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oskarOlausson

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TimestampSince previousGameoskarOlausson's comment
Dec 5 10:59:29 Venny is in Trouble ♥ 1 That was nice, played for way longer than I thought. I personally had no problems with busy colors. Its way more fun if you deliberatly take damage until you are at one. Gets way more tense. Got to 13000 points in that mode :D
Dec 5 11:13:15 13m 46s Coins and Bullets ♥ 0 Hi, nice first game. Tried it a bunch of times, but cannot seem to get more than 20 coins (I keep dying). The fps mode is super difficult. Cool way to make a hard mode. I personally would love to get more feedback from everything. When the canon balls hits the player, the player should feel it. More base in the sound effect and a bit of screen shake would make this game super cool :D Nice work
Dec 5 11:21:53 8m 38s Games Games Games ♥ 1 Haha, I love that the games has 12 numbers available for score. Makes you feel even worse when you loose with 20000 points ;) After you loose the first ball, the top minigame becomes absolutely worthless though, wish that were not the case. Really like the idea and the art. (The bottom mini games is the best btw) Great work!!!
Dec 5 11:36:50 14m 57s Galactic Avaritia ♥ 0 Hehe, I died to a couple of times in the beginning but that is a cool way to learn :D Good game, needs a bit of screen shake but so does every game. The boss is super hard, took a good few tries to beat.
Dec 5 11:44:56 8m 06s Nested Dungeon ♥ 0 A bit confusing actually, did not understand why I did. Had something to do with the guns exploding from holding them too long. Are you suppose to shoot away all the bullets for that not to happen or??
Dec 5 12:01:40 16m 44s Passenger Peril ♥ 2 Cool game, punching seems weird. There is no feedback at all. Also I could not get my character to move when playing with an xbox-controller. Really funny game though, love the pirates soring down with doves on their heads :D
Dec 5 12:15:09 13m 29s unrogue ♥ 2 Oh, I have been searching for a game like this! Really good, wish there was some reason aside from score to pick up the gold. Love the sounds the enemies make when they move. Really good :D (I would really like something like this to my phone, hint hint)
Dec 5 12:29:07 13m 58s Chaparrito's Adventure ♥ 0 This games wants sounds. More levels are needed (Or make the first one harder) but it is a neat idea :D I almost missed the idea though since I beat the boss without taking damage, its way cooler to get hit a couple of times and then attack the boss from all sides :D
Dec 5 12:32:31 3m 24s Snaketris ♥ 1 Wow, these games works beautifully together. Great job. Had lots of cool moments where we had to take the snake through some path layed by the tetris blocks.
Dec 5 12:46:13 13m 42s Lightmare ♥ 1 I did not think it was heavy handed at all. Played it many times over and still feel I do not fully understand the mechanics (I picked up every battery without shooting everything because I was saving it for the big clump at the end but then I could not shoot for some reason, ah well It worked next playthrough so maybe it was a bug). I think people are different and you communicated just enough so many can understand. Great job!
Dec 5 13:03:56 17m 43s Never Enough [SCREENSHAKE] ♥ 0 Nice, half of my comments on this ludum dare has been saying to people that they need screenshake. You definitely nailed that one. I think the controlls need a lot of work. You can only short straightforward and that is where the enemies are coming from. This resultet in me having to circle the enemies 4-5 times. Then back and shoot and repeat. It would make more sense if you shoot backwards. Or even better to the sides, because then you would circle the enemies and shoot them at the same time. (That would be f**king awesome). Love both the artstyle, music and JW-inspired theme. Keep working on it!
Dec 5 13:13:09 9m 13s SpeedLock ♥ 1 Jagged is fun, the other levels are a bit to plain. Good idea, if you keep working on it and add more things that make it feel as fast as it is it could be an awesome game.
Dec 5 13:24:48 11m 39s Lead Arrow ♥ 0 You should have let the player start with more than one arrow, maybe three? That way the player can more easily figure out how to earn arrows. I had the same problem as Xynal did until I figured out that you have to hit the first arrow. After that hickup the game is fantastic! I love managing arrows vs speed. A cool thing would be if right button shoot all the arrows, sort of shotgun style, then it would be a cool dual mechanic thing where it is both: a) A good way of getting rid of a low of arrows b) A cool way of defeating a lot of enemies Sort of a panic button. Anyways, great job. Managed to live to about 2 minutes :D
Dec 5 13:33:52 9m 04s Rogue Process ♥ 1 There are a few movement issues in your game, if you fix them I think this could be a neat game: You should maybe make the character slow down instead of stopping immediately. Also the character turns really weirdly when rotating near a wall. Maybe give the turning more power when close to a wall.
