Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → Move127
Feedback comments for LD40
Move127's games and stats for all events →
| Timestamp | Since previous | Game | Move127's comment | |
|---|---|---|---|---|
| Dec 4 03:40:29 | Ethereal | ♥ 3 | I thought it was fun. One of the nicest uses of the flashlight I saw was getting the ghost to attack you so that it moves out of the way of the door. This would have been great for the Running out of Power theme, if there was a depleting battery feature. The graphics could use some improvement. | |
| Dec 4 12:59:52 | 9h 19m | Dr.Acula, Busted! | ♥ 1 | ## Praise I love the sprites, especially the vampire doctor and the syringes. It's a good use of the theme. ## Suggestions The controls are the biggest problem. The character's movement feels sluggish and it is very difficult to move and shoot at the same time. This is because you have to move in the direction you want to shoot before you can. If you tie the shooting to the arrow keys or the mouse, you can make it easier to dodge and fire at the same time. |
| Dec 4 13:20:03 | 20m 11s | Gods Fate | ♥ 1 | ## Praise The hand-drawn aesthetic is nice. As @jjjjason mentioned, it feels like drawings done in a middle school notebook. That seems like an interesting and fitting art style for a god game. I also have to commend you for making a god game for a jam. I've done it before and it is pretty work intensive. ## Suggestions While I like the art style, the UI is very hard to read. At least, make the panels opaque so your players don't have to read black text over black and white drawings. It probably got cut for time, but it needs a proper tutorial. |
| Dec 4 13:32:52 | 12m 49s | Cosmiring | ♥ 2 | ## Praise Congrats on finishing your first LD! The levels are large and the use of laser/lightning beams was pretty good--they made for some good platforming. ## Suggestions Definitely fix the footstep audio--it was pretty annoying. The controls felt a little loose, too. I also felt like there were large expanses of level without any hazards. |
| Dec 4 13:43:41 | 10m 49s | Capitalistic Lootboxes Overwhelmed | ♥ 1 | ## Praise This was so much fun. It controls great. The graphics and audio are both impeccable. The moment that made me the happiest is when I killed a lootbox and my character got a Santa skin. ## Suggestions Someone tell Jim Sterling to play this 😄 |
| Dec 4 13:54:18 | 10m 37s | Crapbag | ♥ 1 | ## Praise The puzzles are well designed and offer a fun amount of difficulty. If you make a bunch of levels and release this on mobile I would definitely play it. ## Suggestions Some animation for the characters would be great. It could also use a tutorial explaining how the monsters are added. It isn't hard to figure out, but it does present an unnecessary burden on the player. |
| Dec 4 17:35:08 | 3h 40m | Snowfall | ♥ 1 | ## Praise I love when people make christmas games for the december LD. I like the idea of possible trapping yourself with the buckets. The sprites are cute as well. ## Suggestions I found the controls somewhat infuriating. I felt like I was clicking on the shadow while holding the bucket, but nothing was happening. Given the controls, the game starts out a little too difficult. Perhaps slow down the snowflakes and make the game more about bucket placement. |
| Dec 4 17:44:06 | 8m 58s | Shoot - Keep Your Score Down. | ♥ 3 | ## Praise It is a complete project that works well. I had fun playing it, which is the most important thing. ## Suggestions I'm glad to hear you are going to add a cooldown. As it is, strafing back and forth while firing constantly is enough to never let a ship get by. Needs some more ships to keep it from getting too repetitive. I wasn't really sure where the theme came in. I assume it was something like "the more score you have the worse it is," but that seems somewhat tacked on. |
| Dec 4 18:00:48 | 16m 42s | Soul Warrior Merope - Soaring Soul | ♥ 2 | ## Praise I really like the idea of managing the resources of the ship and letting the computer do the fighting. It was also pretty fun once I figured out what I was supposed to be doing. ## Suggestions It is a little hard to understand at first. More feedback from the button presses along with a more interactive tutorial would solve that. This game seems like it would be fun to play on mobile. |
| Dec 4 18:27:09 | 26m 21s | Purr-suasion | ♥ 2 | ## Praise That was so fun/infuriating. Luckily I didn't lose any cats 😌. ## Suggestions Your next game should be about putting cats back in a bag 😄. I thought it would be interesting if their were hazards in the levels that don't just block the cats, but can harm them. So, your goal is to not only keep them from getting lost, but also from getting hurt. |
| Dec 4 18:45:12 | 18m 03s | 25 - The Golden Age | ♥ 1 | ## Praise It is an interesting idea and fits the theme very well. If there were actually meters like those, then Ludum Dare would certainly unbalance some of them. Not bad for 20 hours. ## Suggestions Needs some audio to make up for the lack of visuals. |
| Dec 4 18:57:33 | 12m 21s | Surviving Christmas | ♥ 2 | ## Praise Congrats on your first LD entry. It's a nice idea for the theme. I also like the christmas theme. After the first level I was really surprised when presents started falling in the second level. ## Suggestions The 3 second timer to restart a level was kind of annoying. It also wasn't clear what I was supposed to do when the game first started. If you want to avoid making your girlfriend angry, have her join you for the next jam. |
| Dec 4 19:08:09 | 10m 36s | Worth Your Weight In Gold | ♥ 2 | ## Praise That was surprisingly fun. It has both platforming and puzzle aspects. Having to consider what blocks to break in order to jump back out of an area quickly is a fantastic feature. I liked the voice acting as well. ## Suggestions The jump is a little floaty. If you add animations and get better music, then this game would be close to perfect. |
