Foon → Ludum Dare Explorer → Users → L14 Game Studio
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Project 'X' Malfunction | compo | 448 | 3.21 | 3.11 | 3.00 | 3.24 | 2.40 | 1.47 | 2.77 |
L14 Game Studio leaves an average of 7.0 feedback comments each event.
LD41 — Combine 2 Incompatible Genres (7)
Star clicker by Blight Radiance 2018-04-23T19:22:39Z ♥ 1
Might just be my set up but I couldn't get the space ship to move. Neither arrows or A/D did anything. Clicking worked but couldn't move. Nice little idea though.
Forest Grow by James Leib 2018-04-23T12:54:13Z ♥ 1
Very good game. No way to quit? Next step for me would be to add different plants.
Power in Numbers by amras0000 2018-04-23T12:39:55Z ♥ 0
I didn't really get the game. Nice design and smooth play. Buildings really annoyed blocking view.
Randy's Soccer Quest by nanolotl 2018-04-23T12:30:38Z ♥ 1
Nice clear art. Z and X felt odd as controls. Couldn't get 2nd football up to the coin. Simple and clear tutorial.
Red Shirt Engineer by Noxbuds 2018-04-23T12:19:41Z ♥ 0
Nice and clear design. Scoped too big. All the different logic gates... no levels to use them on. Should be good if finished off. Needs a way too exit mid game, shouldn't quit after final screen, all presume the player wants to replay.
Match3 attack by Aterlamia 2018-04-23T12:02:22Z ♥ 1
Bug Report: random wave around tokens and they others randomly change. Bug Report: First play through game froze at the end of the tutorial and didn't progress. Did on following play through though.
A nice game. Tutorial didn't always match with instructions but good for adding one (my biggest complaint on most other games!). I liked the art and layout. Mini symbols next to the stats would help, plus indication of costs and unit damage stats. Overall good effort.
Matching Towers by sky_fighter 2018-04-23T11:52:39Z ♥ 0
I liked the game. Really needs a tutorial / instructions before you start as absolutely no time in game to read the tower explanations. A slight break / pause between waves would distinguish them and give the player a sense of progression. Good simple but sharp design and smooth play. Well done.