Dec 5 13:38:44 4m 52s FIT_IN ♥ 1 Hi, cannot download the thing. Can you try putting it on itch.io instead. Or send it to kullenoskar@gmail.com I really want to play it :D
Dec 5 13:44:00 5m 16s FATAL OVERKILL - Robot Edition ♥ 1 Shame you started sunday afternoon, could have been really cool if you had all the time. I actually like it. Its simple but works :)
Dec 5 13:55:43 11m 43s Power Surge ♥ 2 I also won, thats nice. Having to think which upgrades are worth the time. Wish it was easier to get rid of them. Takes too long. Also the collision for the large enemies should only be where there feat collides with the floor, not all the way up to their head. Best strategy (according to me): Lots of damage 2 (or 3 speed) 1 triple blast. Lead them to one corner, run to the opposite. Blast them, repeat Great game, lots of fun
Dec 5 13:59:50 4m 07s Smack`Em! ♥ 0 Nice, could be a bit more clear when its game over. Thought my mouse stopped working. Really nice looking game
Dec 5 14:14:17 14m 27s Blinding Light ♥ 0 Good game, this game does not really need lifes though. (The problem solves it self because when you resurrect at a checkpoint you only get one life. Nice game, had a really cool moment where everything was white and I stod on a moving platform and had to remember the timing of the platform to know when to jump :D Great game
Dec 5 14:24:30 10m 13s Hyper diapers ♥ 2 Beautiful game! Was a bit confused in the beginning but eventually through the color coding I figured it out. Cool game :)
Dec 5 14:44:10 19m 40s The lost strawberry ♥ 1 First level is not a good way of introducing ropes, for me (and for others it seems) people were trying to jump over, the rope stopped the upward momentum and they and I died. A lot. After that hickup the game is good, the red clouds in the background makes the screen to busy but I like how fast you can move, great job :D
Dec 5 14:59:25 15m 15s Cardhoard ♥ 2 Really great game! Love the feeling of stomping through 5 boxes in a row!
Dec 5 17:14:03 2h 14m Video Games ♥ 2 Very good! A tip to everyone having problem with the "Dance Dance Revolution"-part, you only need to tap. Not go through the wall. Boosted my score a lot when I realized that. Great layering of Music :D
Dec 5 17:53:34 39m 31s You can't handle my final form ♥ 1 That was a really good game, the gui looks terrible but the rest of the game looks really good. Great job!
Dec 5 18:03:53 10m 19s Dodge the Death Coins ♥ 1 The inverted part was really hard, great job
Dec 5 23:10:05 5h 06m ColorFilters ♥ 1 Neat idea, a bit annoying with the pits where you have to fall down without seeing, landing in spikes and having to restart it all is not fun. Also the color-shift keys feels sort of random. z = blue, e = green ? Either choose 1,2,3,4 as the keys (or wasd) or choose the first letters in the names g = green, b = blue. The running felt great though :D
Dec 6 10:30:10 11h 20m Conthrow ♥ 1 The mechanics are not well communicated, thought the respawn was bugged out. Leading one player not able to play at all. Then when you throw your sword you sometimes kill yourself (if you have friendly fire, I know you are supposed to hit others of the same team). A shame because I really liked how it felt to move, the grass cutting animation is beautiful and the song gives it a nice fast mood.
Dec 6 20:10:26 9h 40m Flowers + Bombs ♥ 0 neat game, a bit laggy though, but nice idea having to remember where the bombs are
Dec 6 20:22:20 11m 54s SHADOW ♥ 1 I understand why it needed a long animation-time but I do agree it could be a bit shorter, very hard though
Dec 13 22:05:45 169h 43m Fuurbal ♥ 1 Nice game, the puzzles seems a bit one solutiony sometimes, I like it more when there is more exploratory solution discovery