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| Timestamp | Since previous | Game | ManBeardGames's comment | |
|---|---|---|---|---|
| Dec 5 01:21:33 | Consecutive Meteor Crunches | ♥ 0 | Interesting idea, but visually it was hard to understand what was happening at first. When i first loaded the game up, the game just started, but I was waiting for maybe a title screen, or a "click to start" or something. Just stood there and died. The camera movement and animations where smooth, thought those were done well. Like what @feedlipe said above, it was hard to tell what was actually happening with the amount of movement from the camera. It didn't feel like jumping meteor to meteor, more like i was just jumping to dodge what was incoming and landing back in the same place. Great idea overall and look forward to seeing what you can do with it. | |
| Dec 5 01:37:48 | 16m 15s | Guero | ♥ 1 | This was really enjoyable. A good mix of really fun and really frustrating (them damn bats). The hook mechanic was really fun to use. I also really liked the graphics, though I'm a sucker for the pixel look. Only noticed two things that may be bugs. 1. When going for the second treasure, I decided to grab it and another to see what it was like with multiple. I ended up dying on the spikes at the bottom, leaving both treasures there. At that point, the compass was always pointing in an upward direction, even from the top/starting point on the scren. 2. When I brought the final treasure up, I had hooked right at the top of the screen, above the little guy you bring the treasures to. His dialog started for beating the game, but the player character continued to move up like he was still hooked to the wall, with the camera zooming on him. Made it hard to see the final dialog. |
| Dec 5 01:58:27 | 20m 39s | Rabbits Rains From Above | ♥ 1 | Fun game, thought the rabbits faces were made well graphically. Mechanically, I wanted to suggest a couple of things 1. There seems to be no reason to not hold shift the whole time to move faster. Like there didn't appear to be a downside to it, and it was unlimited. So really, there was no reason to not just hold it down. 2. I wanted to see what the mechanic was with the blue rabbit and the acceleration, but I was unable to try it out. A few games, I didn't even see a blue rabbit, and on the attempts that I did, they only showed up late and I was heading for a game over before I could get it Also, there seemed to be a small graphic bug after collecting a rabbit in the beginning. Once i would collect one and move the basket, sometimes the graphic of the one I collected would seem to flash back in and then out again. Overall though, it was a fun game. Would like to see what you could do with it given more time after the jam. |
| Dec 5 02:46:27 | 48m 00s | Problematic Ownage | ♥ 1 | Really like the idea of this game. Taking this and making it a full fledged management game would be really fun. I'm not sure if this is a bug or if it's something unintended, but I found a way I think to basically not lose. 1. Set graphics detail level to medium 2. Go to work 3. Never come home. 4. Buy upgrades as they come in, but only buy games until they get you close to the 60 fps mark. 5. Return home when there is nothing left to buy but the rage is still increasing. Currently I'm sitting at the following. It keeps telling me there is a new GPU/CPU avaliable, but i can't actually buy them, buttons never open up. problematicOwnage.png |
| Dec 5 03:10:25 | 23m 58s | Gas or Pass | ♥ 0 | Fun game. The enemy didn't seem like a threat, there wasn't a time where he was gaining up on me. Managing fuel for speed and getting the boost was a fun concept. Really enjoyed the graphics style. |
| Dec 5 03:20:03 | 9m 38s | ALPACA AIR ATTACK!!! | ♥ 3 | Really interesting, just wish I had other to play it with. Maybe put in something for solo players like targets to shoot? |
| Dec 5 03:31:00 | 10m 57s | Weeb Runner | ♥ 1 | Enjoyed the humor of the game. Responsiveness felt a little off sometimes, like I would jump on a platform, then jump again after landing and he wouldn't jump, but instead just fall off. Also, that one checkpoint, that was just unfair. This is the one I'm talking about weebRunnerCheckpoint.png |
| Dec 5 03:44:35 | 13m 35s | Somni | ♥ 2 | Enjoyed playing though this one and getting both endings. Would love to see this as a full game. Wasn't quite sure what happens on what I presume is the bad ending though. |
| Dec 5 03:57:13 | 12m 38s | Handle Face | ♥ 1 | Game was really fun, enjoyed playing though it. One thing I noticed is when your walking around corners, player seemed like the edges stopped you. |
