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Feedback comments for LD40
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| Timestamp | Since previous | Game | mrthee's comment | |
|---|---|---|---|---|
| Dec 4 19:49:33 | Infected Pong | ♥ 1 | This take on the idea ended up with a pretty neat gameplay loop ( '3'), though there'd be times where I thought I had clicked the "X" button on a pop-up, but it wouldn't close. I wonder if that might just be Unity'd button/UI system sometimes acting up. | |
| Dec 4 20:00:47 | 11m 14s | Embol | ♥ 2 | This was a cool fun take on the theme. The harpsichord track plus the doodley graphics set a nice awkward mood. I'd love to see how far this concept could go, both in terms of narrative/content + potential new dialogue bubble mechanics. |
| Dec 4 20:10:01 | 9m 14s | I'm tired of all your stuff | ♥ 1 | What a fun strange little experience. The flavor dialogue for the shoes was pretty clever. The sound on the garbage truck was also excellent, through a quick-reply button would've been nice. The nipples on my character are mildly upsetting. Overall great game :) |
| Dec 4 20:40:06 | 30m 05s | The Next Floor | ♥ 1 | It seems that when I fail a level, some of the audio tracks from the previous level persist (multiple bass hits/the additional tracks that come on as the get further), making it a bit tricky to progress. |
| Dec 4 21:00:25 | 20m 19s | Greedy Balloon | ♥ 1 | The mountains and birds looked lovely, but i wish the burner noise was less grate-y. I'm also a tad weirded-out by how much momentum this hot-air balloon gets :P |
| Dec 4 21:09:26 | 9m 01s | Presents | ♥ 1 | Just in time for the holidays! :D I the sound of getting hit by a present is nice and "thunkey" :P Also i'm not sure how i pulled it off, but on my second playthrough my player character fell over with no game-over indicator. I couldn't move, but i could still open presents :P presents.png |
| Dec 4 21:53:34 | 44m 08s | Power UP ? | ♥ 1 | I kinda wish I had a better sense of what the power-ups i took did to me; the only reason i understood that i was taking more damage with each power-up received was because of the description. The game would benefit with having even just damage/healing number for ez feedback. I love sci-fi the atmosphere/mood/aesthetic tho, feels "retro-y" <3 |
| Dec 4 22:13:04 | 19m 30s | Snowmans Dilemma | ♥ 0 | I like how the snowman's art changes as it loses health, tho contextually i'm a bit confused as to who but a bunch of heat-panel labyrinths into the side of a ski-slope. qt game :3 |
| Dec 4 22:20:20 | 7m 16s | The Floor is Lava | ♥ 1 | Fun! Game feel and feedback on this is very solid. A bit frame-y in the web browser, and I kind which there was a better indicator for what was up-ahead (er, down below), but overall a well-put together game and entry :) |
| Dec 4 22:51:45 | 31m 25s | Rise Of Corruption | ♥ 2 | The tool-selection state is a bit-glitchy sometimes; it took me a while to figure out why i couldn't clear more tiles despite having a pickaxe selected. It also took me a bit to figure out that the trees where clearable tiles :P Overall, a VERY impressive effort given the time contraints. |
| Dec 4 23:00:18 | 8m 33s | Super Power Omega OP Force Sigma: Lasers of Lightning (SPOOFSLOL) | ♥ 1 | Nice title intro :P A quaint little SHMUP, thoo I'm not entirely certain where the theme comes in... too many bullets on-screen? |
| Dec 4 23:08:19 | 8m 01s | Cholesterol | ♥ 0 | This poor child died at the age of 15. I love how elegantly the theme was implemented here, gj :) |
| Dec 4 23:32:38 | 24m 19s | Surviving Christmas | ♥ 1 | The game may benefit from having a narrower bucket-space to wait for filling-up-and-ascending. I'm also not entirely sure where killer mossy-stones come up in your seasonal holidays, but having debris that kills you was a fun little touch to the game once i reached them :) |
| Dec 4 23:47:22 | 14m 44s | Friendzy | ♥ 1 | This was pretty cool! A clean, clever take on the theme. I think it'd be extra fun with numpad support :) |
