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Feedback comments for LD40
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| Timestamp | Since previous | Game | mase's comment | |
|---|---|---|---|---|
| Dec 5 19:17:45 | Get to the CHOPPA! | ♥ 2 | I brought 1 guy to the choppa but then concluded that it was easier to just dispose of the rest. Perhaps if some reward (like more weapons or health) was periodically dispensed for saving Nicks I would've felt more concerned about their fate. The purple laser is hard to see against the green & brown environment; a brighter color would've been better. Though maybe it needs to be purple for lore reasons. The voice was very amusing. | |
| Dec 5 19:46:06 | 28m 21s | Headstuck | ♥ 0 | Very interesting system. It works well as a proof-of-concept, but the scenario was a bit too familiar. The amount of challenge was also well tuned. Good job. |
| Dec 5 20:58:12 | 1h 12m | Tony Hawk's Hatchback Stunt Simulator: Ghost Protocol | ♥ 0 | The map is nicely detailed, but exploration is hampered by the slow turning speed. Some of the ramps are also impossible to drive onto (the one in the sci-fi themed area, for example). Also, I wanted more cryptic names for the car tricks. Overall, I enjoyed my time with THHSS:GP. |
| Dec 5 21:20:48 | 22m 36s | Sumo Slam 2D | ♥ 1 | It's strange that the guy gains weight even if he burns more than he eats. The gameplay feels pleasant but maybe needs more "risk and reward". Like an additional item or a combo multiplier. The minimalism is also kind of nice though. |
| Dec 5 23:49:40 | 2h 28m | INFINITORY | ♥ 1 | I reached level 5, where I was cruelly slain by a wasp and a tribble. It would be nice if the items granted more interesting effects, like knockback, poison, etc. Randomizing the item stats could also make collection more enticing. |
| Dec 6 00:31:03 | 41m 23s | SUPER COP HERO | ♥ 0 | The tiny sprite animations are unusually fluid and characterful. Great work. The F2 screen is also very amusing. I saw it frequently. |
| Dec 6 01:27:29 | 56m 26s | Like a Boss Rush | ♥ 0 | This was surprisingly evocative. Good job. |
| Dec 6 02:33:29 | 1h 06m | Jazzy Beats | ♥ 5 | Cute character designs & environment. I spent a little while just looking at the detailed backdrop. Very amusing. I feel that there could've been greater integration of the attacks into the music, to make Jazzchan seem more like a musician. At least, the volume of the attacks' sound effects could be raised relative to the bgm. Anyway, good job. |
| Dec 6 04:12:08 | 1h 38m | Spacelitch | ♥ 2 | The game could use checkpoints or a casual mode; I was unable to reach the end. Aside from the difficulty, it was enjoyable. The art & music are also very convincing. |
| Dec 6 16:51:17 | 12h 39m | IDEA! | ♥ 0 | Screen Shot 2017-12-06 at 11.47.55 AM.png The lightning is too frustrating. Its hitbox extends beyond the sprite, and it can appear immediately when the player enters the other world so that there is no time to dodge. On the positive side, the characters' run cycles are nicely animated. |
| Dec 6 17:08:17 | 17m 00s | I HAVE MORE | ♥ 0 | This was a nice demonstration of the possibilities of the Unity UI system. I feel inspired to use more sliders and buttons in my projects now. The writing was also amusing. |
| Dec 6 21:15:21 | 4h 07m | Cherry Creek | ♥ 2 | Nice cohesive & detailed art style. The completeness & stability of the game is impressive as well. |
| Dec 6 22:59:21 | 1h 44m | CARnage | ♥ 2 | Very classic scenario. Good job. The title screen art is lovely. The in-game graphics could use more scenery & doodads... maybe some larger stuff like buildings. It's very difficult to catch up if the pack gets a little ahead of you, because they eat all the power ups. The game would benefit from an upgrade shop screen, to incentivize the murders. |
| Dec 6 23:31:36 | 32m 15s | Shifting Dreamscape | ♥ 1 | The difficulty was too hardcore for me... on my second try I made it a little past the second candy. I find this style of wall-jumping unintuitive... maybe if the wall-slide was slower I could wrap my brain around it better. I dig the kirby-esque graphics and setting though, and it was fun seeing the environments and even dialogues change. Good job. |
| Dec 7 00:46:22 | 1h 14m | GameJam Survival Simulator | ♥ 1 | I found this game pretty amusing and relatable. It was fun to devise the most efficient work schedule, and the text was humorous. I got the "You Ran Out of Time!" ending even with 100% game completion... I presume a win message was not implemented. The Kenney assets are put to good use... but... technically... you're supposed to disable the graphics voting if you use pre-existing art assets. The animations are very nice though. I was especially surprised and amused by the karoshi animation. Good job. |
| Dec 7 01:40:16 | 53m 54s | Vroom Vroom Kaboom | ♥ 2 | The system is interesting & unusual but the scenario is mundane, the graphics utilitarian. Still, good job. |
| Dec 7 05:21:03 | 3h 40m | Prinsen Gulden | ♥ 1 | The individual art assets are cool but I find the sprite/mesh mixture uncohesive. Maybe an orthographic camera or some 'toon shaders could bring it together. Platforming was indeed difficult. My approach to acceleration in Unity is to add a lot of force and then instantly clamp the velocity to something slower. That way, the character can instantly accelerate to a set speed. It can make movement more predictable. |