| Dec 5 04:14:46 | 17m 33s | Snowmans Dilemma | ♥ 0 | Enjoyed this and loved that you used the Christmas theme with it. Graphics were good, liked that the snow moved as you moved, nice touch there. |
| Dec 5 04:32:43 | 17m 57s | Critter Clutter | ♥ 3 | This was a really run game. Got the current highscore, looking forward to challengers. Having a high score mechanic linked with ludum was genius critterclutterhighscore.png |
| Dec 5 04:47:06 | 14m 23s | Here, Kitty! | ♥ 1 | Fun game you got here. The sound clip for the child is perfect for the game, and terrifying at the same time. |
| Dec 5 05:01:46 | 14m 40s | Life & Debt: A Real Life Simulator | ♥ 2 | This is definitely my life. Also, quit taking me to court krass. 10/10 would play again Quick note, not sure if your supposed to be able to actually win or not. I'm going to try some more though |
| Dec 5 05:13:45 | 11m 59s | PullPals | ♥ 1 | Fun game, want more levels now. The stretching mechanic was done well. I had trouble clicking the hands/feet to move and sometimes getting them to stay attached, but overall a great game |
| Dec 5 05:39:36 | 25m 51s | Running With Scissors | ♥ 5 | This was a really well done game. Absolutly enjoyed playing it. It would be really cool, when you finish a level to have the entire sequence play out so you can watch it. |
| Dec 5 06:01:31 | 21m 55s | Alien Crab in the Rotormaze | ♥ 2 | Great game you got here, controls are really smooth. I like the art style used as well. Get it finished past the turrents, would love to continue playing it |
| Dec 5 06:23:27 | 21m 56s | Rocket Boom | ♥ 1 | Nice game you have here. Didn't' realize that the rockets went haywire from closeness to the mouse, thought it was from being close to other rockets at first |
| Dec 6 14:27:45 | 32h 04m | Chores Simulator!!!! | ♥ 1 | I enjoyed the concept of the game. Multitasking the chores is definitely the way to get through it. First try I just stood in front of washer/dryer and waited, but there's not enough time for that, especially in wave 2 and 3. Wasn't able to get past wave 3. |
| Dec 6 14:39:13 | 11m 28s | Late Night Chef | ♥ 2 | It took a few tries to understand exactly what i was doing, but once I got the hang of it, was fun trying to keep up with everything. The jump scares definitely caught me by surprise a few times. A couple of points of feedback 1. Using the mouse seemed a bit difficult at first. I had to turn the sensitivity setting all the way down, or else the camera movement seemed to be to much to click what I wanted 2. A few times, i would click the coffee mug to select it, and would see the check mark, but when i stood up to put it in the coffee maker, it had deselected it. Could of been from me trying to go to fast, but something to consider would be having the item you selected show at the bottom of the screen maybe, like your character was holding it 3. I kept getting the top and bottom bun confused for the burgers. It was difficult to tell at first which was the one to use. Regardless, great game you have here. Look forward to seeing if you continue developing it and doing more with it. |
| Dec 6 14:45:22 | 6m 09s | LEAF WARDEN | ♥ 1 | I like the idea of this game, and outside of the Ludum Dare theme, would be interested to see a more scaled back difficulty version. Maybe adding like a "zen" mode to it where the number of leaves in each wave is reduced to where you could keep going for a while to just relax and rake some leaves into a big pile and blast 'em away with my rake laser. Like @elfcirynn said, sometimes it seemed that the rake wasn't pushing the leaves I thought it would be, maybe with the collision detection. One last suggestion on the controls maybe would be to allow the player to choose the direction the rake sweeps in. Maybe set it up with the mouse, so you can move left and right using keyboard, and use left and right click on mouse to sweep in those directions. |
| Dec 6 14:50:52 | 5m 30s | Greedy Dungeon | ♥ 2 | Overall, the game feels well done and polished. Graphics and audio were great, and for the most part, the controls were comfortable to use. One minor thing about the controls, and I mentioned it during the stream, would be to maybe let the player stay in place while holding down right-trigger to attack, or not stay in place, but maybe keep facing in the direction they were. Kind of like going into a strafing movement if you hold down right-trigger. The glove felt really rewarding to use, the range on it and how powerful it felt were great. Also, who doesn't love being able to pick up chairs and thrown them at your enemies. On the opposite end of that, the sword felt a little underwhelming after getting it. The range seemed to be less than the gloves, and didn't feel stronger to use. I really look forward to what this will become. Please keep working on this and release it. |
