Foon → Ludum Dare Explorer → LD40 → Suburb Jogging Simulator

Suburb Jogging Simulator

By timon

Percentile
CategoryRankScoreCountLD40Ever
Overall3.4410
Fun3.5610
Innovation3.5010
Theme3.8110
Graphics3.0610
Humor2.807
Mood2.2510

Comments

sirpumpy 2017-12-04 04:04 ♥ 1

Bullseye regarding the theme, I really lost sight of whom to save! Great concept and had a lot of fun!

mrthee 2017-12-05 02:08 ♥ 1

This suburb has alot of giant potholes. Hight score: 7750. Cool innovative take on the theme! My cheesy strat for this was to make all 4 of the jump every time i saw a potential hole in the ground :P

eerongal 2017-12-05 02:40 ♥ 1

Fun game. It gets hard a LOT quicker than i would have expected. Paying attention to 4 full tracks is tough.

soyrandom 2017-12-05 02:44 ♥ 1

Nice game. My High score was 2208

srakowski 2017-12-05 02:46 ♥ 1

Great job on the theme. I can't believe how difficult it is to keep all 4 of them going. Well done!

remco 2017-12-05 16:01 ♥ 1

Hi, I'm sorry I can't play (and therefore rate) this, I _think_ because I'm on my old Windows 7 box.

It gave me the following error on start-up:

suburban_error.png

_(Errr... Just noticed it's in Dutch, but it basically says 'The program can't be executed because XINPUT1_4.DLL is missing from your computer')_ I tried to fix it, but even when I now that I got the DLL it just shows another error (so there's probably a reason 'they' only start supporting 'XInput 1.4' from Win 8 onward...) 😟

timon 2017-12-05 19:15 ♥ 1

Thank you for the report @remco

I've added a Compatibility version to the itch.io page if you'd like to give it another go. :)

remco 2017-12-05 21:00 ♥ 1

Thanks @timon, I can confirm that it works now!

Anyway. Solid entry! I found the best strategies where to either keep one alive, or to just mash all four buttons each time a hole appeared for _anyone_.

I like how you have different speeds for each runner, and also that you have to pick them up.

Maybe related to my aging computer again, but I did notice a couple of artifacts, sometimes a line of pixels in a ground-sprite would be displaced, like in the screenshot. I suspect its either the first or last line of each block, since sometimes it would create a repeating pattern.

jumpn.png