| Dec 5 01:33:27 | 1h 46m | Halls of Knowledge | ♥ 2 | I love the UI design and animations. Also: > $40 for a standard meal. This must be some bougie-ass University. My heroes must've all been rich weirdos D: This is a good foundation tho! A small narrative could convince me to "simulate college" all over again :P |
| Dec 5 01:52:32 | 19m 05s | Intelligent Fireball Cleanup Detail | ♥ 1 | Could've used either a radar or indicator oh where the enemies were on screen. sometimes i'd get hit from behind and didn't see them coming. Good use of particles, and good job on map layout + getting that pathfinding to chase me up those ramps! |
| Dec 5 02:08:06 | 15m 34s | Suburb Jogging Simulator | ♥ 1 | This suburb has alot of giant potholes. Hight score: 7750. Cool innovative take on the theme! My cheesy strat for this was to make all 4 of the jump every time i saw a potential hole in the ground :P |
| Dec 5 02:18:48 | 10m 42s | Ditchin | ♥ 1 | The camera work is pulled a bit too far back for my liking, and the framerate is a slideshow when the cops r onscreen, but this was a pretty neat take on the theme! ( '3') |
| Dec 5 02:27:43 | 8m 55s | Pineapple Madness | ♥ 0 | The jumping mechanics are a bit stickier than i was expecting. it took me forever to make that jump towards the 3rd pineapple :P Also, thank you for binding a reset button~ |
| Dec 5 02:41:04 | 13m 21s | I'm Over Encumbered! | ♥ 1 | The sword arc is a bit (very) tiny, and the character feels pretty chunky and slow even with an empty inventory, but this is a neat, derpy little game. It took me a while to figure out that the 3rd circle on his back was a backpack and not like a bacterium/microbe :P |
| Dec 5 03:05:11 | 24m 07s | Clutter Bug | ♥ 1 | Congrats on your first game jam entry! A pretty good take on the theme, though the framerate dips a bit in the later levels where there's SO MUCH stuff lying around, though guess that goes hand-in-hand with the theme nicely as well :P Audio's not half-bad either~ |
| Dec 5 03:15:05 | 9m 54s | Stealy | ♥ 0 | This was pretty neat! The level layouts were cool, and stealing the piece of art by the 4 rotating lasers was fun an satisfying~ |
| Dec 5 03:25:16 | 10m 11s | Chemistree | ♥ 0 | Cute art 'n' characters! Unfortunately, the game glitched out for me a bit and it looked like my character became offset from the gameboard eventually. eventually i was in the river, rubbing against an invisible wall. Perhaps the character wanted to get that fish back for Sakura but was forever stuck in the river... |
| Dec 5 03:39:30 | 14m 14s | Dorm Doom | ♥ 2 | An audio indicator for when something is on fire would be nice. My laundry basket also glitched out and at one point there was 3 of them sitting on the ground when i tried just placing a full one down. Now if only the poor player had 3x more ppl to help him do the chores :P The dorm layout is pretty neat tho ( '3') feels more like a swanky little suite. I get 60 Seconds vibes, but without the nuclear war/family. |
| Dec 5 03:50:56 | 11m 26s | Perfect Limbo | ♥ 1 | New music 'n' sounds. The art style is simple, but effective and charming. The limbo game mode is a bit frustrating when at top speed tho; not enough lateral acceleration to really react to the purple thing coming up from below; if i do hit one, its out of luck :P |
| Dec 5 04:11:52 | 20m 56s | Crunch Time | ♥ 1 | Took me a while to figure this out, but this was a really neat puzzle game! "On second thought, weekends are for work" really got me tho lmao. |
| Dec 5 04:31:43 | 19m 51s | Reversed Negativity | ♥ 1 | Its QBRET, except the floor is sometimes lava! Neat idea, and it was pretty fun to play too, though I do wish there was something i could do during the dark phases of gameplay. having to wait it out is a bit of a drag. Great job on the music/audio btw ^_^ |
| Dec 5 04:43:27 | 11m 44s | CoinCase (Ludum Dare 40) | ♥ 1 | The game could've benefited with a more interesting sense of progression than just a number going up, but congrats on ur first ludum dare submission! :) |
| Dec 5 04:58:51 | 15m 24s | Power Surge | ♥ 1 | Art's cute, sound's great, but the chargeup was a bit more than i could take :P Fortunately i soon realized that you don't completely lose your charge when you release the button, I still died on the last wave. GG |