| Dec 6 14:59:29 | 8m 37s | Dudes Vs All Kinds of Stuff | ♥ 1 | Awesome game you have here. It's like Space Invaders had a child with Contra. Really liked the graphics and audio. I had a bit of a problem playing on my end with the controls, but that was due to me having a split keyboard and the B/N keys being used for one of the players, which is right where my keyboard split. Maybe add an option for customizing controls in an update. Sill, the split keyboard is on me, but it's something to consider when setting up the keybinds. Overall though, great game and really enjoyed it. |
| Dec 6 15:06:13 | 6m 44s | Smash! Smash! Destroy the West! Jangnanmon! | ♥ 2 | This was a really creative idea. Loved the witty humor. I played it a few times more since the stream last night, and wish there was an option to skip the text if you've already seen it. There is a ton of dialog in the game, which isn't always a bad thing, given the humor behind it, but being able to skip it would go a long way. I love the different art for the cards. One thing I mentioned on stream that I want to mention here as well is that on some turns the AI wouldn't do anything. Wasn't sure at first if that was intentional, or something else. It happened a couple of times though, one for a few turns, and another for only one turn. |
| Dec 6 15:11:12 | 4m 59s | Snake++ | ♥ 0 | Really enjoyed playing this and was happy to see that someone did a snake game. Controls felt good, and the visuals were great. I like that in the one level, you can go the normal route, which takes you around the entire level, or you could take the shortcut, but it's much more difficult. |
| Dec 6 15:17:57 | 6m 45s | Drgn | ♥ 0 | Had a lot of fun playing this on stream last night. Loved the low poly models (them clouds though), and the look of the particle effects/fire fit very well. I wasn't sure at first that you could destroy the gates as well as the houses. Hitting them a few times did set them on fire, but the fire would go out and didn't really indicate it was being damaged. Until you said something in the stream chat, I wouldn't have though to hit them some more. The controls for the most part were great. Took some time to get used to the upwards velocity when moving left or right. Would be nice to have some control over that, or maybe even an option to "glide" with the dragon for a limited time in horizontal line |
| Dec 6 15:24:13 | 6m 16s | Friendly Fire | ♥ 1 | Fun and interesting concept. I had trouble a few times focusing on where some of my units were because i was focusing on other units. They were usually just running into a wall though lol. Tank style controls were great, would be interesting to see if you could do some sort of single player vs AI gameplay in this. When the unit numbers start to get higher up, the initial placement seems to work against them, and a good number of units die when they first start. Could look into adjusting the formations on that. I hope to see you keep developing this, would love to see what you do with it. |
| Dec 6 15:32:51 | 8m 38s | Babies with Guns | ♥ 1 | Loved the pixel art on this, and being able to throw the babies. Controls overall were good, just had some slight issues with the wall jumping. We talked about this a little on the stream, but I wanted to give some more feedback on that from my perspective. To trigger the wall jump, it was setup so that I had to push in the direction of the wall i was sliding on and hit jump. Doing this however, intuitively as a player, I keep holding the direction toward the wall I'm jumping off of. This would work out typically if the height i gained from the jump was high enough so that when i came back to the same wall, i was moving up it. Almost like i was jumping up the wall so to speak (think like super meat boy wall jumping on the same wall). The wall jumping sections however were setup not to jump up the same wall, but to jump back and forth between two walls. Instinctively, I would press the direction toward the wall I wanted to wall jump to. Instead, when doing this, I would just jump straight up or just fall from the wall i was on. I hope that made some sense for what I was talking about on stream. Still, great game, hope you continue to add to it. |
| Dec 6 15:35:21 | 2m 30s | BLOK'D | ♥ 1 | Absolutely enjoyed playing this and love that I can do it from my phone. It was amazing that you put in the option to turn the numbers on for a color blind mode. For a puzzle game, had a good balance of feeling like I was doing good and being challenging at the same time. |
