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Feedback comments for LD41
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| Timestamp | Since previous | Game | Axe's comment | |
|---|---|---|---|---|
| Apr 25 05:55:27 | Aggroculture | ♥ 1 | I liked a lot of the basics of what you have going on here but the gameplay left me quite confused and i thought it was pretty bland after day 6. maybe you could have the level be impossibly hard and you have to grow plants on your that eat your enemies? wither way super solid and didn't crash. visuals were a bit blurry for my liking but they fit the crunchy low fi style of music really well! | |
| Apr 25 06:05:51 | 10m 24s | EXTREME EXTERMINATION DEFENSE | ♥ 1 | AAAHHHH this was really fun. the controls were sticks ant the sluggish. the camera was really restrictive on information but overall a very nice bouncy fun game. I suggest health bars on enemies would be really good! |
| Apr 25 06:16:08 | 10m 17s | Deck Of Guns | ♥ 1 | I like a lot of the ideas you have here bud! theres some camera jankiness which got me at the start and not know what a lot of the ui elements and prompts were really slowed me down BUT it actually worked really well! some sound would go a looong way c: |
| Apr 25 06:28:54 | 12m 46s | Cooking Fantasy VI | ♥ 2 | I feel like this is a reall exciting concept and i love where it COULD go. fundamentally i think its missing customers maybe? and a more clearcut way of inventory management. moodwise though, Its amaaaaazing |
| Apr 25 06:33:35 | 4m 41s | Beat Em Shmup | ♥ 1 | Vary hard, humor got a giggle out of me. i's day if very visually noicy and would do well from a more neutral background, otherwise the controls feel a little sterile too? anyway good work dude! |
| Apr 25 06:48:12 | 14m 37s | Crane Quandary | ♥ 2 | very hard game but i was smiling the whole time. learning curve could be more a grassy foothill and less matterhorn 3: the blooderizer. very very very well done! |
| Apr 25 07:08:00 | 19m 48s | A journey of the block | ♥ 1 | pretty laggy, needs a little more explanation on the block making stuff, i feel like the platforming is more of a timesink than a puzzle. feels very nice though c: the music was super chill too btw! |
| Apr 25 07:14:51 | 6m 51s | Love Machine | ♥ 1 | this is a really cool concept and you definitely nailed the art and music. the dialogue is cute and the movement could definitely be interesting c: would love to see this finished! |
| Apr 25 07:21:06 | 6m 15s | Clunky Ball | ♥ 0 | big fan of the voices my guy n.n it's a nice little roller ball game, some very clunky camera mechanics that if sorted out would help the controls a loooot. the level design had a nice pace to them but maybe could be reshiffled a bit for difficulty curve. great job! |
| Apr 25 07:51:56 | 30m 50s | Bloodew Valley | ♥ 1 | I had a bunch of bugs like audio glitches and being spawned outside the map, also getting complete wrecked because I didn't know how the plants spawned was a bit derp. otherwise i see this as having a really good potential as a crossover between something like sanctum and harvest moon. great work! |
| Apr 25 08:04:24 | 12m 28s | Tweet Fighter | ♥ 0 | super great artistic style! the game seems to run well but the controls are definitely a bit to get your head around. it plays more like a rock paper scissors kinda game than anything which is pretty neat ! i'd love to see this with its bolts tightened up a little bit c: great work! |
| Apr 25 08:24:52 | 20m 28s | Angry Mush | ♥ 2 | this has got to be the grooviest example of this mashup ive seen so far very well done! if it was up to me i would have the plans growing automatically for game flow . apart from that maybe some extra work on the sound. great job!! |
| Apr 26 03:51:05 | 19h 26m | Ball-dash Arcade | ♥ 0 | Good work on getting through! so some feedback, the player movement feels very sterile to me. adding some bouncy jump animation to the player might help a lot but maybe have the player accellerate up to max speed over a few frames as opposed to snapping to it instant. visually if everything was a bit more unified that would be cool, ike having the particle effect vbe more pixellated perhaps? has a lot of potential as a couch co-op game keep it up! |
| Apr 26 04:19:55 | 28m 50s | Go Green | ♥ 1 | this has got to be one of the complete feeling games ive seen. the concept is actually super great and with a lot more resource scarcity could be a really tight strategy game. loved it! |
| Apr 26 04:22:52 | 2m 57s | 1st / 3rd Last Word | ♥ 2 | To be honest i'd agree with feeling like it was watching someone else play. a little stale for me abut you did a lot with what you had. i'd suggest upping the pace a bit and working on controls. they should work with the player a bit more to help the aiming. great job though! |
| Apr 26 04:24:27 | 1m 35s | Type Ball | ♥ 1 | I could see this working really well as a typing aid for teaching children competency in school. very reminiscent and also charming. great work! |
