thesedatedprince 2018-04-23 12:40
I enjoyed this - reasonably challenging and good fun.
Foon → Ludum Dare Explorer → LD41 → Project 'X' Malfunction
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 448 | 3.21 | 21 | |
| Fun | 447 | 3.10 | 21 | |
| Innovation | 516 | 3.00 | 21 | |
| Theme | 501 | 3.23 | 21 | |
| Graphics | 637 | 2.39 | 21 | |
| Humor | 567 | 1.47 | 19 | |
| Mood | 482 | 2.76 | 19 |
I enjoyed this - reasonably challenging and good fun.
Really cool game. The first thing I noticed is that the music is really cool ! But when I saw that this is an other guy who made it, I was a little disapointed. You may know that in compo, you can't do you game with an other person. You had the goodness to not let us note yourself on the audio point, but yeah, that is a negative point I think. Otherwise, the gameplay is really cool ! I do not know if that is volunteer, but the fact that the ennemies can shoot when you shot for your second action is quite a good idea. So that is a turn-by-turn based game, with a hint of "reactivity actions" we have to do. Really cool ! I will not extend myself on the graphism part. At least we understand all the things there are one the screen. So, overall good entry ! Keep coding :)
Good job for your first ever game. Levels where good, although a little bit challenging. This game could have had a little bit more of those "Turn-Based" mechanics. And it was quite generic game, so that's why I gave it a little bit lower Innovation score.
But yeah, it was ok game overall. And really great if it was your first.
So cool! Not really sure how diametrically opposed turn-based and shooter themes are, but it was interesting that the shot on the second move wasn't a guaranteed hit. And for bots that apparently took over the facility, they are pretty dumb... They kept moving directly into my line of fire... But really cool anyway!
hey! I tried out your game on stream (about 2:05:00 in). Hopefully my playthrough give you a bit of feedback https://www.twitch.tv/videos/253589659
Congratulation on releasing your first game ! The music definitely kick ass ! It was a good idea to not overlook the audio (edit : just saw you did not made it. A little bit disappointing but hey, that doesn't lower the quality of your game !)
The UI and levels, while basic are very clean.
I don't know if it was done on purpose but the fact that the bullets movement aren't "bound" to the turns help blend the typical fast-action pace of top down shooters and the more static one of turn based games !
Cool game , but enemies (bots) they moving exact inftont of me and it's easy to shot they \. Nice music .
I'd also consider this a puzzle type game as well. Nice idea.
Unless I am mistaken, you are not allowed to participate in the Compo if you did not create everything yourself over the 48 hour period. So the music disqualifies you.
I like your game though. Really great work for your first time.
Strong entry. Good gameplay, nice length for the format. Has an interesting combination of turn-based and real time elements. Graphics are simple, but mostly clear. One thing I really liked was the refinement to slowly fade in the music loop at the beginning of the game - It gives the player a way to adjust their local volume on the fly as the game starts to match it to their setup, while avoiding just blasting them with whatever volume you assumed the game would be played at. Very nice little trick I should keep in mind =].
Some trouble areas I noticed are that the help screen has no mouse control to turn it off, and the relevant information on how to do so doesn't stick out. You can also use the displayed hotkeys to continue to play the game with the help screen up, which is a bit odd =P. I also found a bug/exploit. By trying to use my moves from my next turn right away to dodge incoming fire (in a similar manner to the enemies) I found that the game allowed me to go into negative moves, at no cost, immediately, before later resetting my moves back up to 2. In no time I was unloading strafing fire, and other ridiculous things that broke the cool gameplay =P. The game over sound effect also seemed loud, and the game over text should probably use 'begun' instead of 'began', in this case, but that's very minor.
The graphics were quite clear if a bit simple. The exceptions were: the fast-forward button, which I never bothered to use anyway, since shooting pretty much dominates it; and the exit door, which didn't seem to have a visible difference between locked and open states. I also had to check the door the very first time I played to see if killing all the enemies was required or not. A small lock icon, or a variant with one, would have made things clearer. A clear room sound effect similarly would have been nice to have along those same lines. Thinking about it, with the current game state, the door doesn't add anything, since you only ever interact with it when there is zero risk. Turning off the turn counter when everyone is dead was a nice touch though. The art design on the walls is probably the standout. Were those done with tiles, or programmatically or both? In any case, other than those exceptions the graphics are quite serviceable.
One thing I really liked was the mood of the game. The font, music, and even the stark art style worked together to bring out a militaristic feel. Obviously there wasn't really any humor in the game, but that's to be expected with the serious mood.
When playing the game as designed (without the aid of the negative actions bug) the game demonstrates a clear and very effective blending of real-time and turn-based elements. It can be a little frustrating to maneuver around in a safe manner, but for the most part, it's a lot of fun.