| Dec 6 15:39:10 | 3m 49s | Love Potion #7.2 | ♥ 1 | Had a lot of fun playing this on stream. Had some laughs from the farting. I only hope that you recorded your own farts for the sound lol. I only did new game+ twice, but the ones chasing didn't feel like they were going any faster than before. Not sure if it's a gradual increase in speed on each NG+ you do or not. |
| Dec 8 02:02:56 | 34h 23m | Fourteen | ♥ 1 | This was really fun, enjoyed playing it last night on stream. Controls were really good, and the graphics and audio are great. The enemies could be a bit more dangerous, even given the mechanic of them growing stronger give other conditions. Maybe start them out a bit stronger than they were. Look forward to seeing what this could become if you continue working on it. |
| Dec 8 02:06:58 | 4m 02s | The Lost City of Bhalrim | ♥ 2 | Reminds me so much of older games like Shadow Gate. This was well done, graphics are great, and plenty of variation when venturing through the mine. One thing I mentioned on stream last night was how some events do cause you to lose health, even though the text doesn't state it explicitly. Adding something in visually to show this, like maybe the number counting down, or flyout text showing how much you lost. Excited to see what else you add to this. |
| Dec 8 02:10:30 | 3m 32s | Elden | ♥ 1 | Love the throwback to old school shooters. Controls well, and graphics are definitely on point with the look you're going for. I kept getting hung when respawning due to one of them being right there with me. I also wasn't sure at first that I was actually dying and respawning each time when I'd get hit. There wasn't anything to indicate that I died and respawned, just the immediate being back in the beginning corridor area. |
| Dec 8 02:14:27 | 3m 57s | Sushi Factory Frenzy! | ♥ 1 | I enjoy playing though management games like this and really wanted to have fun with it. The spawn rate of the white sushi was just too low to try and keep momentum going. I was able to get up to about 10 orders filled in one game before I lost because the white ones just weren't spawning. Even when pumping the conveyor belt up to max, they are just too disproportionate compared to the others. Other than that, I really did enjoy this. Coming up with my own method of separating the sushi and the trays so I could try and get ahead of orders was fun. Graphics and controls are solid. Hopefully you can get the spawn ratio nailed down better. |
| Dec 8 02:18:18 | 3m 51s | Gem Rush | ♥ 1 | Had an absolute blast playing this in two player with my son on stream last night. It was a really cool aha moment when we realized you could ride the bats. Controls really well, but does suffer from some issue with getting stuck on the side of the wall when it looks like you shouldn't. You can still jump up/off at that point, just seemed odd. Also +1 for adding a multiplayer game for the Ludum Dare but also giving it a single player option. Too many games now I was not able to experience because it was multiplayer only and had no one at the time to play it with. |
| Dec 8 14:33:54 | 12h 15m | Mini Mod | ♥ 0 | Great looking game. Controls well, and the audio is really good. Like playing around with the customization and balancing difficulty to find the right balance. Level having multiple paths, some of which you can't reach unless you have the right upgrades, was a nice touch. The enemies playing different notes in succession as you killed them was a really great idea. I do wish swinging the sword was a bit faster. There were times with multiple enemies, or even an enemy and projectiles coming at me, and I wouldn't be able to swing fast enough to really handle them. The attack animation would have to finish before I could swing again. Maybe could add in like a second and/or third attack animation after the first for like a combo affect when attacking? I asked you on stream, but I really do hope that you continue working on this and getting a full game developed from it. I would love to play through this with multiple levels and the depth you could add as a full game. Keep at it. |
| Dec 8 14:37:04 | 3m 10s | Bloc | ♥ 1 | Really fun arcade style game. Having to switch between the different blocks to keep them from getting hit adds that extra layer of depth, and it works well. The addition of the normal game mode, plus a "zen" mode was nice. The controls felt really smooth, everything moved exactly how I expected it to and stopped when I wanted it to. At that point, it comes down to my skill and not the game working against me. The audio was really good, and the simple graphics worked very well for this. |