| Apr 26 04:35:39 | 11m 12s | Super Soccer | ♥ 1 | this is a super solid start to a project,. all the pieces work well together. my one big gripe is the lack of flow to the game. i dislike the time it takes to aim all your guys. maybe a gamemode with auto aiming but controlling the power? |
| Apr 26 05:13:46 | 38m 07s | Farmer's Delight: A Twin-Stalk Shooter | ♥ 1 | ok so this is the game i spent the most time on and probably the best implementation of this concept. great work! obviously its rough as hell, poorly optimised, completely unfinished but the fun is through the roof. the game was really broken by just using flamethrowers on turnips but hell it was satisfying |
| Apr 26 05:21:01 | 7m 15s | Run Away the Simulation | ♥ 1 | Holy moly what a lot to take in. very stressful to explore the map and experiment with all the mashing. i'm not sure this is the best use of idle/clicker mechanics to mesh with the game. maybe a idle mechanics to make ammo? the platforming is soly, the art is glitch and cute. had a lot of fun even if im really bad at it! c: |
| Apr 26 05:23:29 | 2m 28s | Cardbound | ♥ 1 | i love the use of an auto scroller mixed with the cards similar to our game! i feel like it's a bit rough tbh when it comes the the abilities of the character mixed with the level design. maybe a flatter level with a focus on jump cards? overall very cute! |
| Apr 26 05:31:24 | 7m 55s | Unholy Holes | ♥ 2 | The concept here is so freaking coll, WELL DONE! i'd say that more variety in tower, remaining enemies indicator and maybe some map effects would be some nice additions! |
| Apr 26 06:26:14 | 54m 50s | Run and Plant! | ♥ 1 | really cute basic plat former. with a lot of work on some more juicy jumps it could really be quite nice! i suggest maybe cleaning up the UI as a first priority if you continue c: |
| Apr 26 06:32:41 | 6m 27s | GHOST JOB | ♥ 1 | this is a cute little spook em up game. i would be nice if there wass more feedback on placing spooks but apart from that really solid work! |
| Apr 26 07:39:30 | 1h 06m | Double Trouble | ♥ 3 | ok so this game is gold and I feel like i've actually lived this situation i love the whole style you did such a great job! |
| Apr 28 02:59:06 | 43h 19m | Cropshots | ♥ 0 | this is the best bullet hell farming mashup i've seen so far! i feel like this is pretty similar in formular to plants vs zombies tbh though but the fun is through the roof |
| Apr 28 03:44:40 | 45m 34s | Red Rock Harvest | ♥ 0 | This is such a comfy game! I loved the way it was put together. The Gameplay is suuuper basic but a rock solid foundation. The art style is a bit directionless and could use a lot of unification. pixel gradient crops. Handpainted props. toony skeletons and just flat animationless turrets. all of those are a few hours a pop to make them really juiced. i hope you continue on this project! |
| Apr 28 03:59:40 | 15m 00s | Putt-Putt BOOM! | ♥ 1 | this is a really cute idea tbh! the way that you mashed together the realtime elements with the turn based stationary shot mechanic really surprised me. i'd say maybe adding some timer bars would go a log way for the shooting obstacles but otherwise i love the heck out of it |
| Apr 28 04:20:34 | 20m 54s | Catchcard Ranger (CCG + FPS) | ♥ 1 | Hey! This is a neat little concept, the way the card aims is nice but the controls are really limited. Also there is a like 0 feedback on whats actually happening. Would be nice to maybe have visible health bars instead of the weirdly vague health count on the card itself i thought was my health i guess? anyway a bunch of good ideas for starting something! keep it up c: |
| Apr 28 04:29:02 | 8m 28s | The Mad Bulleteer | ♥ 0 | this is a super chill little game that ramps up to mega owie town. the controls ended up causing my hand to cramp but i had a lot of fun! (subtle feedback on maybe controls with hand health in mind) |
| Apr 28 04:32:59 | 3m 57s | Eyes on the Prize | ♥ 1 | its a cool concept but i don't think these genres are particularly incompatible. like i wouldn't peg crafting as a genre either. outside of that its a solid little shot at topdown shooting but the art is very unfocused. a singular style would really help out the feel. a bit more work on audio and this could be a fun little party game. good job! |
| Apr 28 04:35:53 | 2m 54s | Avenue Zed | ♥ 0 | I REALLY dig where this could go. if the art style was simplified even more maybe it could be really iconic in the mini-metro style of simulation. The particles were really jarring stylewise tbh but hey, its a preference thing at this point. great work! |
| Apr 28 04:42:58 | 7m 05s | Twin TV | ♥ 0 | this is a really neat mashup. probably not something i'd play a lot but a nice experience. I felt like the shooting was less fun and more of a nuisance tbh. the art and audio is super tight and the feedback is super chill. i'd suggest maybe faster bullets or a laser as the current travel speed makes the bullets feel very sluggish also forcing the player to wait till the explosion is over to fire another bullet really slowed down the pace for me. all things said, great work! |