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Kramdar

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TimestampSince previousGameKramdar's comment
Dec 5 04:55:50 Sushi Factory Frenzy! ♥ 2 Spot on theme and entertaining gameplay. A music track and some variety like an additional piece or two after you get far enough would help keep help player's attention. Good Job!
Dec 5 05:09:07 13m 17s Fortress Escape ♥ 1 I really enjoyed this. I would have liked to see some more to do with the FPS part and I was itching to play more levels. As-is it could use a little polish and some more depth but if you expand it to include more/upgraded turrets and dress it up it would be a solid game. I'm interested to see where you go with this.
Dec 5 05:26:30 17m 23s Horders Loot Rush ♥ 2 I like the concept and it's pretty fun to play. The monster that chases you is quite surprising! I would like to see more reason to kill the enemies, now you can just jump over everyone but the monster still catches you. Maybe if you couldn't jump without food as it seems to be intended. I don't see a lot of use for the block either, if it can be timed to the enemy's attacks it should be more visible. All in all I could see myself killing time playing this particularly if you got it on mobile.
Dec 5 05:41:28 14m 58s L.A.V.A.L.A.M.P. vs Evil Magic Alien Robots ♥ 1 Solid game! It takes a while to get going but once it does it gets hectic quick trying to order everyone around. It's all about predicting and positioning, it would be cool to see some abilities to play with too if you decide to build on it in the future. Good Job!
Dec 5 06:22:52 41m 24s Lava Lamp Factory ♥ 2 Managing demand could make for interesting economics in a factory building game like this, the only problem is that demand keeps going down. With a method to increase demand at a cost like marketing or rotating colors the game could have a longer lifecycle. Placing some structures is a little wonky and results in the bots having trouble getting there and sources that can't be reached will never disappear and only lure more bots in to get stuck. That being said, the progression was satisfying and I enjoyed building up the factories. Good job!
Dec 8 16:58:08 82h 35m Busy Room ♥ 1 Fantastic! Everything really comes together in this. The tiny color palette, retro music, and simple arcade gameplay compliment each other so well. Each time I play it I notice another bit of polish too, from the crunchiness of the music during slow mo to the screen jitter upon diamond pickup. The only criticism I have is that there could be something added to getting past certain milestones. Whether it's a beneficial powerup or an enemy that's faster or has a special ability. It might clash with the minimalist appeal but once a player reaches that point and things switch up a bit they'll have even more drive to reach that point again, and this game is already addictive. Definitely my top pick at the moment!
Dec 8 17:20:59 22m 51s Night City Challenge ♥ 1 Very cool game, as others have said the aesthetics are superb and combined with the trippy free running gameplay make for a unique experience. Besides some camera and level design work as has been suggested, I would like to see the pyramid enemies more. Maybe give them a longer chase distance and speed but also less frequent attacking. As is, you either blast past them or get to close and instantly get punted away. Also maybe make the orbs speed up when chasing you. I have found that after a certain number are in the process of chasing you to be collected that you can't pick up any more even if you're right on top of them. It can be frustrating if they're across the map and you're sitting on some more and about to die but can't pick them up. Overall it was very entertaining!
Dec 8 17:53:29 32m 30s The Beforlorne Wander ♥ 2 Very cool! The music really sets the atmosphere but the sound effects could use some mixing as some seem too quiet and other too loud. I could get on board with the graphic design of the enemies especially if animations were added and if the level tile textures matched matched up better. I like the scan-line look they have. A slightly faster player speed would help it from feeling a little sluggish and some more leniency on jump heights would make platforming feel more natural but I do like some of the precise jumps. Level design was great giving the two areas different personalities. I was disappointed I couldn't take the best gun all the way back up the tunnels unless I missed a path. Big props for adding the boss fights. Overall it's a very enjoyable game! Glad to see a metroidvania entry!
Dec 8 18:48:45 55m 16s Warehouse ♥ 1 The graphics are great and the idea of trying to manage a tycoon like game while running around shooing people away is very entertaining. The mechanics are there but it is not presented to the player too well. There could be more on screen cues as to what is happening besides the end of the day report. More feedback would give the player more direction. With improved player feedback and a bit more added content this could be a great game. It is still an ambitious idea and completing a prototype in 72 hours is impressive, congrats!
Dec 8 19:10:03 21m 18s Stranded alone ♥ 1 Good simple concept makes for a good experience. I'm not sure if picking up more stuff makes you slower or not it's a little tough to tell. With a little polish it would make a great game. In addition to the points of improvement mentioned by others I think moving where the enemies spawn from every so often would help keep players on their toes. Good job getting it done for the jam!
Dec 8 19:40:04 30m 01s Saving Crying Bryan ♥ 2 Great game! Personally I really enjoyed the sprites and I think the cartoony animations add a lot to the game's character. I would have liked a little more detail in the level tiles but the clutter makes up for it. The characters are a bit stereotypical but I think the humor works for a short game, and the voice acting really sells it for me. There are a few issues with hit detection and the level I couldn't get past with the ton of hostages seems impossible but I may just not be good enough. Overall very entertaining, good job!
Dec 8 20:12:53 32m 49s Asteroid gravity ♥ 1 Good twist on a classic. Feedback could be tweaked as mentioned for destroying asteroids. I would like to see a health bar as it is very tough to gauge how much damage the different asteroid sizes deal. Also a score system or some other progression response would be nice like a powerup or bonus enemy every 10 or so cycles to break the gameplay up. All together a solid entry, congrats on making the compo!