| Dec 8 14:41:46 | 4m 42s | Sanguinite | ♥ 1 | This was absolutely fun to play. Definitely brought me back to the lunar lander days. The controls for the movement were just right. Being able to upgrade the fire rate and fire power of the drone, plus other upgrades, felt really rewarding for the exploration needed to do it. The story setup for the game was great, and hope to see you continue developing this. We talked about it on stream, but I'll leave the suggestion here as well. You mention in the description that it was a Lunar Lander and Metriod style. When I saw Metroid, I was thinking at some point I would exit the ship and/or drone as a character to walk around and explore, but that wasn't there. It would be a really cool addition to this, could do something along the lines of how Blaster Master does it. |
| Dec 8 15:20:54 | 39m 08s | Overpopulation | ♥ 3 | The how to play seems to be a little unclear, as it the Explore, Transport, Colonize doesn't work like it says exactly. The instructions state to press the [E], [T], or [C] key and click a planet to do that action. I tried several times, but nothing would actually happen. I was thinking at first maybe something was wrong on my end, and closed and relaunched the game several times. @minimurgle @dirkinz I think I've figured out finally how the controls/game works. When you hit the [E], [T], or [C] keys, you first have to click the planet you want to sent the ships "from", then click the planet you want to send them to. I was able to get a bit going doing it this way. @julianeder33, @fireflame74 I like the concept of the game and the management aspect of it, but after figuring out how to play it, there are some other things I would have loved to have on the screen to assist. Maybe a HUD that displays a list of the planets to see the numbers for population and growth a little easier? Or even let me click a planet and when I click it i can see the stats until i click off, instead of only seeing it when the mouse is over it. The movement of the some of the planets made it harder to keep the information screen about the planet open since the they move away from the mouse. The gif that was provided at in the post also shows contextual information when clicking, it seems that when you clicked the buttons or planets with the little red circle where you clicked, but this was missing from it when I played it. Not sure if it was a bug or removed, but it would be a welcome addition to help the clicks feel responsive. |
| Dec 8 15:38:12 | 17m 18s | Saving Crying Bryan | ♥ 0 | Fun idea for a game, sorta reminded me of when I would play Monaco and trying to sneak around and not get seen. Audio was good, but I wasn't big on this type of humor. Controlling the game was good, though sometimes I would get stopped at the corner of a wall as I was moving through a doorway area, and it would get me caught. |
| Dec 8 16:00:06 | 21m 54s | Stranded alone | ♥ 1 | Good start of a game. Controls are simple and intuitive, and the objective is clear. Would be a nice addition if you could make it so as your shooting the crystals they change slightly to show damage. I wasn't sure at first if I had to keep shooting them or something else in order to harvest them. Enemy AI was pretty simple, but it did it's job. They were easy to dodge if I didn't need to get the circuits for oxygen. Maybe try making them a bit more dangerous somehow. I found that the blue platform would sometimes not let me on to drop off the resource there. I would clip on the edge of it and had to walk around it to find a spot to get up on it. Did not have this happen with the brown one. I was also able to continue walking into a crystal which eventually made my character move up on top of it. Not sure if this is intended to as a way to get around the enemies or not. Also, towards the end, the enemies stopped taking damage. They keep spawning, but I was unable to hit them. |
| Dec 8 16:13:02 | 12m 56s | Rokku Bando | ♥ 1 | Really nice entry. Graphics were polished and being able to change between qwer and arrow keys was nice. The song used was well done, but it felt like it dragged a bit in the beginning on both normal and hard. |
| Dec 8 16:42:20 | 29m 18s | Robox! | ♥ 1 | The hand drawn look for this is really well done. The balancing physics were on point as well, nice to see a game that is getting that right. Not sure if it's the background texture animating or if it's a shader doing the overall effect, but it would be a nice option to slow it down or disable it. It was neat, but it was messing with my vision a bit lol |
| Dec 8 16:56:57 | 14m 37s | Tiny Guardian | ♥ 0 | The art style for this was fantastic. Overall the game was fun and has potential, but in the current state it is a little to easy. I liked the mechanic of swapping elements, reminds me of Ikaruga, and I did something similar in the game I submitted. |