| Dec 4 19:59:29 | 51m 20s | The Shepherd | ♥ 1 | ## Praise It's not the first herding mechanic I've seen in this jam, but I like the added requirement that you protect the sheep from wolves. ## Suggestions Either make the map smaller or add more things in it. A pointer towards the nearest sheep would be nice as well. |
| Dec 4 20:22:24 | 22m 55s | Jump Plus | ♥ 1 | ## Praise I love games like this. Having the jump level increase and decrease after each attempt is an interesting idea and a great implementation of the theme. ## Suggestions I found it really difficult because the jump speed was different on each run. Perhaps you could put in some way at the beginning of each level to acclimate the player to the new jump speed. Otherwise it might get a little too frustrating. |
| Dec 4 20:43:30 | 21m 06s | Too Many Chooks | ♥ 1 | The game is fun and a satisfying level of difficult. I love the collecting aspect. The actual chicken sounds is a great touch. |
| Dec 4 20:49:31 | 6m 01s | Plastic | ♥ 0 | This game is amazing. Everything works together perfectly to create a fun and satisfying experience. The thank you at the end was a nice touch. Please make more levels. |
| Dec 4 21:21:42 | 32m 11s | Spin Attack | ♥ 1 | ## Praise A lot of fun. The difficulty curve is well designed. The graphics and audio work great together. ## Suggestions The controls feel a little clunky and unresponsive. I'm not sure how to fix them. I find it really hard to make controls in physics games like this. That is my only critique. I loved everything else. |
| Dec 4 22:01:58 | 40m 16s | King of Coins | ♥ 2 | ## Praise I enjoyed this a lot. The puzzle design is good and the art and sound work together well. The increasing weight is a great way of using the theme. ## Suggestions I didn't see a way to do this, but some way to reload the level would be nice. Just a quick button press to start over. |
| Dec 4 22:15:35 | 13m 37s | Gina's Bed & Breakfast | ♥ 3 | Well ... it definitely fits the theme. 🍔 It is an interesting idea to give the player a similar miserable experience to the character. Every time I approached a hamburger I wanted to go around so I wouldn't get stopped by text again. I'd like to see more things like this. |
| Dec 4 22:42:38 | 27m 03s | A Platformer for Ants | ♥ 3 | ## Praise It is a well-polished platformer. I like the expanding level. The graphics and sound are pretty good too. ## Suggestions I'm not sure how I feel about having the checkpoints in rooms filled with traps. My feeling is that checkpoints should be in safe places to avoid players failing immediately after spawning. However, having them in dangerous places forces the player to decide whether or not to go for that checkpoint. |
| Dec 5 02:32:46 | 3h 50m | Noisy Thief | ♥ 4 | I wasn't sure I understood what was happening in the game. The guards didn't seem to care about me as I brazenly walked in front of them. Maybe it is the noisy thief and the deaf guards. That said, I really like the idea of a sneaking game where your speed is affected by the things you steal. It could make for an interesting fully fleshed out game. |
| Dec 5 02:41:17 | 8m 31s | Sumo Slam 2D | ♥ 1 | Great game! It was simple and fun. The idea of limiting how quickly you gain points is a great way of implementing the theme. The music and visuals are also great. I would love to have this as a mobile game. |
| Dec 5 02:45:47 | 4m 30s | Cleanup on Crime Dragon Planet! | ♥ 2 | Amazing job! This was one of the best looking and most fun ones I've seen so far. I love the blue health/red health mechanic the most. |
| Dec 5 22:47:39 | 20h 01m | SPLIT | ♥ 1 | That was certainly dark. The story is pretty good, and it was one of the better adventure/mystery games I've seen made for an LD. I couldn't find a way, but there needs to be some way to speed up/close the text boxes. I often found myself waiting for a while after reading the text. |
| Dec 5 22:58:25 | 10m 46s | Caffeinated Alien | ♥ 1 | The game is fun and I like the use of the theme. The crazy art style fits as well, though the color combinations make it hard to distinguish things like the mouse and lasers from the terrain. Some of the sfx start out too loud. |
| Dec 6 00:39:50 | 1h 41m | Chaos Space Kitchen | ♥ 1 | Really good game. The artwork and music are great. The controls felt weird at first, since there is a lot of sliding around. However, it felt satisfying to throw the stuff into the receptacles and that was partly because of how the controls worked. |
| Dec 6 13:54:07 | 13h 14m | Money Making Miner | ♥ 0 | ## Praise I like the use of the theme. Having the player think quickly about the most efficient way to get to the next ore deposit opens up a lot of choices for the player. ## Suggestions When I saw the final score I felt that the cost of stone was too low. I didn't really try to reduce the amount of stone I mined and it was easily outweighed by coal, which I didn't go out of my way to get. If you restructure the game to be about trying to keep a mining company profitable and greatly increase the cost of stone, then it could make for a really interesting puzzle-type game. |
| Dec 6 17:49:51 | 3h 55m | The Catnip Sniper | ♥ 1 | This is a great game. I love the feeling of playing this game. The mixture of the music, pixel art, and camera shake just feel incredibly satisfying. The use of the theme is perfect as well. |
| Dec 6 18:05:46 | 15m 55s | Burn Bunny (in space) | ♥ 1 | I didn't expect that to be so stressful, but watching the rabbits start to fill up the area and the walls deteriorate I started going crazy. This was really well done. Both the sound and visuals are good. My only suggestion would be to have the amazon ship last a little longer and the bunnies reproduce a little slower. That way the beginning of the game is a little calmer and lasts longer before everything goes crazy. |
| Dec 6 22:08:37 | 4h 02m | Asteroids Attack | ♥ 2 | This is an interesting take on asteroids. You make good use of the theme and it was certainly more fun than the couple times I played the original asteroids. It is a little on the easy side, though. |