ 0 | Mediafire won't let me download unless I upgrade to a pro account... |
| Apr 23 04:44:36 | 22m 46s | Beet Running | ♥ 1 | Yay! I managed to beat the game before falling asleep! I enjoyed the casual and rhythmic feel, but I didn't really notice anything other than movement being affected by the beat. It would have been cool if your precision affected other aspects of the game. |
| Apr 23 05:23:23 | 38m 47s | Flatformer | ♥ 1 | I like it! The art style is really neat, and the feel of the game reminds me of Chateaux en Guerre. |
| Apr 23 12:52:07 | 7h 28m | Red Shirt Engineer | ♥ 0 | Pretty neat, but there was a couple of "wut?" factors like can I not actually move forwards? Also, why can't I connect wires directly from the output to the input without any logic gates? Something that really bugged me was that it was really difficult to get the guns firing precisely in the right direction. Perhaps larger colliders on the enemy ships, or some kind of subtle aim helper would improve this. At first, I thought that only being able to connect one wire from the output was annoying, like with the railgun's overheating sensor. However, having that limitation actually lends to the feeling of an emergency fix, which is pretty cool. |
| Apr 23 13:26:33 | 34m 26s | Project 'X' Malfunction | ♥ 0 | So cool! Not really sure how diametrically opposed turn-based and shooter themes are, but it was interesting that the shot on the second move wasn't a guaranteed hit. And for bots that apparently took over the facility, they are pretty dumb... They kept moving directly into my line of fire... But really cool anyway! |
| Apr 23 14:26:09 | 59m 36s | Card Kart | ♥ 1 | Loved it! The learning curve was a bit steep, but I figured it out and played it several times! I see you opted out on sfx, but the implementation was really great. |
| Apr 23 14:59:39 | 33m 30s | [Release]Rhythm Tower Defense | ♥ 1 | I had a lot of fun with this one! I played for 11 waves and 107100 points before I stopped. I wish the beat of music lined up more with the timing of the key presses; my foot was tapping to the music and throwing off my timing on the keyboard, ha ha |
| Apr 23 15:46:49 | 47m 10s | Race City | ♥ 0 | I successfully got to the planet without overshooting, but I didn't get any success message. Did I run out of oxygen too soon, or is there not supposed to be a victory screen? Regardless, I really liked the green line, but the engine blocks were annoying to turn each one on and off. It would be much more intuitive to "paint" them on and off by clicking and dragging the left and right mouse buttons. |
| Apr 23 16:07:59 | 21m 10s | Our Hero - A intriguing look at the life of an old hero | ♥ 1 | A great little game, it could be the perfect platform for a longer story-driven adventure game! |
| Apr 23 17:52:31 | 1h 44m | Black-Crops: Tactical Farming | ♥ 1 | What a great idea! But the crop counter doesn't reset from the previous day, so you can't really lose. |
| Apr 23 18:01:19 | 8m 48s | Vector Rabbits Slayer | ♥ 1 | Ha ha ha, nice! It is very true; vector rabbits do not belong in pixel worlds. ELIMINATE THEM ALL! |
| Apr 23 20:16:53 | 2h 15m | Apocalypse Mini Golf | ♥ 1 | I was expecting fireballs or earthquakes or high winds... but you know, peaceful apocalypse is a good thing too... That camera though... yeah, this is why I can't play 97% of games with a first person camera. My poor, poor occipital lobe :( :P No, it was great though, and made me want to go play some minigolf again! |
| Apr 23 20:29:10 | 12m 17s | Date Night Fight Night | ♥ 5 | Okay, so I tried it with my sister, and thought it was really funny until I stabbed her in the eye. Then it was like, "Agh, what is this?" Besides that, the mechanics were a bit unwieldy, but the graphics and music were great. |
| Apr 19 05:58:54 | 8649h 29m | RPG Racer | ♥ 0 | I loved the spaceship-ey feel of the movement, and the basic core principles of the game like the ability to take out other racers, the upgrade system, the grass(ugh), etc. However, there were two things that stuck out to me, and those were the fact that the map never changed; even just some randomization in the checkpoints would have made a big difference, and also the AI cars seemed to operate much differently than the player; no drifting, and the only upgrade they get is speed. I think that having a couple of maps with randomized checkpoints, and giving the AI access to the upgrade system would improve the gameplay by quite a bit. |