| Dec 7 07:20:40 | 1h 59m | Sanguinite | ♥ 1 | This is good. The controls are intuitive and allow for a lot of precision. The graphics are not especially attractive, but they are very readable, and the limited animation is effective. The final stage felt appropriately epic as I blasted off with a screenful of enemies & bullets chasing after me. Excellent work. |
| Dec 7 17:23:21 | 10h 02m | Courier Springs | ♥ 2 | I enjoyed rolling my truck around this little town. I presume there is no ending? I played for 3 in-game days. It seemed most efficient to deliver the 2 or 3 heaviest packages. Maybe a combo multiplier could help incentivize delivery of the smaller packages. |
| Dec 7 18:03:00 | 39m 39s | Don't get drunk | ♥ 0 | I got to around 113 but was just spamming spacebar for the last 30 seconds. The gameplay could use some additional wrinkle... some sort of "risk/reward" with the beer collection. Like, score multipliers as beer companies begin to sponsor the parkour guy. I... found the music quite grating. I cannot abide midi horns. |
| Dec 7 20:47:30 | 2h 44m | Voxel Mob Arena | ♥ 1 | The blood explosions are nice. The dual wielding is great but as there are no further upgrades the game gets a bit monotonous. Also, I experienced a bug in which my guns' direction gradually changed and no longer fired at the mouse position. drift.png |
| Dec 7 23:29:58 | 2h 42m | Chuckles, the Word Juggler | ♥ 1 | I suppose you know this already, but It is indeed confusing that incorrect entries don't cancel automatically. By the time I realized what had happened it was too late and now poor Chuckles is dead. The juggling animation was fluid and satisfying though. Good job. |
| Dec 8 00:25:06 | 55m 08s | Mizu | ♥ 3 | The scenario is cute and the levels are coherently designed. I just wish there were checkpoints; I became frustrated after falling back to the beginning of the third level. |
| Dec 8 00:53:57 | 28m 51s | NeonTropics | ♥ 1 | The setting felt nicely alien and I enjoyed the character designs. I would've liked some attack power-ups; as I progressed, the game became harder but also monotonous. The difficulty is increased mostly by increasing the quantity of enemies so it becomes a chore to clear them all out one headbutt at a time. |
| Dec 8 01:30:49 | 36m 52s | CalligraTree | ♥ 4 | Screen Shot 2017-12-07 at 8.00.46 PM.png Nice tree making game. I enjoyed making odd trees. Can't think of last line. |
| Dec 8 03:27:07 | 1h 56m | Space War Never Ends | ♥ 2 | Reflecting stuff was fun & I enjoyed accumulating upgrades. Hmm where's that smoke coming from anyway? gril2.gif 🤔 |
| Dec 8 15:19:20 | 11h 52m | Sunburn | ♥ 0 | Good cartoony scenario &, for me, the difficulty felt pretty ideal. I completed the game on my second attempt but felt sufficiently challenged throughout. Good job. |
| Dec 8 22:09:00 | 6h 49m | Sheep without Shepherd | ♥ 1 | The gameplay feels nicely tuned & intuitive. The graphics looks clean and fairly pleasant but I wish the dog was animated. My score was 272. |
| Dec 8 22:20:40 | 11m 40s | Of a Feather | ♥ 1 | I was eaten on lvl 4, while trying to scout ahead and clear out all the acorns. 😭 The level design & difficulty seemed good. The ambient noises were also pleasant. |
| Dec 8 22:35:00 | 14m 20s | Plague Venue | ♥ 1 | The graphics & audio are nice. I wanted more complex gameplay; few new features are added as the levels progress. I felt that the safest strategy was to check the totem before every kill; this involved a lot of backtracking... maybe that sort of cheesy strategy could be discouraged. |
| Dec 9 02:06:30 | 3h 31m | The Burger Joint | ♥ 2 | I couldn't figure out how to get past the stairs, as they required momentum, which sent my 🍔 flying. I tried to pick up the 🍔 like in your GIF but even after trying to make a little handle with the top bun it was too difficult. 😭 Screen Shot 2017-12-08 at 8.59.33 PM.png An unmet civilization has completed the Mausoleum of Burgercarnassus. |
| Dec 10 01:22:53 | 23h 16m | Ketchup Quest - Endless Arcade Fighting to Protect Your Saucy Stash | ♥ 1 | The difficulty progression & quantity of enemies feels good. The attacks seem too basic, though it's nice that there are multiple characters. I enjoyed growing my ketchup mountain. Good job. Screen Shot 2017-12-09 at 8.07.15 PM.png |
| Dec 10 02:04:43 | 41m 50s | Babies! Babies! Babies! | ♥ 2 | Took 5 or 6 tries but I disabled the ray. What a refreshingly antisocial scenario. The unusual graphical style was exciting as well. If it was all up to me, this would be in the top 10. |
| Dec 11 16:07:49 | 38h 03m | One Night to Score | ♥ 0 | The writing was amusing; I cherished digressions like "In the mountains at high altitude, that's where I see myself in 5 years". Nice work. |
| Dec 11 17:35:02 | 1h 27m | Robox! | ♥ 1 | Nice use of timing/pacing. I like the cohesive art style as well. |
| Dec 11 19:58:26 | 2h 23m | Catch the bomb | ♥ 1 | I haven't played minesweeper in over a decade so I was a little baffled at first. I had no understanding of what the flags were for. So on my third try I cheesed my way to victory by marching the soldier into mines and then immediately healing him. That got me within 3 tiles of the exit and the miner was able to eat the last 2 mines. I may have had a bit of luck here. After that I read a couple of Wikipedia entries and the rules gradually sank in. I made a couple of more serious attempts, dropping flags everywhere, making deductions. Of course these ended in failure. But it was fun. Anyway, I really dig this entry! I always hated the blandness of original minesweeper's graphics, so the addition of some scenery and characters really improves it. I can imagine this with an even larger cast of characters, with maybe a subset selectable for each playthrough. Good stuff. |