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Feedback comments for LD43
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| Timestamp | Since previous | Game | Move127's comment | |
|---|---|---|---|---|
| Dec 3 03:16:07 | Sacrifices | ♥ 0 | You should put the instructions in the description of the game. I wasn't sure what to do until I read some of the comments. It obviously fits the theme, but not much beyond that. Not that a game needs to have decisions for the player to make in it, but you could expand this to allow for some input from the player beyond hitting the required buttons. Perhaps deciding how many men to send forward with ones chance of success dependent on how much one is willing to sacrifice. | |
| Dec 3 03:21:57 | 5m 50s | Turtle Torture | ♥ 2 | I love the art for the game, especially the UI. You did a good job making this in just one day. The controls felt a little clunky to me. It was hard to tell whether or not I was actually in position to pick something up. A more flushed out tutorial would help a lot. Without the tutorial, the first day felt way too fast, since I still wasn't sure what I was supposed to do. |
| Dec 3 19:55:55 | 16h 33m | Baldaquin 9 - I chose life | ♥ 0 | That was pretty interesting. I liked the art of the character in the first act. Beyond that I was just unsure what to expect at any given time. |
| Dec 3 20:52:48 | 56m 53s | Furnice | ♥ 0 | I absolutely adore the art for the enemies. Would love to see these characters in a more flushed out game. I noticed that the game works fine when you use the arrow keys, but only 's' and 'd' work for wasd. |
| Dec 3 21:03:33 | 10m 45s | The Greater Evil | ♥ 0 | That was a lot of fun. The art and audio were great and everything ran well. I found that the game was a little frustrating early on. The fact that the priests can convert you even when their back is to you was annoying. The traps, however, were brilliant (crosses hanging from the ceiling and holy water). |
| Dec 4 13:59:45 | 16h 56m | Goobli | ♥ 3 | Everything about this is good. My only suggestion would be to make the hitboxes a little clearer. Sometimes I was sure I would it through an area but I couldn't. Similarly, when pushing a box it seemed to get snagged on the wall's collider. |
| Dec 4 16:14:21 | 2h 14m | Volgar | ♥ 0 | I like the art for the buildings and the gentle background music. If you had more interesting background art, then the buildings would look fantastic. The game itself is nice, but could have used more of a tutorial. |
| Dec 4 16:20:25 | 6m 04s | The Trolley Problem | ♥ 1 | Well, that's one take on the trolley problem. Divert the train so that it hits both groups of people. I think consequentialists and deontologists can agree that that is the wrong answer, but this game makes taking the wrong answer to the problem fun. |
| Dec 4 22:20:24 | 5h 59m | The Wilds | ♥ 0 | I really like the art style, especially the trees and rocks. I would really like to play a full game with this style. I found the game a little annoying, since it was hard to tell whether or not I was properly hitting the enemies. Some kind of indication would be great. In addition, the combat feels like I'm constantly trying to move away from what I'm attacking, since successful attacks don't push the enemy back at all. |
| Dec 7 01:37:22 | 51h 16m | Checkpoint | ♥ 1 | That was awesome! The writing and audio were both great. The animation felt really jittery when walking, but otherwise I loved everything about my experience with this game. I thought the use of the bonfire was particularly interesting. |
| Dec 8 16:02:49 | 38h 25m | Trolley Troubles | ♥ 1 | This was a well put together game. It was challenging, but every time I completed a level I got a nice rush of satisfaction. The low poly graphics are pretty good as well. It has some useful philosophical points that can be brought out about moral luck and one's ability to do the right thing. Most people think that the right thing to do in the basic track-changing trolley problem is to follow the consequentialist reasoning. Assuming that is true, we may be put into situations where our own abilities make it difficult to do the right thing. For example, I might not be a quick enough thinker to rearrange the tracks in the right way to kill only one person instead of five. I might just be in the unlucky situation of having to do the wrong action. |